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  1. #41
    New Odin
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    Jun 2007
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    I've noticed some equipment has "physics" to it, actually. There's a setting for that in-game.

    Like the small bags in the belt of botanist's starting gear kinda move around and are not simply glued to the body (if physics are on).

  2. #42
    Ridill
    Join Date
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    It's easier to do in single player games, there's a lot less to account for and you'd have more resources to have some nice physics going on the clothing. For MMOs, specifically XIV I bet it would be stiff. Considering you can turn the physics off, I can't imagine how that would look with a cape. They would probably need to hand-key the entire thing incase someone doesn't use physics, or maybe because having physics would further kill performance (right now it affects things in a pretty subtle way, hair being the least subtle).

    Either way, they'd have to do it right, otherwise it will suuuuuck. And I also noticed that Naruto: ultimate ninja storm 2 had nice physics, but it's a fighting game. They're allowed to do a lot more stuff with characters because of the focus. I reckon it'll be another 10 years before we get close to doing it right in MMOs.

  3. #43
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
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    Lord Longhaft
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    Gilgamesh
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    Mug'thol

    Quote Originally Posted by Hyan View Post
    I've noticed some equipment has "physics" to it, actually. There's a setting for that in-game.

    Like the small bags in the belt of botanist's starting gear kinda move around and are not simply glued to the body (if physics are on).
    I have the physics set but its still tiny compared to what could be done in such a vast, expensive "next-gen" game like XIV!

    @Elcura: XIV is very stiff anyway. XI was stiff. Thank God they implemented those "start-up" and momentum animations for running in this game, or it would have been far worse.

  4. #44
    Bagel
    Join Date
    Nov 2004
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    Bahamut
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    Drenden

    Let's not forget the fun, the beauty, the e-peen +1 of posting the first item of a type on AH for 1 gil, forever logged on the server as first to have it.

  5. #45
    the whitest knight u' know
    Join Date
    May 2006
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    15,485
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    Miya Kai
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    Excalibur

    Kinda' on topic:

    Thaumaturge: Cloaks/Cowls (creepy, hooded, dark mage look)
    Conjurers: Robes/Hats (cliche wizard/BLM look)
    Arcanists: Gowns/Glasses (intellectual/inventor/alchemist look)

  6. #46
    The Defense is ready, Your Honor
    Join Date
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    Lord Longhaft
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    Gilgamesh
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    That's what they dress everyone in for unique screenshots and class photo day, and its possible that each class will have a "JSE" that will conform to that logic, but still, they haven't done a very good job at all of varying the look of the classes thus far.

    Its early though.

  7. #47
    the whitest knight u' know
    Join Date
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    Miya Kai
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    I agree and I was really hoping they would start with these sets.

    We probably won't see such a thing until our "Artifact" equivalents or important end-game battles where specific jobs start establishing their optimal gear sets.

  8. #48
    Banned.

    Join Date
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    Ifrit
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    Quote Originally Posted by Elcura View Post
    Either way, they'd have to do it right, otherwise it will suuuuuck. And I also noticed that Naruto: ultimate ninja storm 2 had nice physics, but it's a fighting game. They're allowed to do a lot more stuff with characters because of the focus. I reckon it'll be another 10 years before we get close to doing it right in MMOs.
    As long they aim for top graphics, it won't happen. In 10 years, it will be the same issue, except with better graphics.

  9. #49
    Sagacious Sundi
    Guest

    Now there's gonna be a post called "Drake's Inception" for DOUBLE the pop culture reference!

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