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  1. #621
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    I remember seeing a link to a site that had video driver updates for laptops, but I can't find it. Anyone got said link?

  2. #622
    Sea Torques
    Join Date
    Aug 2008
    Posts
    699
    BG Level
    5
    FFXI Server
    Odin

    Quote Originally Posted by Esvedium View Post
    I remember seeing a link to a site that had video driver updates for laptops, but I can't find it. Anyone got said link?
    http://www.laptopvideo2go.com/drivers

  3. #623
    Sea Torques
    Join Date
    Aug 2008
    Posts
    699
    BG Level
    5
    FFXI Server
    Odin

    Quote Originally Posted by Gun-it View Post
    any way to get the game to read the triggers on controller?

    and D-pad?
    Triggers dont work for me either, dont think its supported. The "bumpers" on the top work fine. D-pad works just fine for me. I know you have to calibrate them under controller config in the ffxi config. If that doesnt work, go to control panel/hardware/controller and see if you can configure that wya.

  4. #624
    We wear wine red on Wednesdays

    Join Date
    Sep 2006
    Posts
    2,241
    BG Level
    7
    FFXIV Character
    Marius Krieg
    FFXIV Server
    Balmung
    FFXI Server
    Fenrir

    If you're on a TotM where you have to kill x- number of mobs (Not killshots), and your party kills a mob while you're dead, do you still get credit for the kill? Specifically the new relic kill your attestation mobs ffff.

  5. #625
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    If you don't get exp, you don't get kill.

    Edit: Eh, dynamis mobs don't give EXP. You know what I mean.

  6. #626
    We wear wine red on Wednesdays

    Join Date
    Sep 2006
    Posts
    2,241
    BG Level
    7
    FFXIV Character
    Marius Krieg
    FFXIV Server
    Balmung
    FFXI Server
    Fenrir

    So more or less there's like an XP check I wouldn't pass anyway if I was dead?

  7. #627
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Stupid question but, you gain Teal sets FC by equipping precast, right? Just won't gain the recast benefits like haste? Trying to figure out if teal set would be better then af pants under the right arts for SCH.p

  8. #628
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Fereydoon View Post
    Stupid question but, you gain Teal sets FC by equipping precast, right? Just won't gain the recast benefits like haste? Trying to figure out if teal set would be better then af pants under the right arts for SCH.p
    All effects affecting cast time operate prior to the cast. In other words, Fast Cast, SCH AF Feet+Hat, and so forth need to be equipped BEFORE you cast the spell.

  9. #629
    Ridill
    Join Date
    Feb 2007
    Posts
    15,605
    BG Level
    9

    You'll need the whole set on at the start to cast faster, obviously. You'll also need it on at the end of the cast get recast reduction. Haven't looked up the precise value, but I'll just guess that Turban and Goliad Body alone would probably be whatever FC recast benefit it offers, leaving room to further improve in other slots where Haste and FC can apply without sacrificing potency.

  10. #630
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Kadaj View Post
    So more or less there's like an XP check I wouldn't pass anyway if I was dead?
    Can't while dead, out of range of CFH'd. Conditions where you normally would get EXP from a mob, the kill will count.

    Haven't actually done this in dyna, but it should work like anywhere else.

  11. #631
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Quote Originally Posted by Yugl View Post
    All effects affecting cast time operate prior to the cast. In other words, Fast Cast, SCH AF Feet+Hat, and so forth need to be equipped BEFORE you cast the spell.
    That's what I thought, thanks.

    Quote Originally Posted by arus2001 View Post
    You'll need the whole set on at the start to cast faster, obviously. You'll also need it on at the end of the cast get recast reduction. Haven't looked up the precise value, but I'll just guess that Turban and Goliad Body alone would probably be whatever FC recast benefit it offers, leaving room to further improve in other slots where Haste and FC can apply without sacrificing potency.
    I won't be using it for delay reduction, just the FC. But 10% for the set is better than the 5% from the pants. So it's now my current FC set.

  12. #632
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Jornna View Post
    What pos does the TVNM Gamayun seem to spawn around in Grauberg?
    I 2nd this question

  13. #633
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    Anybody know if the spawn conditions of Yaanei Sippoy or Kutharei have been changed?

  14. #634
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    They have. They pop every 20? minutes now from what I've seen, and stay up a lot longer. Very easy to find up since the update.

  15. #635
    Aja
    Aja is offline
    Relic Weapons
    Join Date
    Jul 2008
    Posts
    384
    BG Level
    4
    FFXI Server
    Asura

    Bad Breath is the correct spell instead of Seedspray yes?

  16. #636
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    How, if any, is the goetia +2 set bonus enhanced by adding more than 2 pieces?

  17. #637
    CoP Dynamis
    Join Date
    Sep 2007
    Posts
    287
    BG Level
    4
    FFXI Server
    Gilgamesh

    Quote Originally Posted by cdgreg View Post
    How, if any, is the goetia +2 set bonus enhanced by adding more than 2 pieces?
    I can't be for sure, but it seems it's proccing more with head,hands, feet and legs.

  18. #638
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Fereydoon View Post
    Does anyone have a SCH xml they can share?
    Here's mine. It's fairly basic, but it will swap in the appropriate staff for the spell, and obis if you have them. It also will blink out JAs, and has a section to swap in refresh gear when Sublimation isn't active. I've been meaning to put in a few lines to swap in the Emp+1 hat when Ebullience is active, but I haven't done it yet.

    Edit: Unlazy'd and put in the code for Svnt. Bonnet +1 during Rapture/Ebullience, and a couple of other things.

    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast>
        <config
            RequireVersion="2.20"
            ShowGearSwaps="false"
            Debug="false"
            ShowSpellInfo="false"
        />
        <variables clear="true">
    <!-- Var: Elemental Staves -->
            <var name="IceStaff">Aquilo's Staff</var>
            <var name="WindStaff">Auster's Staff</var>
            <var name="EarthStaff">Terra's Staff</var>
            <var name="ThunderStaff">Jupiter's Staff</var>
            <var name="WaterStaff">Neptune's Staff</var>
            <var name="FireStaff">Vulcan's Staff</var>
            <var name="DarkStaff">Pluto's Staff</var>
            <var name="LightStaff">Apollo's Staff</var>
    <!-- Var: Elemental Obis -->
            <var name="IceObi">Hyorin Obi</var>
            <var name="WindObi">Penitent's Rope</var>
            <var name="EarthObi">Penitent's Rope</var>
            <var name="ThunderObi">Rairin Obi</var>
            <var name="WaterObi">Penitent's Rope</var>
            <var name="FireObi">Penitent's Rope</var>
            <var name="DarkObi">Anrin Obi</var>
            <var name="LightObi">Korin Obi</var>
        </variables>
        <sets>
    <!-- Group: Nuke Low Skill -->
            <group default="yes" name="Low">
        <!-- Set: Idle -->
                <set name="Idle">
                    <main>Terra's Staff</main>
                    <sub>Raptor Leather Strap +1</sub>
                    <ammo>White Tathlum</ammo>
                    <head>Scholar's M.Board</head>
                    <neck>Beak Necklace +1</neck>
                    <lear>Loquac. Earring</lear>
                    <rear>Magnetic Earring</rear>
                    <body>Argute Gown</body>
                    <hands>Argute Bracers</hands>
                    <rring>Astral Ring</rring>
                    <lring>Ether Ring</lring>
                    <back>Prism Cape</back>
                    <waist>Austerity Belt</waist>
                    <legs>Tatsu. Sitagoromo</legs>
                    <feet>River Gaiters</feet>
                </set>
        <!-- Set: Fast Cast -->
                <set name="FastCast" BaseSet="Idle">
                    <ammo>Incantor Stone</ammo>
                    <head>Teal Chapeau</head>
                    <lear>Loquac. Earring</lear>
                    <body>Teal Saio</body>
                    <hands>Teal Cuffs</hands>
                    <legs>Teal Slops</legs>
                    <feet>Teal Pigaches</feet>
                </set>
        <!-- Set: Resting -->
                <set name="Resting" BaseSet="Idle">
                    <main>Pluto's Staff</main>
                    <lear>Antivenom Earring</lear>
                    <rear>Magnetic Earring</rear>
                    <body>Yigit Gomlek</body>
                    <hands>Genie Gages</hands>
                    <legs>Yigit Seraweels</legs>
                    <feet>Avocat Pigaches</feet>
                </set>
        <!-- Set: Haste -->
                <set name="Haste" BaseSet="Idle">
                    <head>Walahra Turban</head>
                    <body>Goliard Saio</body>
                    <waist>Swift Belt</waist>
                    <feet>Scholar's Loafers</feet>
                </set>
        <!-- Set: Healing (Light Arts)-->
                <set name="Healing" BaseSet="Idle">
                    <ammo>Clarus Stone</ammo>
                    <head>Yigit Turban</head>
                    <body>Goliard Saio</body>
                    <legs>Tatsu. Sitagoromo</legs>
                    <feet>Scholar's Loafers</feet>
                </set>
        <!-- Set: Stoneskin (Light Arts)-->
                <set name="StoneskinLight" BaseSet="Idle">
                    <main lock="true">Mythic Wand +1</main>
                    <sub>Genbu's Shield</sub>
                    <head>Walahra Turban</head>
                    <body>Errant Hpl.</body>
                    <neck>Stone Gorget</neck>
                    <legs>Scholar's Pants</legs>
                </set>
        <!-- Set: Stoneskin (Dark Arts)-->
                <set name="StoneskinDark" BaseSet="Idle">
                    <head>remove</head>
                    <body>Ixion Cloak</body>
                    <neck>Stone Gorget</neck>
                    <hands>Yigit Gages</hands>
                    <legs>Mahatma Slops</legs>
                </set>
        <!-- Set: Enhancing Skill Set -->
                <set name="EnhancingSkill" BaseSet="Idle">
                    <head>Svnt. Bonnet +1</head>
                    <neck>Enhancing Torque</neck>
                    <body>Argute Gown</body>
                    <legs>Scholar's Pants</legs>
                </set>
        <!-- Set: Enhancing (Light Arts) -->
                <set name="EnhancingLight" BaseSet="Haste">
                    <head>Svnt. Bonnet +1</head>
                    <neck>Enhancing Torque</neck>
                    <legs>Scholar's Pants</legs>
                </set>
        <!-- Set: Enhancing (Dark Arts) -->
                <set name="EnhancingDark" BaseSet="Haste">
                    <head>Svnt. Bonnet +1</head>
                    <neck>Enhancing Torque</neck>
                    <body>Argute Gown</body>
                    <lear>Augmenting Earring</lear>
                </set>
        <!-- Set: Stealth (Light Arts) -->
                <set name="StealthLight" BaseSet="EnhancingLight">
                    <back>Skulker's Cape</back>
                    <legs>Scholar's Pants</legs>
                </set>
        <!-- Set: Stealth (Dark Arts) -->
                <set name="StealthDark" BaseSet="EnhancingDark">
                    <back>Skulker's Cape</back>
                </set>
        <!-- Set: Dark -->
                <set name="Dark" BaseSet="Haste">
                    <neck>Aesir Torque</neck>
                    <body>Scholar's Gown</body>
                    <hands>Yigit Gages</hands>
                    <legs>Argute Pants</legs>
                    <lring>Diamond Ring</lring>
                    <rring>spiral Ring</rring>
                    <feet>Scholar's Loafers</feet>
                </set>
        <!-- Set: Enfeebling Base -->
                <set name="EnfeeblingBase" BaseSet="Idle">
                    <neck>Savant's Chain</neck>
                    <waist>Penitent's Rope</waist>
                </set>
        <!-- Set: Enfeebling Black (Dark Arts) -->
                <set name="Enfeebling-BlackMagicDark" BaseSet="EnfeeblingBase">
                    <rear>Phantom Earring</rear>
                    <body>Scholar's Gown</body>
                    <lring>Diamond Ring</lring>
                    <rring>spiral Ring</rring>
                    <legs>Mahatma Slops</legs>
                    <ammo>Phantom Tathlum</ammo>
                </set>
        <!-- Set: Enfeebling Black (Light Arts) -->
                <set name="Enfeebling-BlackMagicLight" BaseSet="EnfeeblingBase">
                    <rear>Morion Earring +1</rear>
                    <head>remove</head>
                    <body>Ixion Cloak</body>
                    <lring>Diamond Ring</lring>
                    <legs>Scholar's Pants</legs>
                    <ammo>Phantom Tathlum</ammo>
                </set>
        <!-- Set: Enfeebling White (Light Arts) -->
                <set name="Enfeebling-WhiteMagicLight" BaseSet="EnfeeblingBase">
                    <head>remove</head>
                    <body>Ixion Cloak</body>
                    <legs>Scholar's Pants</legs>                
                </set>
        <!-- Set: Enfeebling White (Dark Arts) -->
                <set name="Enfeebling-WhiteMagicDark" BaseSet="EnfeeblingBase">
                    <head>Yigit Turban</head>
                    <body>Scholar's Gown</body>
                    <legs>Mahatma Slops</legs>                
                </set>
        <!-- Set: Elemental -->
                <set name="Elemental" BaseSet="Idle">
                    <neck>Savant's Chain</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Phantom Earring +1</rear>
                    <head>Teal Chapeau</head>
                    <body>Teal Saio</body>
                    <hands>Vicious Mufflers</hands>
                    <lring>Diamond Ring</lring>
                    <rring>spiral Ring</rring>
                    <back>Searing Cape</back>
                    <waist>Penitent's Rope</waist>
                    <legs>Teal Slops</legs>
                    <feet>Yigit Crackows</feet>
                    <ammo>Phantom Tathlum</ammo>
                </set>
        <!-- Set: Helices -->
                <set name="Helix" BaseSet="Elemental">
                    <hands>Yigit Gages</hands>
                    <feet>River Gaiters</feet>
                    <body>Errant Hpl.</body>
                    <head>Teal Chapeau</head>
                    <legs>Mahatma Slops</legs>
                </set>
    
            </group>
    <!-- Group: Nuke Mid Skill -->
            <group name="Mid" inherit="Low">
                <set name="Elemental" BaseSet="Elemental" BaseGroup="Low">
                    <head>Argute M.board</head>
                    <hands>Yigit Gages</hands>
                </set>
                <set name="Helix" BaseSet="Elemental" BaseGroup="Low">
                    <head>Argute M.board</head>
                    <back>Prism Cape</back>
                    <hands>Yigit Gages</hands>
                    <feet>River Gaiters</feet>
                </set>            
            </group>    
    <!-- Group: Nuke High Skill -->
            <group name="High" inherit="Low">
                <set name="Elemental" BaseSet="Elemental" BaseGroup="Low">
                    <head>Argute M.Board</head>
                    <body>Scholar's Gown</body>
                    <hands>Genie Gages</hands>
                    <neck>Aesir Torque</neck>
                    <back>Prism Cape</back>
                </set>
                <set name="Helix" BaseSet="Elemental" BaseGroup="Low">
                    <head>Argute M.board</head>
                    <hands>Genie Gages</hands>
                    <feet>River Gaiters</feet>
                    <neck>Aesir Torque</neck>
                </set>            
    
            </group>
        </sets>
    
        <rules>
    <!-- Rule: Gear Based on Status -->
        <!-- Rule: Equip Idle Set -->
            <action type="equip" when="AfterCast|Idle" set="Idle" />
            <if NotBuffactive="Sublimation: Activated" notspell="Sublimation">
                <action type="equip" when="AfterCast|Idle">
                    <head>remove</head>
                    <body>Ixion Cloak</body>
                </action>
            </if>
            <elseif NotBuffactive="Sublimation: Complete" spell="Sublimation">
                <action type="equip" when="AfterCast|Idle">
                    <head>Scholar's M.Board</head>
                    <body>Argute Gown</body>
                </action>
            </elseif>
        <!-- Rule: Equip Resting Set -->
            <if NotBuffActive="Sublimation: Activated">
                <action type="equip" when="Resting" set="Resting">
                    <head>Yigit Turban</head>
                </action>    
            </if>
            <else>
                <action type="equip" when="Resting" set="Resting" />        
            </else>    
    
            <if CommandPrefix="/magic">
                <action type="equip" when="precast" set="FastCast" />
    <!-- Rule: Gear Based on Spell Type --> 
                <if Skill="EnhancingMagic">
                    <if BuffActive="Light Arts|Addendum: White">
                        <if Spell="Stoneskin">
                            <action type="equip" when="midcast" set="StoneskinLight" />
                        </if>
                        <elseif Spell="Sneak|Invisible">
                            <action type="Equip" when="midcast" set="StealthLight" />
                        </elseif>                
                        <elseif Spell="Phalanx|En*">
                            <action type="Equip" when="midcast" set="EnhancingSkill" />
                        </elseif>
                        <else>
                            <action type="equip" when="midcast" set="Haste" />
                        </else>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <if Spell="Stoneskin">
                            <action type="equip" when="midcast" set="StoneskinDark" />
                        </if>
                        <elseif Spell="Sneak|Invisible">
                            <action type="Equip" when="midcast" set="StealthDark" />
                        </elseif>                
                        <elseif Spell="Phalanx|En*">
                            <action type="equip" when="midcast" set="EnhancingDark" />
                        </elseif>
                        <else>
                            <action type="equip" when="midcast" set="Haste" />
                        </else>
                    </elseif>
                </if>
                <elseif Skill="EnfeeblingMagic">
                    <if BuffActive="Light Arts|Addendum: White">
                        <action type="equip" when="midcast" set="Enfeebling-%TypeLight" />
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <action type="equip" when="midcast" set="Enfeebling-%TypeDark" />
                    </elseif>
                </elseif>
                <elseif Skill="DarkMagic">
                    <if Spell="Klimaform">
                        <action type="equip" when="midcast" set="Haste" />
                    </if>
                    <else>            
                        <action type="Equip" when="midcast" set="Dark" />
                    </else>
                </elseif>
                <elseif Skill="ElementalMagic">
                    <if Spell="*helix">
                        <action type="equip" when="midcast" set="Helix" />
                        <if BuffActive="Ebullience">
                            <action type="equip" when="midcast">
                                <head lock="yes">Svnt. Bonnet +1</head>
                            </action>
                        </if>
                    </if>
                    <else>
                        <action type="Equip" when="midcast" set="Elemental" />
                        <if BuffActive="Ebullience">
                            <action type="equip" when="midcast">
                                <head lock="yes">Svnt. Bonnet +1</head>
                            </action>
                        </if>
                    </else>
                </elseif>
                <elseif Skill="HealingMagic">                            
                    <if Spell="*Raise*|*na|Erase">
                        <action type="equip" when="midcast" set="Haste" />
                    </if>
                    <else>
                        <action type="Equip" when="midcast" set="Healing" />
                        <if BuffActive="Rapture">
                            <action type="equip" when="midcast">
                                <head lock="yes">Svnt. Bonnet +1</head>
                            </action>
                        </if>
                    </else>
                </elseif>
    
                <if mode="OR" Spell="Sleep*" ValidTarget="Corpse">
                    <if Spell="Sleep II">
                        <action type="command" when="aftercast">wait 45;input /echo [%spell] Wearing off in 45s</action>
                        <action type="command" when="aftercast">wait 75;input /echo [%spell] Wearing off in 15s</action>
                        <action type="command" when="aftercast">wait 85;input /echo [%spell] Wearing off in 5s</action>
                    </if>
                    <elseif Spell="Sleep">
                        <action type="command" when="aftercast">wait 45;input /echo [%spell] Wearing off in 15s</action>
                        <action type="command" when="aftercast">wait 55;input /echo [%spell] Wearing off in 5s</action>
                    </elseif>
                </if>
    
    <!-- Rule: Staff/Obi based on Spell Name or Skill -->
                <if NotStatus="Engaged" TPLT="20">
                    <if mode="or" spell="Bio*|Sleep*|Drain*|Aspir*|Cure*|Cura*" skill="ElementalMagic|EnfeeblingMagic">
                        <action type="equip">
                            <main>$%SpellElementStaff</main>
                        </action>
                        <if advanced='("%SpellElement"=="%DayElement")||("%SpellElement"=="%WeatherElement")'>
                            <action type="equip">
                                <waist>$%SpellElementObi</waist>
                            </action>
                        </if>
                        <if spell="Bli*|Aer*|Sto*|Thu*|Wat*|Fir*|*helix">
                            <if MPPAftercastLT="50">
                                <action type="equip">
                                    <neck>Uggalepih Pendant</neck>
                                </action>
                            </if>
                        </if>                
                    </if>
                </if>
            </if>
    <!-- Rule: Correct Strategem for Proper Arts -->
            <elseif CommandPrefix="/jobability">
                <if spell="Penury|Parsimony">
                    <if BuffActive="Light Arts|Addendum: White">
                        <action type="ChangeSpell" Spell="Penury" />
                        <action type="Command">input /recast Penury</action>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <action type="ChangeSpell" Spell="Parsimony" />
                        <action type="Command">input /recast Parsimony</action>
                    </elseif>
                </if>
                <elseif spell="Celerity|Alacrity">
                    <if BuffActive="Light Arts|Addendum: White">
                        <action type="ChangeSpell" Spell="Celerity" />
                        <action type="Command">input /recast Celerity</action>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <action type="ChangeSpell" Spell="Alacrity" />
                        <action type="Command">input /recast Alacrity</action>
                    </elseif>
                </elseif>
                <elseif spell="Accession|Manifestation">
                    <if BuffActive="Light Arts|Addendum: White">
                        <action type="ChangeSpell" Spell="Accession" />
                        <action type="Command">input /recast Accession</action>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <action type="ChangeSpell" Spell="Manifestation" />
                        <action type="Command">input /recast Manifestation</action>
                    </elseif>
                </elseif>
                <elseif spell="Rapture|Ebullience">
                    <if BuffActive="Light Arts|Addendum: White">
                        <action type="ChangeSpell" Spell="Rapture" />
                        <action type="Command">input /recast Rapture</action>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <action type="ChangeSpell" Spell="Ebullience" />
                        <action type="Command">input /recast Ebullience</action>
                    </elseif>
                </elseif>
                <elseif spell="Addendum*">
                    <if BuffActive="Light Arts">
                        <action type="ChangeSpell" Spell="Addendum: White" />
                        <action type="Command">input /recast "Addendum: White"</action>
                    </if>
                    <elseif BuffActive="Dark Arts">
                        <action type="ChangeSpell" Spell="Addendum: Black" />
                        <action type="Command">input /recast "Addendum: Black"</action>
                    </elseif>
                </elseif>
    <!-- Rule: Gear Swap to cancel Job Ability Animation -->    
                <if EquipLegs="Yigit Seraweels">
                    <action type="equip">
                        <legs>Goliard Trews</legs>
                    </action>
                </if>
                <else>
                    <action type="equip">
                        <legs>Goliard Trews</legs>
                    </action>
                </else>
            </elseif>
    <!-- Rule: Equip Desert Boots if weather element is Earth -->
            <if advanced='("%Spell"=="Sandstorm")||("%WeatherElement"=="Earth")'>
                <action type="equip" when="AfterCast">
                    <feet>Desert Boots</feet>
                </action>
            </if>
        </rules>
    </spellcast>

  19. #639
    Sea Torques
    Join Date
    Sep 2010
    Posts
    312
    BG Level
    4
    FFXI Server
    Shiva

    Just got blm AF3+2 pants and was curious if i am able to sell igqira lappas now or should i hold onto them, i remember reading not too long ago that the Macc+12 was a misprint so if that's wrong, igqira would be better, right?

  20. #640
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Quote Originally Posted by Nyosan View Post
    Here's mine. It's fairly basic, but it will swap in the appropriate staff for the spell, and obis if you have them. It also will blink out JAs, and has a section to swap in refresh gear when Sublimation isn't active. I've been meaning to put in a few lines to swap in the Emp+1 hat when Ebullience is active, but I haven't done it yet.

    RIGHT after I write one. xD Seems you used the one on windower.net that I took pieces out of.

    My question though, why won't any of my cancel's work?

    http://pastebin.com/u3JTfQae

    Edit: Nevermind forgot a / somewhere, like usual.

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