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  1. #4081
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    I mentioned this in my review, but yes, the original ending didn't touch on every decision made and the consequences, but would you have wanted to watch a 30 minute epilogue of them showing every character and what they're up to in the end? I sure as hell wouldn't. In my eyes, this whole game was the conclusion to Shepard's journey. All the people he encountered and helped, you got to see the results of that when they came to Sheppard's aid for the final battle. I've only watched the endings on Youtube and won't be able to redo my own game for over a month, but from what I saw, a lot of the important characters seem to have gotten a brief scene to show what they're up to in the end. Honestly, plenty of great and beloved games gave no idea what's going on with your allies at the end. FF7 comes to mind -- if it had come out nowadays, would people have bitched and said the game was ruined because they didn't know what happened to everyone after the Lifestream emerged?

    That said, the whole bit with Joker flying away was dumb and it's nice to see they've explained why he was flying away with my ship -- and that they're not stranded on some random planet.

  2. #4082
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    4th ending = giant middle finger to the fans. Well Bioware can be happy in the knowledge that so many will remember all of this when deciding to purchase their games down the road. With this whole ordeal and how terrible SWTOR turned out, I think EA is close to leeching the last of the life from Bioware that it can before dumping them in a gutter and moving.

    I mentioned this in my review, but yes, the original ending didn't touch on every decision made and the consequences, but would you have wanted to watch a 30 minute epilogue of them showing every character and what they're up to in the end? I sure as hell wouldn't. In my eyes, this whole game was the conclusion to Shepard's journey. All the people he encountered and helped, you got to see the results of that when they came to Sheppard's aid for the final battle. I've only watched the endings on Youtube and won't be able to redo my own game for over a month, but from what I saw, a lot of the important characters seem to have gotten a brief scene to show what they're up to in the end. Honestly, plenty of great and beloved games gave no idea what's going on with your allies at the end. FF7 comes to mind -- if it had come out nowadays, would people have bitched and said the game was ruined because they didn't know what happened to everyone after the Lifestream emerged?
    The entire series was based around all of your companions and others equal to or even more so then Shepard himself. You felt a connection with Shepard because he was the embodiment of you in game, but you felt a huge connection with the rest of your crew as well. In FF7 you had a connection but not in this sense, FF7 didnt let you shape the events of the story and mold them around what you would do in certain situations. That's all people wanted, as for the ending to reflect the series as a whole. As it stands the EC endings are just meh and like the article says "too little, far far too late" to win back most fans who turned their backs. The whole ordeal in itself is very damaging to Bioware as a whole, because these endings should have been released to begin with, had they been there, there might not have been such a large outcry (im sure many would still have been annoyed) but after this long of a wait people expected far more...and honestly I expected the indoctrination ending to be there because it is one of the best...but apparently Bioware didn't want any ending the fans thought up because they are "da artists" and know what's best.

    People can say "Oh well you were never going to be happy anyways" and that may be true, but that's a direct result of the entire fiasco of the situation. How they treated the fans, how they spit in the faces of their customers and then finally grudgingly they gave us this and the ONLY new ending happens to be a "fuck you" to the customers...come on Bioware.

  3. #4083
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    Well the EC fixed the series destroying ending for me. Now I can finally finish my other shepards. Its just too bad they didn't give EDI a emotional 30 second death scene but I guess I can just headcanon that. Synthesis and stargazer/child at the end are still retarded as fuck though.

    Lol if bioware thinks that they will be getting any of my money soon after that fucking disaster though, that's not something you can forget.

  4. #4084
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    just finished my first extended cut playthrough

    Spoiler: show
    I told the starchild to fuck off. I was very fucking pleased with the response and the consequence that went with it!!!!

    gonna reload and do it again picking a different choice.

    I approve of what i've seen so far though.

  5. #4085
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    I'm fine with the additions. The ending narrations help bring some closure. But I'm pissed that the control/destroy endings didn't change positions. Control is totally the renegade option. I become the fucking immortal guardian of the universe by controlling the forces that were going to kill us. That is so Renegade. Destroying the reapers and having the rebuild the world the hard way is the obvious paragon choice.

  6. #4086
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    Producer announced on twitter that there is "much more" DLC to come for ME3. I assume there's lots more multiplayer...but what else could you really do for the game itself? If they're going to continue the series without Shepard and use the current or future timeline, it would be cool to have some DLC with the main squad members as the "main" character showing what happens "next" for them and in that way show what happens to most of the world.

  7. #4087
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    Quote Originally Posted by noblemountain View Post
    If they're going to continue the series without Shepard and use the current or future timeline, it would be cool to have some DLC with the main squad members as the "main" character showing what happens "next" for them and in that way show what happens to most of the world.
    EDI takes over the universe with an iron fist for all eternity, star child was right all along.

  8. #4088
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    It's the paragon option because there's no more death or destruction. It is the best path for the galaxy. With the Reapers helping and under Shepard's control all of the galaxy will be "ok". I think people get really messed up with the whole "I have to choose every blue option or every red option" also. Nobody is all good or all evil. I really wish they would have never introduced that system and just let people make decisions and all the text appear in random over the wheel. None of that excuses their shitty writing in the ending of this game, just a pet peeve of mine when I hear friends discussing the game sometimes.

  9. #4089
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    Link cause this does seem to good to be true amirite? http://social.bioware.com/forum/Mass...9544143-1.html

    Character Pack Changes
    - Removed character kit cards as rare drops after all appearance options have
    been unlocked and we've introduced new powerful Rare Ammo types that will
    drop when you've maxed out your kits.
    See more details here.


    Tactical Cloak Power
    - Base duration decreased from 8 to 4 seconds
    - Evolution 1 duration bonus increased from 50% to 150%
    - Base damage bonus decreased from 50% to 40%
    - Evolution 6 sniper rifle damage bonus decreased from 40% to 25%

    Human Adept Heavy Melee
    - Base damage increased from 250 to 500

    Saber Assault Rifle
    - Encumbrance decreased from [2.0-1.4] to [1.7-1.4]

    Wraith Shotgun
    - Encumbrance decreased from [1.5-0.9] to [1.2-0.9]

    Crusader Shotgun
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    Javelin Sniper Rifle
    - Encumbrance decreased from [3.0-2.4] to [2.7-2.4]

    Black Widow Sniper Rifle
    - Encumbrance decreased from [2.5-2.0] to [2.3-2.0]

    Indra Sniper Rifle
    - Encumbrance decreased from [1.25-0.7] to [1.0-0.7]
    Spoiler: show
    Mass Effect 3’s Multiplayer has been an interesting journey
    for BioWare. Over the last few months, we’ve been watching player behavior,
    talking to our players on the forums and in the game lobbies, and playing the
    hell out of the game at home. Based on all of that, we’ve been trying to make
    adjustments to the game within our post-ship limitations, our capacity for
    development and testing, and our ability to patch or update.

    We want you to know that we’ve been listening. We’ve heard
    your feedback about character unlocks and training in the Reinforcement Packs,
    and we’re poised to make some great changes in these areas. Specifically, we
    want you to get new content faster and have a satisfying replacement drop once
    you have all of the new kits. To this end, we’ve removed
    Character kit cards as rare drops after all appearance options have been
    unlocked and we’ll be introducing a new powerful Rare Ammo type that will drop
    when you’ve maxed out your kits.

    We hope you enjoy these changes, and we look forward to
    seeing you in game!

    This is going live tonight

    Awwwwwww yeaaaaaahhhhhhhhhhhhh

    And about ending morality
    Spoiler: show
    I figure Destroy is the "paragon" ending, reapers are dead and not a threat to anything anymore, you tell starchild to fuck off, synthetics are dead but xen would probably rebuild geth, and EDI would accept death for joker so I figure she would be alright with the choice. Shep can also live.

    Control is more renegade, shepard could use the reapers to shape the world into how he/she would desire through them.

    Synthesis is the artistic full retard ending. I understand its a scifi game but I don't see how anyone would want this to happen to their galaxy. If you choose this, casey and mac win.

  10. #4090
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    Could you give me the link to that info, lonely?

  11. #4091
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    Cannot fucking believe you assholes are pissed off about the 4th ending. Its an additional option that a TON of people were angry that they didn't have the choice to do additionally. I thought it was fucking great that they gave it to us, because I wasn't expecting it at all and jumped on that option as soon as I saw it.

    Anyway yeah, renegade/paragon should have been switched, though I didn't remember seeing EDI or the Geth in my red epilogue so I guess they died. I'll watch a vid for the synthesis ending.

    i loved how they incorporated your LI into all of the scenes here though, thought that was pretty nice to see. Think what did it for me though was
    Spoiler: show
    your crew putting your name up on the KIA board. shit nearly made me teary eyed.
    I mean overall the scenes were fucking great, but it does pretty much kill the IT once and for all, which i'm totally ok with. This extra stuff makes it good.

    I really don't have much to say to people who are still shitting on Bioware though after playing through this. The Mass Effect series is totally restored for me, and the endings are damn good now.

  12. #4092
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    DLing now. 2 Gigs it had better be fkn good... I would rather have a lover's ending with my beau Jack tbh. And, I don't really see how a different ending would do any good other than to make opportunities to sequels rather than prequels/alternate story-lines that are surely in the works.

  13. #4093
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    Quote Originally Posted by Lonely View Post
    Spoiler: show
    I figure Destroy is the "paragon" ending, reapers are dead and not a threat to anything anymore, you tell starchild to fuck off, synthetics are dead but xen would probably rebuild geth, and EDI would accept death for joker so I figure she would be alright with the choice. Shep can also live.

    Control is more renegade, shepard could use the reapers to shape the world into how he/she would desire through them.

    Synthesis is the artistic full retard ending. I understand its a scifi game but I don't see how anyone would want this to happen to their galaxy. If you choose this, casey and mac win.
    Spoiler: show
    After everything Sheps learned from the Starchild about the nature of Reapers to simply continue ahead and destroy the reapers is renegade by the precedent set down by the game.

    Renegade Sheps desire to do just about anything to stop the Reapers plays out on a grand scale here with a conscious choice to wipe out all the races harvested by Reapers, the Reapers themselves and AIs in the process. Much like the various renegade interrupts in ME RenShep gets the job done but at the cost of a high body count including his own.

    (Fuck that breathing nonsense btw, RenShep is dead)

    The idea of controlling the Reapers is Paragon because it takes into account that the Reapers even as a personal enemy exist for a reason and Shep sacrifices himself (physical body loss... take two) in order to create a galaxy where everyone 'wins'. Paragon has always been chock full of the goody, goody choices and saving the Reapers is the pinnacle of forgiveness on behalf of ParaShep.

    Negotiating, Compromising, Forgiving, Nauseatingly Moral. What a true Shepherd.

    Given what we've seen of Paragon Shep, you think he'd/she'd do anything less than try to keep order in the galaxy given control the Reapers? I mean the absolute power could corrupt but that would be an unforseen circumstance which wouldn't be surprising when you're as naive as some of those paragon interrupts would imply this Shep is.

    I did lol at the Refusal ending though. Guess Liara got to use her time capsule after all.

  14. #4094
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    First thing I did was to shot the fucking kid. Boy did I laugh at the reaction. Then raged at having to do it all over again without an option to skip cutscenes :/

    Decided to destroy the reapers and really enjoyed the new endings.

    Spoiler: show
    The killed in action plaque made the ending great for me. Such a tiny detail but if they had added it to begin with then I would've been fine with the ending before. Though I would've liked for them to show Joker's reaction to Edi dying when the wave hit, I can't complain about getting the new endings.


    All in all, satisfied with the fact that they even gave us new endings. They Could've just


  15. #4095
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    Cannot fucking believe you assholes are pissed off about the 4th ending. Its an additional option that a TON of people were angry that they didn't have the choice to do additionally. I thought it was fucking great that they gave it to us, because I wasn't expecting it at all and jumped on that option as soon as I saw it.
    People are still pissed that they didn't have the option for the storybook happy ending. For Bioware to tease them with a new 4th ending that is a giant fuck off is going to piss a lot of people off. I can understand why.

    I would have been fine with no ending where Shepard lives, had the endings been well done to begin with. They weren't. They were steaming piles of shit shoveled down people's throats. Bioware repeatedly made promises that were never followed through on. That is the primary thing that pissed people off. All your choices impacted nothing. Changed nothing. You still had A, B, or C(and now D.)

    For me, I appreciate that Bioware attempted to change things. But had they done it right in the first place they never would have had to do anything. There were some posts made under the account of a Bioware writer(who claims he didn't make them) where he stated that the entire writing team was shut out when it came to the endings. He claimed that Casey Hudson and the lead writer were solely responsible for the end product. I'll see if I can find it and link it. I don't remember seeing anyone post this in the thread before.

    http://geek.pikimal.com/2012/03/22/c...-name-release/
    Evidence that one of the Mass Effect 3 writers posted a denunciation of the ending on the Penny Arcade forums has come forward to a huge amount of controversy. The writer noted that he was very disappointed in the ending of the game and that it wasn’t what he thought it would be. The final mission was written entirely by Casey Hudson and lead writer Mac Walters, without input or review from the other writers, which wasn’t true for every other mission in the game.

    With this coming to light now, it only shows that fans are not only justified and supported by a member of the ME3 writing staff, but also that BioWare should have been aware of the backlash it would have caused, and shows poor decision-making and lack of communication among the team, at least with regard to the ending.

    But here’s where the “huge amount of controversy” comes in: the writer, knowing the amount of trouble his statements would cause, deleted his posts and requested that nobody attribute his statements to his name, asking them to simply say “I heard” or “I bet”. These posts were also taken down by Penny Arcade at the behest of the author (well-known in the forums as Takyris), though Gameranx both published the writer’s name (Patrick Weekes) and received an anonymous screenshot of the posts in question, dated March 11.

    Takyris is an account that has been on the forums since ME1, linked to Weekes’ LiveJournal where he discusses his work, and Penny Arcade users noted that he would sometimes bounce light ideas off of them. Some of the posts referencing what Takyris said are also still up, like this one (imgur), and this one (imgur), also from March 11, thereby making it clear that Takyris is the source of the denunciation and later redaction. One of the posts states:

    Takyris explained some of this in SE++. ‘The ending was written without being reviewed by most of the writing staff, unlike all the other parts of the game.’ (are we not supposed to reference things Taky deleted? Because I’ll blank this if so).

    The full text, which was copy and pasted from the original forum to places like Something Awful and others, reads as follows (warning, spoilers):

    I have nothing to do with the ending beyond a) having argued successfully a long time ago that we needed a chance to say goodbye to our squad, b) having argued successfully that Cortez shouldn’t automatically die in that shuttle crash, and c) having written Tali’s goodbye bit, as well as a couple of the holo-goodbyes for people I wrote (Mordin, Kasumi, Jack, etc).

    No other writer did, either, except for our lead. This was entirely the work of our lead and Casey himself, sitting in a room and going through draft after draft.

    And honestly, it kind of shows.

    Every other mission in the game had to be held up to the rest of the writing team, and the writing team then picked it apart and made suggestions and pointed out the parts that made no sense. This mission? Casey and our lead deciding that they didn’t need to be peer-reviewe.d

    And again, it shows.

    If you’d asked me the themes of Mass Effect 3, I’d break them down as:

    Galactic Alliances

    Friends

    Organics versus Synthetics

    In my personal opinion, the first two got a perfunctory nod. We did get a goodbye to our friends, but it was in a scene that was divorced from the gameplay — a deliberate “nothing happens here” area with one turret thrown in for no reason I really understand, except possibly to obfuscate the “nothing happens here”-ness. The best missions in our game are the ones in which the gameplay and the narrative reinforce each other. The end of the Genophage campaign exemplifies that for me — every line of dialog is showing you both sides of the krogan, be they horrible brutes or proud warriors; the art shows both their bombed-out wasteland and the beautiful world they once had and could have again; the combat shows the terror of the Reapers as well as a blatant reminder of the rachni, which threatened the galaxy and had to be stopped by the krogan last time. Every line of code in that mission is on target with the overall message.

    The endgame doesn’t have that. I wanted to see banshees attacking you, and then have asari gunships zoom in and blow them away. I wanted to see a wave of rachni ravagers come around a corner only to be met by a wall of krogan roaring a battle cry. Here’s the horror the Reapers inflicted upon each race, and here’s the army that you, Commander Shepard, made out of every race in the galaxy to fight them.

    I personally thought that the Illusive Man conversation was about twice as long as it needed to be — something that I’ve been told in my peer reviews of my missions and made edits on, but again, this is a conversation no writer but the lead ever saw until it was already recorded. I did love Anderson’s goodbye.

    For me, Anderson’s goodbye is where it ended. The stuff with the Catalyst just… You have to understand. Casey is really smart and really analytical. And the problem is that when he’s not checked, he will assume that other people are like him, and will really appreciate an almost completely unemotional intellectual ending. I didn’t hate it, but I didn’t love it.

    And then, just to be a dick… what was SUPPOSED to happen was that, say you picked “Destroy the Reapers”. When you did that, the system was SUPPOSED to look at your score, and then you’d show a cutscene of Earth that was either:

    a) Very high score: Earth obviously damaged, but woo victory

    b) Medium score: Earth takes a bunch of damage from the Crucible activation. Like dropping a bomb on an already war-ravaged city. Uh, well, maybe not LIKE that as much as, uh, THAT.

    c) Low score: Earth is a cinderblock, all life on it completely wiped out

    I have NO IDEA why these different cutscenes aren’t in there. As far as I know, they were never cut. Maybe they were cut for budget reasons at the last minute. I don’t know. But holy crap, yeah, I can see how incredibly disappointing it’d be to hear of all the different ending possibilities and have it break down to “which color is stuff glowing?” Or maybe they ARE in, but they’re too subtle to really see obvious differences, and again, that’s… yeah.

    Okay, that’s a lot to have written for something that’s gonna go away in an hour.

    I still teared up at the ending myself, but really, I was tearing up for the quick flashbacks to old friends and the death of Anderson. I wasn’t tearing up over making a choice that, as it turned out, didn’t have enough cutscene differentiation on it.

    And to be clear, I don’t even really wish Shepard had gotten a ride-off-into-sunset ending. I was honestly okay with Shepard sacrificing himself. I just expected it to be for something with more obvious differentiation, and a stronger tie to the core themes — all three of them.

    While these statements have been attributed to Mass Effect writer Patrick Weekes, on the BioWare forums, Chris Priestly, Bioware’s community coordinator, has said he asked Weekes about it, and that the whole debacle is nothing more than an imitation. Forum users have accepted Priestly’s statement, saying, “…if you see this topic of a BioWare writer speaking out against the ending that is floating around on the internet, it has been debunked!”

    Users on other forums have also actively spoken out and become extremely defensive against anybody who tries to “incriminate” Weekes, saying things like (taken from comments on the Gameranx article and from Penny Arcade’s forum):

    The only reason people are saying it’s fake is so that [Takyris], a genuinely nice dude who just wanted to give some of his friends some insight on why the ending turned out how it did, won’t get ******* FIRED because you decided to ******* call him out by name you absolute pile of **** juice and human compost

    And:

    The Scarab already mentioned that people at Something Awful and other places read the forums and copy/pasted his posts at their shitholes weeks ago . and it was around that time that taky left. it makes me sad and I’m angry at the fuckers who took advantage of his trust in us.

    In writing this article, though I am avoiding direct contact with Weekes’ name or his role in everything, I’m opening myself up to those criticisms as well, but here are the facts:

    Whether or not Weekes was the one who posted the original message, it was posted on his account. Priestly calls it an imitator, but in this case it would make more sense for it to be an account hacker, which neither Weekes nor Priestly has claimed.
    BioWare is already aware of the situation and the fact that Weekes’ name is involved. Through Priestly, they have already addressed it. Publishing his name doesn’t make much of a difference—they already know that people suspect and/or know that Takyris is Weekes. As much as Weekes/Takyris wishes to remain anonymous, and doesn’t want the information leaked attributed to him, it is no longer possible. Everything Takyris said and his identity were already posted to Something Awful and Reddit before Gameranx got a hold of it.
    There is sufficient evidence to warrant this being called “news”. Some people say that forum posts aren’t “sufficient evidence” and citing them shows a lack of journalistic integrity. However, forums, while not legitimate sources for news in themselves, are where people conduct discussions, form ideas, organize, complain, and everything else people do when they talk to each other candidly. Sometimes, the people who write in forums are important people, and in publishing words publicly, they open themselves up to all kinds of readers, including the media. This is also true for normal users – what you write in a forum can be taken as a bystander statement when it comes to issues predominantly taking place online. In this particular case, Weekes got caught, and candid statements are still statements when you work for one of the most popular game franchises of the decade. Yes, journalism ethics dictate that you should withhold the names when the particular piece of news might damage someone’s reputation, but at this point the company in question has already issued a statement regarding the issue which stated the name of the writer in question as being Patrick Weekes.
    If Weekes gets fired over this, you can’t blame the online community. If Weekes truly is the one that posted it, then he is responsible for his actions. If it was the work of a hacker, he and BioWare should come out and say so. If BioWare fires him, that is their decision. As great a guy or writer as he is, if BioWare decides that his indiscretion is worth getting rid of him, that showing a unified face over their products is more important than the ability to express personal opinions, then the blame shouldn’t lie on the shoulders of news outlets or “tabloids” or blogs or forums. The blame lies on them for considering his complaint egregious enough to warrant termination, for not considering his talent, and for not standing up for him as their employee and someone who has done a lot for the Mass Effect franchise.

    It seems, however, that most people are primarily angry that Weekes’ name was published in association with the posts, an issue that can’t be helped now. There wasn’t a lot of denying that it was a BioWare writer — just that the name of the writer should not have been leaked. Despite evidence to the contrary, maybe BioWare will stand beside their original statement of, “It wasn’t him,” and let Weekes stay.

    Ultimately, the statements made by Takyris on March 11th are critical of BioWare and the decision making that took place with regard to the ending, and their objection to receiving feedback from the other writers on what was to become the final chapter of what is possibly the greatest videogame trilogy. It’s also a criticism of the ending itself, which he agrees failed to live up to BioWare’s promises, a central point to the rationale behind the Reclaim ME3 movements. If Takyris truly is Weekes, then the anger of the masses is justified, and BioWare can no longer hide behind meek statements of “that’s just how it was always going to be.”

  16. #4096
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    BioWare has hidden data for a new Mass Effect 3 DLC pack within the files of the game's new 1.85GB Extended Cut.

    Spoiler: show
    The revealing new expansion is set to focus on a traitorous Reaper named Leviathan.

    A partial script, spotted by the BioWare Social Network, has been extracted and posted to Pastebin. It includes fresh dialogue from all the game's main characters (presumably recorded alongside the Extended Cut).

    Shepard is sent to rescue the scientist Ann Brynson, who you find at a Reaper-indoctrinated mining facility. The colony has been controlled by a Reaper named Leviathan for 10 years.

    Leviathan is referred to as a defector, a traitor who killed one of its own kind.

    One dialogue line hints to more information about the Reapers' creators, briefly alluded to by the Star Child in the game's ending.

    "So the Reapers did not fully exterminate their creators. That suggests they are fallible, even on large or long-term scales."

    Leviathan can then join the fight against the other Reapers, presumably becoming a War Asset. Brynson can either live or die based upon your choices.

    A Reaper named Leviathan has been mentioned before in Mass Effect lore. Scanning a planet in Mass Effect 1 revealed "The Leviathan of Dis", the corpse of a presumed-dead living starship. Then, in Mass Effect 3, the character Balak (if kept alive in Mass Effect 1 DLC Bring Down the Sky) hints that the Leviathan was an dormant Reaper, which the batarians have accidentally reactivated.

    Mass Effect 3 producer Mike Gamble last night teased via his Twitter that information on more content was coming: "As I've said before, we do this for you! EC was our gift to the fans. Hope you enjoyed. Also... keep your ears open over the next little while." BioWare is scheduled to address fans at the San Diego Comic-Con (July 12-15th).
    http://www.eurogamer.net/articles/20...n-extended-cut

  17. #4097
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    Interesting.

  18. #4098
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    So if this DLC info is legit, it obviously happens before the end events...wouldn't a reaper who hates other reapers tell Shepard things about the Reapers that he would need to know before going in? Like all the info on the Star Child and the Crucible? o_O???

  19. #4099
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    You're giving BW too much credit lol.

  20. #4100
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    Nah i'm giving them no credit lol. I know this DLC shit will make the endings even more strange and obscure especially if a reaper shows up to help you out against the reapers. Or they'll do something like "oh Leviathan has been dormant for so long he's not up to date on all the happenings of the reapers" or "he lost his reaper memory when he was in a reaper car crash".

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