Allow key items from timed NMs to pop in gold chests (scars zones), or make them a 1-3 minute repop. In addition, players would enjoy if multiples of the same NM could be popped from ???, which would reduce competition between players.
Groups would just camp all the several ???? NMs and Cleave them all at once ...
I guess if you have the people to proc the necessary weaknesses on all the NMs while you're cleaving them. Having said that I'm half thinking it was sarcasm~
I want WAR to have more defensive capabilities! Maybe a job ability that deals % damage back at enemy if taking damage from said enemy. None magical. I know there are Dread Spikes for DRK. Also, a retaliation boost would be a welcome addition. The damage from Retaliation is not equivallent to damage taken, perhaps that can be balanced.
A strong offense is the key to a good defense
I can understand that if WAR was in fact top tier DD in ALL activites, in and outside of Abyssea, but WAR's offense is not that strong to begin with. =/ The idea behind WAR as master of arms has always appealed to me and that's why I love the job, with that I would also like to see SE add perhaps a trait/ability that allows skill increase to any particular weapon WAR decides to use. Maybe with this ability used, WAR gets access to a WS that it would only get and no other job does.
Wait what, when did War get nerfed while I wasn't looking. Maybe versus something you can't melee/slashing resistant then you wouldn't bring a war other than to proc Red/Blue anyway...
Im sorry but Retaliation usually does double if not triple the damage back then the mob hit me for. It only works for normal attacks in the first place and in abyssea or outisde of abyssea I retaliate for more then my crits hit. And what mob are you tanking that is constantly hitting your for above 800 damage PER swipe inside abyssea? Retalation is broken in a positive way. Further buffs would end in a nerf eventually. Just be happy we have it now.
The biggest problem with War vs something like Mnk or Nin for Tanking is damage mitigation. Mnk's counter taking no damage Ninja's have shadows / high evasion for less damage overall. My war just takes the hits, and though SE+TE is actually pretty effecient form of damage mitigation its also a huge hinderance to dps. I cant retaliate when I anticipate or counter.
Idk sorry to repsond to that negatively but I dont think your looking at it from the correct angle
ADDED: ( edit )
klaatu what kind of war do you play? like dual wield sword or something?
Warrior is Great Axe and for Great Axe war gets Kings / Ukko's all to itself so there is your specialization.
On subject 2, War IS the top tier DD. Only slightly behind mnk or Nin in some situations but not many. War that has has and unlimited cure full timeing hasso in full haste and retalation up cant be stopped. With an Empy weapon and Set procs you have have 4k crits. 4k-9k Weaponskill spam on a 5hit setup. Its pure insanity how much damage a War can put out when not restricted.
Havnt seen the math lately but would like to see retaliates properly calculated into a War's DPS vs Mnk or Nin All using Empy's of course.
I guess I'll have to pay closer attention to my retaliation damage. So far at least 70% of attacks I noticed were never crits (in Abyssea). Most cases I saw were; get hit for 200+, retaliates for 80-ish. The problem with unleashing WAR, is you end up tanking and that's where the problem lies, simply due the fact you become an MP sink for the mages. Unstable hate from constant cure bombing can and has been an issue on many occassions. The lack of Subtle Blow creates another problem for WAR, with an increased TP feed to the enemy. As Neisan mentioned, atm WAR is nothing but a procc monkey in Abyssea, and I would like to see the job more involved.
As for my WAR, I play both, dual wield and /sam GAX. Also playing around with Club and other weapons to see what can be done. I don't expect to ever get near numbers with things like Dagger or Polearm, but I have seen interesting results from Sword's Sanguine Blade.
If you want war to be mnk or nin, just level mnk or nin. War is just fine as the best DD job.
I appreciate your trolling attempt, but as the thread's title states... "What Do FFXI Players Want for 2011 and How Was 2010?"
Trolling attempt, what?
You're saying you want warrior to not only be the best job offensively, but also a defensive powerhouse?
It's broken enough as it is.
Stop dual wielding on your warrior Sanquine blade? are you mental? even with MAB atma's ( which are destroying your normal dps ) it isnt worth using. Second my warrior cannot lose hate to a mage's cure bombing. never has. The only problem lies in mobs that can do more damage then 1 or sometimes 2 whm's can keep up with Cure timer wise.
The only reason I respond to your posts is because I dont want anyone else for some reason thinking your statements are valid. Warrior is the strongest DD right now. just not yours it seems.
this is bugging me so much I even had to edit again.
Do you use like Perdu Voulge or like Byakko's axe on your warrior or something? Do you still tp in Byakkos / aurum / Askar head? I feel like all you have done is leveled to 90 gaining 15 levels and not changed your gear. Then you try to compare your lvl 75 geared War to other DD's who actually changed there gear in abyssea and you cant keep up or something.
If you hit level 75 back in the day and still wore like R.Breeches / Af feet and used like a damn butterfly Axe of course your warrior is going to suck. Update your gear before you complain about your job.
case 1: he is trolling
case 2: he is a gimp war
i want they remove mutual exclusivity for seigan/hasso (sam main only), sam has acces to every WS from weapon they can equip, TP bonus job trait, can dual wield great katanas
lol @ fussing about WAR.
What I want for 2011? A remixed Nyzul Isle. That is all.
Nyzul without assault tag limitations and more floors would be enjoyable to me.