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  1. #21
    Smells like Onions
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    Nov 2009
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    Fenrir

    Final cs in Grauberg WoE entrance after Saur (S) one. Will update soon, augmented rewards it seems.
    Choice of two augments on earring:

    First Augment Choice of Att/Acc/R.Att/R.Acc/M.Acc/MAB+4 HP/MP+25
    Second Augment Choice of: Latent Effect Regain/Latent Effect Refresh/Occ. grants dmg bonus based on TP +5%/TP Bonus+25/Occ. Maximizes Mag Acc+3%/Occ. Quickens Spellcasting+3%/Counter+3/Occ. inc. resistance to all status ailments +5.

    *Edit again* Beat final fight with DRG MNK RDM WHM, just in case anyone is wondering. Didn't get any Trance or Comet in first form. 2nd form uses some lightning attack that resets all JA timers (including 2 hours), also some move that causes weakness (used on MNK, not me). -ga enfeebs as said before.

  2. #22
    Puppetmaster
    Join Date
    Oct 2006
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    55
    BG Level
    2

    Here's a bit more info about the first fight:

    Fourth Spitewarden: Pretty low HP. He'll hit for decent damage no matter what weapon you give him, and have access to all of the WSes for that weapon. He has a unique WS "Cataclysm" which does middling AoE damage and ignore shadows, nothing to worry about.

    The one thing to watch for is Essence Jack, which he uses at low HP; this will terror you and inflict all the stat downs, while giving him a pretty hefty damage boost. He keeps his low HP, though, so if you press at that point he'll die quickly. I might add he used it on me because he was my clone; I don't know what happens if you keep whoever he's a clone of away from him.

    Larzos: He has his own WS, Forlorn Strike, which didn't seem to be anything special. Only real note is that he'll pop Hundred Fists as you take him down so have some way to deal with that.

    Ragelise: Basic pld although he can cast banishga as well, we noticed. Portia will occasionally drop a healing waltz on him as you fight if she's still alive.

    Portia: Low defense, low attack, has the doom move but goes down so fast you might not even see it; it certainly wouldn't have time to go off if you leave her to last. If you're kiting her note that you can't outrun her WSes.

    All of them can be gravved and bound with ease.

  3. #23
    Relic Weapons
    Join Date
    Jan 2007
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    304
    BG Level
    4
    FFXI Server
    Leviathan

    Quote Originally Posted by Dracaunt View Post
    Final cs in Grauberg WoE entrance after Saur (S) one. Will update soon, augmented rewards it seems.
    Choice of two augments on earring:

    First Augment Choice of Att/Acc/R.Att/R.Acc/M.Acc/MAB+4 HP/MP+25
    Second Augment Choice of: Latent Effect Regain/Latent Effect Refresh/Occ. grants dmg bonus based on TP +5%/TP Bonus+25/Occ. Maximizes Mag Acc+3%/Occ. Quickens Spellcasting+3%/Counter+3/Occ. inc. resistance to all status ailments +5.
    Text seems to imply we can't get another earring if we drop (for now at least). Wish we could know what the latent effects are before we chose.

  4. #24
    Hydra
    Join Date
    Apr 2009
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    101
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    3
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    Caitsith

    Nevermind

  5. #25
    Old Merits
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    Aug 2007
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    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    TP bonus +25 seems to be king for WS if you got something like fudo. Wonder what occ grant bonus damage based on tp +5%, could be pretty nifty.

  6. #26
    D. Ring
    Join Date
    Apr 2006
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    4,738
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Dracaunt View Post
    First Augment Choice of Att/Acc/R.Att/R.Acc/M.Acc/MAB+4 HP/MP+25
    Second Augment Choice of: Latent Effect Regain/Latent Effect Refresh/Occ. grants dmg bonus based on TP +5%/TP Bonus+25/Occ. Maximizes Mag Acc+3%/Occ. Quickens Spellcasting+3%/Counter+3/Occ. inc. resistance to all status ailments +5.
    what are the amounts on the att/acc/ratt/racc etc? Thats a lot of weird shit.

  7. #27
    Puppetmaster
    Join Date
    Oct 2006
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    55
    BG Level
    2

    Here's some more information about the second, and final, battlefield:

    Spoiler: show
    First a warning: you lose the key item you had to run around the past putting together on entry. You will probably have to do the whole run again if you lose so go in prepared with as many people as you can manage.

    Form One:

    Like mentioned before her attacks are magic based and knockback. My group had a pld tank up against a wall, although her attacks would hit for a decent amount. She casts mostly enfeebles, although breakga can be troublesome if it hits too many people.

    Her WSes aren't really much bother although I believe one of them will dispel buffs. The charm is definitely gaze based and not hard at all to avoid.

    The one trick is she casts Meteor, 1200-1800 damage, so try to keep everyone out of range. If you're tanking against a wall, you might not be able to outrun it. She may only cast this at low hp levels and despite meteor killing a few people we were able to finish her off.

    Form Two:

    You spawn in far away from her and she doesn't aggro so you have all the time you need to rebuff and get people out of weakness.

    Gets a bit trickier now; we didn't really try to full tank this bit, our damage came from 2 smns and avatars held the hate for most of the fight, with the pld only stepping in when smns had to recast or when things went pear-shaped.

    Her WSes in this form are Dark (element) named after the AMs; Dark Flare, Dark Quake, etc. They do hefty elemental damage (400-800), at least to avatars, in what looked like a frontal cone, and occasionally she will use two back-to-back. In addition to these, we saw Dark Moon, which inflicted weakness for a short amount of time.

    Her '2hr' such as it is, is Dark Sun; she gives a line in /say before using it but there's not a lot of warning beyond that. Dark Sun is AoE death, like Zantetsuken, at about 15' (but that's not definite) so keep everyone scattered and out of range when you're bringing her below 50% or so.

    We didn't see any nasty moves at 25% or below, just more of the same.

    One thing that's common to both forms is that she will summon adds called Elemental Gyres; despite what the wiki says these will show up at any hp level. I have no idea what they do; they are completely stationary and take no action. We assumed that they might do something if we got too close to them so we gave them a wide berth and they did nothing the entire fight.


    Our winning group was Pld, Smn, Smn, Rdm, Cor, in 26 minutes.

  8. #28
    Bagel
    Join Date
    Jul 2006
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    1,391
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    6

    So now that everything has been said and done...
    Could anyone spoiler me what the impending comet was for? It has been there since WotG trailer and I always wondered about it

  9. #29
    Puppetmaster
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    Feb 2009
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    Unicorn

    Quote Originally Posted by Tomino View Post
    So now that everything has been said and done...
    Could anyone spoiler me what the impending comet was for? It has been there since WotG trailer and I always wondered about it
    Spoiler: show
    It was Atomos. There's our Vana'diel, and the Vana'diel where the beastmen won the war. Turns out that our Vana'diel is the future that was never meant to be, and the comet was Atomos on his way to nom on it.

  10. #30
    Smells like Onions
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    Nov 2009
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    Fenrir

    Quote Originally Posted by Gwynplaine View Post
    what are the amounts on the att/acc/ratt/racc etc? Thats a lot of weird shit.
    They're +4 each.

  11. #31
    Relic Weapons
    Join Date
    Jan 2007
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    304
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    4
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    Leviathan

    JPs are reported that the latents on refresh and regain are as follows:

    latent regain: 1 TP/tick, consuming 1MP/tick.
    latent refresh: 1 MP/tick, consuming 1 TP/tick.

    Can't confirm myself though.

  12. #32
    Sea Torques
    Join Date
    Nov 2010
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    717
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    5
    FFXIV Character
    Alkimi Asura
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Punch Bug also drop from Lou Carcolh (The slugs) in Pashhow(S).

  13. #33
    Relic Horn
    Join Date
    Jul 2005
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    3,478
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    7

    This reward other than TP bonus +25 is so underwhelming at this point in time and for the 3 years it took...

  14. #34
    Fake Numbers
    Join Date
    Oct 2007
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    79
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    2
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    Leviathan

    Quote Originally Posted by Lyramion View Post
    This reward other than TP bonus +25 is so underwhelming at this point in time and for the 3 years it took...
    This is exactly how I feel, we waited 3 years for this?!! However, I'm curious to hear what the LE trigger is for regain.

  15. #35
    Nidhogg
    Join Date
    Jul 2008
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    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    latent regain: 1 TP/tick, consuming 1MP/tick.
    1 MP Merit+ Sanction/Sigil/Signet refresh= Win?


    Yo RDM refresh me, I want TPZ

  16. #36
    Sea Torques
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    Nov 2007
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    548
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    Cerberus

    Quote Originally Posted by tsola View Post
    JPs are reported that the latents on refresh and regain are as follows:

    latent regain: 1 TP/tick, consuming 1MP/tick.
    latent refresh: 1 MP/tick, consuming 1 TP/tick.

    Can't confirm myself though.
    If thats true, thats sooooooooooooooo fucking lame

  17. #37
    The Once and Future Wamoura
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    Aug 2005
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    FFXIV Character
    Rocl Montaigne
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    Excalibur
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    Bahamut
    WoW Realm
    Quel'Thalas

    Quote Originally Posted by Argdar View Post
    . He has a unique WS "Cataclysm" which does middling AoE damage and ignore shadows, nothing to worry about.
    Sure it wasn't the normal dark elemental AoE Staff WS? (y'know the one you get at 290 skill)

  18. #38
    Banned.

    Join Date
    Sep 2010
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    5

    How were the fights in terms of difficulty? Based on 75? or 80? or 90?

  19. #39
    Puppetmaster
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    Quote Originally Posted by Riposte View Post
    How were the fights in terms of difficulty? Based on 75? or 80? or 90?
    The first one is that classic WotG style fight of only being remotely challenging if you're forced to lowman. There are a bunch of JPs working their way through right now so if you can pick up some people it won't be hard at all. If you're forced to do it with 2-3 people it might be a bit tricky; movement speed for a kiter would help quite a bit.

    The last fight is actually reasonably challenging and it'd certainly be hard if you tried to straight-up tank the second form; she can throw a lot of damage around pretty quickly and blink tanking is entirely unworkable. It's much, much easier if you kite to outrun all the damaging stuff she can do; my group did almost all damage with smns and avatars can tank her for a good deal of time, as well. Good way to waste her AoE death 2hr, too. Basically think of it like fighting Promathia's second form.

    My group was entirely 86 when we did this, 1/2 on the first fight and 1/1 on the second, so you don't have to get 90 for it (although the reward earring IS lv90). I'd bet you could do it at 80 but 75 might be pushing it.

    Quote Originally Posted by Rocl View Post
    Sure it wasn't the normal dark elemental AoE Staff WS? (y'know the one you get at 290 skill)
    Blah. That's probably it. Cool looking, though!

  20. #40
    CoP Dynamis
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    Sylph

    The earring does look uninspiring, cept looks like a good Leaden Salute / Wildfire piece with TP bonus+25 and Matk+4

    It may be a stretch with those states, but thats the best comboi can see

    Maybe the matk+4 and decreased spell cast for nuking?

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