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  1. #4121
    The Sig...
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    Quote Originally Posted by Athas View Post
    I'll give credit that the extended cut is an improvement at least, although it shoots the Indoctrination theory all full of holes. But I still can't bring myself to say the endings are good or even okay. The God Child catalyst has always been the problem, shows up at the very end feels like an asspull no matter how much they try to fluff it up. It wasn't edgy or clever when the Matrix did it either, it was just dumb and felt awkward.

    Wouldn't it have been more satisfying to have Shepdard just active the Crucible and it's effectiveness as a weapon determined on how much you built it up and how many engineer and scientists you recruited and the rest of the battle played out according to your war assets? Perhaps if you did well enough the Normaday is able to break though to Shepard and too poorly Harbinger is able to fight his way to the Crucible and finishes you personally.

    I know wishing it's so is a waste but is it so wrong to go into the ending expecting at least that much given that the series up to that point was amazing? I mean in the suicide mission, you didn't end up in a room with the Collector general and given a few options on how you want the game to end, but ending ranging from everyone died to making it though without losing anyone depending on how much you built up your ship and earned the loyalties of your crew.

    Its funny, because the video I posted (the matrix one) kind of puts Mass Effect in perspective.

    Mass Effect's story will forever be myred by the ending of ME3. Just like The Matrix series: starts out strong, but falls on its face over two movies.

    Not that I'm saying ME2/3 were bad, but the end sucks. Period.

  2. #4122
    I'm almost as bad as Mazmaz
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    Yeah but all of Matrix 2/3 were bad. The whole fucking thing.

  3. #4123
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    I KNOW BUT IM JUST SAYING THE FIRST PART WAS GOOD

    THERE IS NO SPOON NEO

  4. #4124
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    DODGE THIS!

  5. #4125
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    Quote Originally Posted by Rhyis. View Post
    Yeah but all of Matrix 2/3 were bad. The whole fucking thing.
    Hey fight scenes were pretty fun to watch! I just fast forward through all the other shit.

  6. #4126
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    STOP TRYING TO HIT ME AND HIT ME!

  7. #4127
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    Quote Originally Posted by hexagram23 View Post
    Spoiler: show
    I disagree 100%.

    The only real honest choice, if we're going by how the story was presented to us, is Destroy. Keep in mind they've spent the better part of 3 games (minus the last 5 minutes of 3 obviously) giving you multiple reasons why joining, helping or even parlaying with the Reapers is disastrous.

    So to completely disregard that in the last 5 minutes....well, it's retarded.
    Thank you! totally agree. I will probably choose they other options with some of my other Shepards that I have yet to complete ME1 with.

  8. #4128

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    I'm happy with the extended cut ending. Most of my concerns were addressed. I just wish this would have been in the retail release. I still have a bitter taste in my mouth over the whole thing.

  9. #4129
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    Best ending is still the TTGL one on youtube.

  10. #4130
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    Having run through the endings I definitely feel they are all improved. But...

    Spoiler: show
    - The new epilogues for the original 3 endings make the stargazers scene at the very end completely pointless. The scene only really makes sense as part of the refusal ending and even then that uses a newly-recorded script.

    - Destroy ending merely skirts the destruction of EDI/Geth. Couldn't they at least add EDI to the memorial to add a bit of differentiation?

    - I thought they could have worked a lot more on the fact that the catalyst was a rogue AI that rebelled against its creators.


    Not a bad job overall though.

  11. #4131
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    No weekend event this week because we're celebrating our independence day and Canada is celebrating....their dependence on Great Britain. I better get me some balance changes this week or I'm gonna invade Edmonton.

  12. #4132
    I'm almost as bad as Mazmaz
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    You can have it.

  13. #4133
    Formerly BGTemp // TERA Fan
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    Has anyone done a ME3 run where they shut down the Joker/Edi relationship? I'm starting a 3rd play-through and I'm curious to know what the differences are, but I don't know if I can bring myself to do it >.>;

  14. #4134
    I'm almost as bad as Mazmaz
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    Nothing special. They just don't hang out. You should do it just to try it though. Everybody needs at least 1 pure asshole shep save.

  15. #4135
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    I never did it but, in my opinion, the Joker asking for sex advice bit is too good to miss.

    I went to youtube and looked up the extended endings. Sad thing is that, although I like the new endings, it's still not worth it to me to go through all of the permutations that I would want until I can get ME3 on PC for super cheap and use a save editor. I would have been more than happy with those endings if they were the ones that shipped with the game though.

  16. #4136
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    Bioware blog says new MP dlc is coming, will be available to try at the San Diego comic con. No mention of the actual content though.

  17. #4137
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    Didn't post these on Wednesday because they are shit buuut since no one mentioned it.

    July 4th Balance Changes.

    Collector Assault Rifle
    - Damage increased from [48.7-60.9] to [55.4-69.2]
    - Encumbrance decreased from [1.8-1.25] to [1.6-1.2]

    Ops Survival Pack Consumable
    - Increased amount of bonus shields given from 1500 to 2000

    Cerberus Guardian
    - (Bronze) Health increased from 750 to 900
    - (Silver) Health increased from 1125 to 1350
    - (Gold) Health increased from 1687 to 2025

    Cerberus Turret
    - (Bronze) Health and shields increased from 900 to 1050
    - (Silver) Health and shields increased from 1350 to 1575
    - (Gold) Health and shields increased from 2025 to 2362

    Cerberus Nemesis
    - (Bronze) Health increased from 450 to 525
    - (Bronze) Shields increased from 750 to 860
    - (Silver) Health increased from 675 to 790
    - (Silver) Shields increased from 1125 to 1295
    - (Gold) Health increased from 1012 to 1180
    - (Gold) Shields increased from 1687 to 1940

    Cerberus Atlas
    - (Bronze) Armor increased from 7500 to 9000
    - (Silver) Armor increased from 12940 to 14000
    - (Gold) Armor increased from 21094 to 23000
    I also hope they don't drop the ball on us and decide their korean microtransaction RNG shop wasn't making enough jewmoney for EA and they will now have us pay for MP DLC.

  18. #4138
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    turrent buff seems so minor... and yet, still unnecessary

  19. #4139
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    Extended Cut soundtrack is free to download (Bioware social account required).

    http://social.bioware.com/me3ecsoundtrack.php

  20. #4140
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    Time for some Gold pickup lulz

    http://blog.bioware.com/2012/07/10/operation-broadside/

    Operation: Broadside (July 13-15)

    Operation BROADSIDE puts our reinforcements to work by coordinating large-scale attacks against the Reapers on multiple fronts. The objectives vary from planet to planet and theater to theater, but the common goal is to develop a sustainable fighting method with a minimal loss of life.

    Squad Goal: Extract at least one squad member against Reapers on Gold difficulty
    Allied Goal: Extract 400,000 squads against Reapers on ANY difficulty
    Special Circumstance: None

    Squad Goal Success: All squad members awarded a Commendation Pack
    Allied Goal Success: All players awarded a Victory Pack. Medi-gel cap increases from 5 units to 6.

    Operation Broadside begins at 10am PST Friday July 13 and ends at 10am PST Sunday July 15.
    And balance updates that are very relevant to my interests (boo atlas)

    ----------------------------------------------------------------------------
    July 10, 2012
    ----------------------------------------------------------------------------


    Prothean Particle Rifle now available as a new UltraRare weapon

    Barrier Power
    - Base damage reduction increased from 15% to 25%
    - Evolution 4 power damage bonus increased from 25% to 30%

    Fortification Power
    - Base damage reduction increased from 15% to 25%
    - Evolution 4 power damage bonus increased from 20% to 30%

    Blade Armor Power
    - Base damage reduction increased from 15% to 25%
    - Base encumbrance penalty reduced from 60% to 50%
    - Base melee damage return increased from 75% to 100%
    - Evolution 4 melee damage return bonus increased from 75% to 150%
    - Melee damage return cap increased from 1000 to 2000

    Krogan Rage Power
    - Rank 1 health/shield bonus increased from 10% to 20%
    - Rank 2 health/shield bonus increased from 10% to 15%
    - Evolution 2 health/shield bonus increased from 15% to 20%
    - Evolution 6 health/shield bonus increased from 25% to 30%
    - Rank 1 melee damage bonus increased from 15% to 20%
    - Rank 3 melee damage bonus increased from 20% to 25%

    Krogan Soldier
    - Starting encumbrance capacity increased from 50% to 60%

    Krogan Sentinel
    - Starting encumbrance capacity increased from 50% to 60%

    Krogan Vanguard
    - Starting encumbrance capacity increased from 40% to 50%

    Cerberus Atlas
    - Number of cannon shots in a burst increased from 3 to 4

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