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  1. #21
    The Fucking Voice of Actually
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    Quote Originally Posted by SnickySnacks View Post
    - The effectiveness of the THF job trait "Treasure Hunter" will occasionally increase with each melee attack landed. Further, damage dealt with either the "Sneak Attack" or "Trick Attack" ability will have a greater likelihood of enhancing this trait.

    - Thieves will learn the job trait "Treasure Hunter III" upon attaining level 90.


    Looks like aiming for a TP spammy max DW/GearHaste build, while still annoying, actually has a use now.
    Also, lol SA/TA Timer Merits.

    Quote Originally Posted by Not Kuno View Post
    I like the SCH changes a lot. Holy crap.
    I know, I was really wondering about sublimation. Was so useless with /rdm or a RDM in party.
    Looks like I picked wrong with my recent helix duration merits.

  2. #22
    S N K
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    Sylph

    Quote Originally Posted by Cantih View Post


    Looks like aiming for a TP spammy max DW/GearHaste build, while still annoying, actually has a use now.
    Also, lol SA/TA Timer Merits.
    I actually merited both of those! Man I always loved the fact I had worked so hard on making my THF as best as a DD as it could and now it's finally paying off.

  3. #23
    MaachaQ
    Guest

    - The thief ability "Hide" will not break the attention of enemies already targeting the user.
    Just noticed this tucked in at the bottom... I guess can't use this while soloing to SA WS a mob anymore... or to MPK people in campaign... >.> Won't work for Steal > Hide anymore either on beastcoins or various other things, like Murex Spicules...

  4. #24
    Relic Shield
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    Quetzalcoatl

    Quote Originally Posted by MaachaQ View Post
    Just noticed this tucked in at the bottom... I guess can't use this while soloing to SA WS a mob anymore... or to MPK people in campaign... >.> Won't work for Steal > Hide anymore either on beastcoins or various other things, like Murex Spicules...
    The following abilities will be subject to restrictions when used in the capacity of support job:

  5. #25
    MaachaQ
    Guest

    Quote Originally Posted by Massimo View Post
    The following abilities will be subject to restrictions when used in the capacity of support job:
    Ya, missed that, but will still apply ^^; if people were going to use /thf for those things

  6. #26
    The Fucking Voice of Actually
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    Quote Originally Posted by Viewpoint View Post
    I actually merited both of those! Man I always loved the fact I had worked so hard on making my THF as best as a DD as it could and now it's finally paying off.
    Like, both 5/5? Cause that's actually dumb.
    Triple 5 - TA 5, or, Triple 5 - TA 2 - SA 2 is the way to go. (the 10th can go to whichever one you trigger second for the rare SATA, to counter the delayed activation.)

  7. #27
    Old Merits
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    Here's a question... how do you think the enhance sublimation effects are going to work?

  8. #28
    The Fucking Voice of Actually
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    Probably stay +1 for each piece like always. Both will put you at 9/tic

  9. #29
    Feenicks
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    Sublimation change doesn't mention anything about it being SCH main only. Could be really nice for /SCH if it works 2HP->7MP at Lv85 of any job.

  10. #30
    BG Content
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    Haha, most important buff for THF DD ever. It won't make them do better damage, but it'll make DDing necessary.

    Congrats to Scholar, as well. They don't note that the sublimation enhancement will be SCH main only.

    The other adjustments are mostly crap.

  11. #31
    Old Merits
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    Quote Originally Posted by Byrthnoth View Post
    Haha, most important buff for THF DD ever. It won't make them do better damage, but it'll make DDing necessary.

    Congrats to Scholar, as well. They don't note that the sublimation enhancement will be SCH main only.

    The other adjustments are mostly crap.
    I disagree. NIN and COR got some nice new stuff.

    Also I seriously doubt that subbing SCH will give 7 MP per tic. It's more likely that it will be 3 MP, because that's what it would be for SCH at 45. It's not much of an improvement for SCH sub, but a nice improvement for SCH main.

  12. #32
    PUP Power!
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    Sylph

    Not bad at all :D My SCH is thrilled. And maybe, just maybe, NIN will finally see their elemental abilities enhanced to be worthwhile.

    Still, poor DRK lol

  13. #33
    Fake Numbers
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    Ragnarok

    The wording of the thf TH melee thing makes me wonder though... What does this mean for ass. armlets and thf knife? Does this mean they would have to be fulltimed in order to have any effect? Or will the enhancment render them useless because they'll be some sort of "cap" on TH.

    This could be a mixed bessing...

  14. #34
    Banned.

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    Quote Originally Posted by Forte View Post
    I disagree. NIN and COR got some nice new stuff.

    Also I seriously doubt that subbing SCH will give 7 MP per tic. It's more likely that it will be 3 MP, because that's what it would be for SCH at 45. It's not much of an improvement for SCH sub, but a nice improvement for SCH main.
    this should be obvious.

    I'm really happy about the sch buffs, but it's just concessions before rdms outnuke us at 90. we're going to need some ridiculous gear at 90 to be able to justify existing.

  15. #35
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    Quote Originally Posted by solanis View Post
    this should be obvious.
    And yet two people didn't get it. Nothing is obvious for morons.

  16. #36
    the whitest knight u' know
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    This Treasure Hunter shit should have been in the game 8 years ago.

  17. #37
    A. Body
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    And with this announcement DRK has officially been turned into the most useless job in the game lol.

    Time to get my THF on!

  18. #38
    New Odin
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    9 imo.

  19. #39
    Ridill
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    Quote Originally Posted by Hookah View Post
    The wording of the thf TH melee thing makes me wonder though... What does this mean for ass. armlets and thf knife? Does this mean they would have to be fulltimed in order to have any effect? Or will the enhancment render them useless because they'll be some sort of "cap" on TH.

    This could be a mixed bessing...
    My guess is SE might have tweaked the items to increase the chance of TH tier upgrading. Worst case, just slap the +items on before a kill and call it a day.

  20. #40
    Fake Numbers
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    LOL! Ok you win this round SE, I was wondering where TH protection was in the other thread, where's my TH3 trait! etc.

    Curious about the other bit though, is there a cap? Can I just SA and TA a lot during the fight to max it? No need for additional gear? I highly doubt that's the case as it would render the TH boots some of us are still trying to get... less desirable. I'm sure they'll just increase the chance of the increased chance or something crazy.

    Also I assume not dying now will be very important so not to lose all that 'stuck TH work'?

    Like always, will be hard to ever understand what TH is doing/not doing. Still, this is AWESOME even just for solo etc when you're doing nothing BUT poking it over and over. :D

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