AoE or conal WS (magical or otherwise) for RNG, please :(
AoE or conal WS (magical or otherwise) for RNG, please :(
I don't know if this has been said but I thing I would like to see is some sort of name change to the elemental/stat trials for example.
Shamshir +2 (STR)
Shamshir +2 (VIT) etc..
People upgrade different stat weapons for different reasons and this would allow it to be easily macro'd instead of switching manually.
Have PLD and RNG died comepletly in this game now? i mean, i hear plenty of PLD bitching, but RNGs are actually becoming rare.
I find my self doing nothing but MNk tanking recently and our main PLD keeps whining about how he cant hold hate and he's in almost full AF3+2 seems it's just a damage thing abyssea wise, but i really don't understand RNG's role at all now unless it's blue procing, but even then...just wait till it's not in pericing lol.
Well, of course if you're looking at it from a pure efficiency perspective, you'd have no reason to use anything other than MNK, DD/tank-wise, I agree >.> (Unless for !! procs, that is)
I'd rank a Jishnuless RNG at the very bottom of the list, right next to DRK and perhaps SAM (sorry lol D:). But it really depends on how you gear and what you do with the job, I suppose.
I've been having a blast solo/duo tanking on RNG with capped MDT and 47% PDT sets (working on better rings for the 50 cap), though there is a limit to how far I can go with it (Taru HP for one, 2.2k max with all Merits abyssites ._.)
I won't claim to know how much better a Gandiva/Harrier RNG would be, as I'm still working on the weapon, but I'm sure a 4-8k WS would push the job up a few tiers :x
I do have other (more efficient) jobs that I use when the situation calls for it, I know the job's limitations and I'm not closed minded about it, it's just for the fun of it when extremes aren't needed.
Of course one thing we should hope for in the near future is more balance to the jobs (specially in Abyssea), as everyone and their grandmothers lvling MNK is getting silly imo, lol.
(I <3 MNK really, I'd lvl it myself if it wasn't for r/e space constraint atm and having to get a whole new wardrobe of unshared gear).
I leveled my MNK but I happened to use my THF to tank most of my lowman pt.
I like how my THF tanked and only issue is hate reset. Take a little longer (compare to MNK) to get hate back whole Accomplice/ Collab are down.
It is still doing ok. Even co-tanking with 2 MNKs on Isgebind, I was tanking like 75% of the time...
(in a shout party)![]()
Now that I've came back and got to experience Abyssea, I'd like to see the next expansion move out of it. I really enjoy Abyssea content and gear wise, but at the same time there's only so much I can play on God-Mode before it starts feeling silly. A full boxed expansion is what I'd like to see most as well as a way to ease the mid-level drought that exists now.
I'm all for the merger of old JSE gear. Too much gear was made obsolete.
I'd love non-synergy Crafting to have an update. The only thing we got was that New Brygid Strikes Back quest for AF3 bodies making a bunch of things worth some money. The prices are plummeting on them now though too since the quest doesn't consume the item.
Pink chocobos!
Abyssea has been a really great experience at growing everyone's e-peen to epic proportions. The capacity to grind a job from 30 to 90 in a couple days is really crazy, but it just means that more and more people grow incompetent with their new jobs, in regards to skill level at the very least. I'd like to see new equipment or a new effect that dramatically increases skill up rates to compensate for this. I know we have Martial Master, which may help well with weapon skill ups, but I've been playing samurai for over 6 years, and my parrying skill base level is still under 200. It's even more problematic when this "boost" to skill ups only happens for a week once every few months. I've tried on multiple attempts to skill guarding and parrying during martial master, and the best I ever get out of it is 0.5 - 1.5 levels every hour, when weapon skill ups increase at a much larger rate.
Kupo-martial master power doesn't help on defensive skills. (melee wise)
Then it's agreed; a way to increase defensive skill ups would be very helpful.
- Increase the number of raw synthesis materials available from NPC (ore, logs, etc).
- Lower the cost of raw synthesis materials from NPC (on these last two, some materials are NEVER on AH... and some items are horribly over priced)
- Lower the cost of vanilla armor/weapons from NPCs (some crappy gear goes for 50-200k per piece from NPC... this gear serves no use except to "fill a slot" when you can't equip anything useful there.
- Remove "Ease of Exploration" from Kupowers. Make the NPC available 24/7 to anyone Rank 3 or higher. NPC service can be free during "Thrifty Transport".
More rewards/benefits for achieving Rank 10 + Hero fame in a nation.
- A bigger, multi-room mog house - that we can somewhat customize; give the players a few floorplans to chose from. Also a few choices on the floor/door/walls design.
- Free chocobos, no AH fees, discounts from NPCs, free outpost warps.
I'll prolly be eviserated but is it really so much to ask for more exclusive endgame? Abyssea is nice but something for hardcore,dedicated people would be nice.
Before it was HNMs and honestly, I'd rather not see things go back in the aery direction but maybe something that involves some sort of competiting where people
cant/wont cheat. Small, reasonable competition is nice i think.
Asking for competition of limited resources and expecting people to not exploit some kind of edge will never happen. Hell, people aren't even civil enough in Abyssea when it comes to sharing forced spawns or at least respecting groups that were present first. And while I'm okay with throwing the hardcore a bone now and then, I don't think they should ever be the focus or sole source of good gear. If someone's really desperate for a challenge, they're more than free to forgo Atmas or Cruor Buffs.
Add in throwing weapon skills already please!
Let Ninja's throw actual weapons!