You sure are quick with those edits, by the time I read your post and hit the reply with quote it was different with 100% more spoilers. Way to think on your feet buddy, I bet you think up comebacks to people all the time when you're lying in bed at night thinking about the events of the day.
There's really nothing to be won here as this never was an arguement in the first place. It was just you getting all pissy because you disagreed with what I said. When I explained my reasoning you started mud slinging and telling me I'm wrong when the fact of the matter is neither of us know for sure, which is a concept you can't seem to grasp. It really has nothing to do with being right or wrong.
NIN/DNC with Haste Samba, Violent Flourish for Stun, and Curing Waltz 3. Evasion Bonus II from /DNC, as well. It could be a competitive soloer with DNC, though the lack of Fan Dance and Curing Waltz 4 would hurt it on some solos. Honestly though, I find myself using Fan Dance rarely if at all when soloing. Increased Subtle Blow (and likely evasion?) compared to Dancer, potentially higher DPS with +10% Dual Wield from traits/gear compared to +5% Haste (and occasional Saber Dances) solo. No piercing damage, but it's still competitive.
You know the cards and tools are gonna be the high level synergy crafts...if they aren't i'll eat my hat without salt
Regarding THF TP feeding:
Atma of the Noxious Fang = Probelm solved
Okay, I didn't read the WHOLE thread here, but I have a question.
What's the difference between elemental jutsu and foe-damaging jutsu? I thought elementals WERE the damaging ones. Do they mean enfeebling?Inoshishinofuda: Used to cast any elemental ninjutsu
Shikanofuda: Used to cast any self-enhancing ninjutsu
Chonofuda: Used to cast any foe-damaging ninjutsu
Spoiled to save people from reading this trash. ---
Spoiler: show
Would suck to give up RR or VV, but with Heroes I'm hoping we get a third Lunar Abyssite, wouldn't be sacrificing anything for that.
My concern, Is i wonder if theres going to be a chat message, Similar to "!!" Weaknesses, to signal you've "enhanced" the trait. Or if its going to have to be completely guess work.
That or maybe a combat Animation... Like a "Debuff" hit (red rings circling enemy) to signal a "Enhancement".
Either Way, Can't wait!
THF NIN BST FTMFW!!!!!!!!!!!!!!!!!!!
So now TH can increase with attacks... okay, so I presume there will be an accompanying chat log notice of said effect taking place?
Curious to see how this stacks (if at all) with RNG's new shiny. And speaking of Bounty Shot, wonder if you can additively stack that ability with multiple RNG or if it's just pop it once then move on. Either way shit's gonna be weird now. What this does mean is THF soloing for drops just got a shitload better.
Watch the TH boost be a timed debuff... lol. I can see it now
Overninethousandkeyitempopsetmob's treasure daze wears off.
Xxsephirothcloudxx defeats Overninethousandkeyitempopsetmob.
You find D. Abj. Feet on Overninethousandkeyitempopsetmob.
You find Wind Crystal on Overninethousandkeyitempopsetmob
(You) FFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Nice update to the respective jobs. Card and tools look to definitely come from Synergy. Really curious to see how the update to Treasure Hunter will pan out, and if there will be any clarification in chat log messages as has been speculated. Something similiar to DNC log messages for steps would be cool.
yep confirmed by french note
pure spec : put it @ start not at end!Inoshishi-no-fuda : peut être utilisé pour lancer les six ninjutsu élémentaires.
Shika-no-fuda : peut être utilisé pour lancer les ninjutsu permettant de se renforcer.
Cho-no-fuda : peut être utilisé pour lancer les ninjutsu affaiblissant l'ennemi.
case1 start TH3, get +n from proc, put +3 gear, if n>3 you stay @TH3+n, if n<3 you get TH+3.
case2 start TH3+3, switch (keep th3+3 effect on mob) get +n from proc, you get TH3+3+n
(might totally not work like that)