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  1. #61
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    Hmm, THF changes are cool, but it's going to fuck up kite nuked fights. THF/COR is now pointless, might as well chase after it trying to get swings in :/ (also, anything with bad AoE is going to be an issue, will have to worry about running in and out.)

  2. #62
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    This thought process just went through my head though. How strong will this TH effect be? Since it says its for main job only, does that mean theyre lowering TH's overall effect to have it scale up, or will a (MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH) subbed thf with dread atma + and said Sash do better off for THing it up?

    Quote Originally Posted by Foldypaws View Post
    Hmm, THF changes are cool, but it's going to fuck up kite nuked fights. THF/COR is now pointless, might as well chase after it trying to get swings in :/ (also, anything with bad AoE is going to be an issue, will have to worry about running in and out.)
    I guess thats why they said "SA/TA will spike the effect", accepting the fact that certain fights have horrible aoe that needs to limit targets soaking damage. I guess this is kinda BG's fault in the end constantly making reference to how everyone has a "TH5 mule to tag mobs", or "all thf needs is TK, AA's, Striders".

  3. #63
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    Quote Originally Posted by Karbuncle View Post
    Furthermore, our base TH2+3 will still be the same as it always was, This update simply gives the chance to improve on it.
    Oh, and you know this how?

    Mind sharing with the rest of us what exactly that base is?

  4. #64
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    Quote Originally Posted by Francisco View Post
    You also missed the part where I said "if we still had the old dev team".
    I'm still worried.

  5. #65
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    I don't really get why people are all "omg happy" over the thf changes.

    Like Rocl, the first impression I got is that you need to keep the TH items on full-time to get the enhancements.

  6. #66
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    Quote Originally Posted by Hookah View Post
    Oh, and you know this how?

    Mind sharing with the rest of us what exactly that base is?
    The effectiveness of the THF job trait "Treasure Hunter" will occasionally increase with each melee attack landed. Further, damage dealt with either the "Sneak Attack" or "Trick Attack" ability will have a greater likelihood of enhancing this trait
    .

    Bolded/Italic'd "Key words" that lead me to believe that this enhancement will "apply" our base Treasure Hunter rate (TH3+3) and each hit will "Enhance" it.
    smartass

  7. #67
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    Quote Originally Posted by Julian View Post
    I don't really get why people are all "omg happy" over the thf changes.

    Like Rocl, the first impression I got is that you need to keep the TH items on full-time to get the enhancements.
    I'm still curious as to why SE is giving us such a boost in drop rate capabilities, when the main event most peple do is almost 100% with THF + Blue or Yellow !! proc. Don't get me wrong, it's an amzing update for THF, and very welcome. But the only thinggs you would probably notice the difference on with stacking full Treasure Hunter & Bounty Shot are all outside of Abyssea. And with the rewards from Pre-Abyssea events becoming more and more redundant with with each passing version update, well....

    I'm just trying to look at the bigger picture here. Why, SE? Why? Hmmm.

  8. #68
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    Quote Originally Posted by NynJa View Post
    Good bye you worthless "TK AA" thieves making my job look bad, kill yourselves. And good bye "thf mules", ahahaha.
    Long live the thwhore mules! My thf mule will still be alive and kicking. Hell he also doubles as a blu/nin grellow procing beast with no new spells other than those needed for grellow. Maybe I'll sa a few times during a fight now and leave it engaged for a ws or twO at most, but meh for the most part just poke it and cross my fingers.

  9. #69
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    Quote Originally Posted by Julian View Post
    I don't really get why people are all "omg happy" over the thf changes.

    Like Rocl, the first impression I got is that you need to keep the TH items on full-time to get the enhancements.
    Read my post above about "Thf mules" and "all thf needs is TK+AA". Whats the big deal, thf was rarely allowed to do anything to a mob other than tag it because "the dmg is shit they feed tp bla bla wah wah wah".


    BLUE !! IS NOT 100% DROP

  10. #70
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    Quote Originally Posted by NynJa View Post
    BLUE !! IS NOT 100% DROP
    It's Damn near close enough to suit most peoples needs, though...

  11. #71
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    I think the adding of multiple ways to increase drop rate comes from the years of bitching at the "horrible drop rates" and "Terrible Reward/Effort Ratios".

    Now SE is trying to introduce easier means to obtain drops, in some peoples eyes its "making it too easy" in others its a godsend to not having drop rates reminiscent of D.ring.

    Can't make everyone happy.

  12. #72
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    Quote Originally Posted by Karbuncle View Post
    .

    Bolded/Italic'd "Key words" that lead me to believe that this enhancement will "apply" our base Treasure Hunter rate (TH3+3) and each hit will "Enhance" it.
    smartass
    Ahh yes, the effectiveness will increase and it will be enhanced.

    All meaningless words when we have no idea what the starting effectiveness is.

    Do you honestly believe that they're just going to stack on the TH like that? If that's how it's going to work why have the different tiers of TH? Why not just make it one lump sum JA and have it's effect increase as the thf melees?

  13. #73
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    Quote Originally Posted by Classikmage View Post
    I'm still curious as to why SE is giving us such a boost in drop rate capabilities, when the main event most peple do is almost 100% with THF + Blue or Yellow !! proc.
    For one thing, mobs where their normal attacks are TP moves are now less of a bitch, as at least you can have TH13 on them or whatever. Also, even procing yellow I've seen plenty of two seal drop NMs, out of the 4 possible, even with TH5+atma. Should be less common now.

  14. #74
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    Quote Originally Posted by Karbuncle View Post
    I think the adding of multiple ways to increase drop rate comes from the years of bitching at the "horrible drop rates" and "Terrible Reward/Effort Ratios".

    Now SE is trying to introduce easier means to obtain drops, in some peoples eyes its "making it too easy" in others its a godsend to not having drop rates reminiscent of D.ring.

    Can't make everyone happy.
    Isn't that what they did with Abysssea !! procs?

  15. #75
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    I'm more worried about the garbage offhand weapon I'd have to offhand, not the fact I'll have to use AA/RP2.

    Who knows, maybe its not "the amount of strikes you do", but it could be based on damage done alone, seeing as how "SA/TA" would effectively be huge damage spikes. Regardless, I'm expecting atleast two to three maintenances over this effect alone.

  16. #76
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    Quote Originally Posted by Hookah View Post
    Ahh yes, the effectiveness will increase and it will be enhanced.

    All meaningless words when we have no idea what the starting effectiveness is.

    Do you honestly believe that they're just going to stack on the TH like that? If that's how it's going to work why have the different tiers of TH? Why not just make it one lump sum JA and have it's effect increase as the thf melees?
    SO, You ask me where i got the conclusion, then you make up lame excuses as to why my bolded immediate proof and evidence is wrong?

    Yes i think it'll stack with the Job Ability, Maybe back in the days of Aery I would have called Bullshit too.

    Today? No, Its not too much to think.

    What with Regain being a spell, Atma's borking everything, Razed Ruins, Yellow/Red/blue weakness drastically improving their specific "Drops" and now Bounty Shot as well, Its not far fetched.

    You can however, go back to your ocean of pessimism, and I'll stick up front in Reality land.

    Where words like "Enhance" and "Increase" don't mean "nerf"

  17. #77
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    Quote Originally Posted by Classikmage View Post
    Isn't that what they did with Abysssea !! procs?
    Clearly adding more to this.

    Secondly, I guess it could also go to say they're trying to enhance drop rates outside of Abyssea too As if those places exist!

  18. #78
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    Quote Originally Posted by NynJa View Post
    Regardless, I'm expecting atleast two to three maintenances over this effect alone.
    Hah, yes. I'm expecting THF "solos" to yieid either like, nothing, or 15x full drops for something like a week <_<

  19. #79
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    i always thought people hated full-timing af2 hands and thf knife (and i guess af3 feet now)

  20. #80
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    Quote Originally Posted by Foldypaws View Post
    For one thing, mobs where their normal attacks are TP moves are now less of a bitch, as at least you can have TH13 on them or whatever. Also, even procing yellow I've seen plenty of two seal drop NMs, out of the 4 possible, even with TH5+atma. Should be less common now.
    Same here, but the seal NM's are most likely the ONLY instance in Abyssea that you will probably notice the difference. Anything higher than that, Yellow + Blue + TH(pre update) is almost guaranteed full drops most of the time.

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