Valiant VI lolz, all of my RNG luck goes into my commendation packs
Valiant VI lolz, all of my RNG luck goes into my commendation packs
Leviathan SP DLC confirmed, $10. Also a SP weapon pack for $2.
http://blog.bioware.com/category/mass-effect/
Damn SP will get a new SMG. I will be sure to just youtube the DLC though.
Spoiler: show
Firefight Pack
ehhh. Only the Harrier and BPP are really good. If Indra has been ported with current MP stats that could be good too.Indra Sniper Rifle: Fully automatic sniper rifle.
The Indra's low-powered scope leaves it most effective at medium range, but many soldiers believe this limitation is offset by the gun's rapid rate of fire. The Indra is the first military-grade, fully automatic sniper rifle. It has an extremely efficient heat-sink system that allows a surprisingly large number of shots to be fired before the weapon ejects its thermal clip.
Krysae Sniper Rifle: Heavy turian sniper rifle with explosive rounds and an automatic scope for all-range fighting.
This turian antimateriel rifle is modified to kill Reaper enemies. The Krysae's scope uses a rangefinder that adjusts to keep the target in proper proportion to the shooter, which comes in useful when the sniper is forced into close range. Its specialized ammunition is both armor-piercing and explosive. In a desperate move, the turians released its specifications over the extranet so that nearly anyone with a fabricator could manufacture this weapon to help the war effort.
Reegar Carbine: Quarian electrical weapon that's best at close range.
This electrical weapon improves upon the arc pistol's design by generating a sustained current on its target. This weapon is named for the quarian Reegar family, whose marines have served valiantly against the geth.
Harrier Assault Rifle: Full-auto Cerberus rifle with low recoil and heat generation.
These Cerberus-modified Mattock rifles are fully automatic. Cerberus gunsmiths reined in the recoil issues, resulting in a gun that stays on target but delivers slightly less punch per round than a standard Mattock. As such, the weapon is typically utilized by Cerberus's elite troops who train constantly to make every burst count.
Geth SMG: Fully-automatic geth submachine gun. Its rate of fire increases when the trigger is held.
This submachine gun works on the same principles as the Spitfire: it shoots superconducting toroids that break apart on impact, retaining an electrical charge that flash-converts the shrapnel into plasma. Unlike the Spitfire, however, this smaller geth weapon has been modified to take thermal clips. Holding down the trigger speeds up its rate of fire, rapidly depleting the gun’s heat sink in exchange for nearly continuous fire.
Blood Pack Punisher SMG: Submachine gun with a secondary barrel that fires armor-piercing rounds.
The Punisher features a secondary barrel that fires one armor-piercing round per main-barrel burst. It was developed by Blood Pack gunsmiths who found that their vorcha recruits frequently forgot to optimize ammo loads in the heat of combat. This configuration makes the process automatic and highly effective at penetrating armor.
Adas Anti-Synthetic Assault Rifle: Electrical weapon that's effective against shields and synthetic targets.
Named in memory of the quarians killed in the Morning War on the planet Adas, this weapon's electrical attack has been optimized for medium- to long-range firefights. Alliance marines take issue with calling it a "rifle" since, technically, it has no rifling in its barrel. The quarians shrug this off, as quarian weapon terminology rarely translates flawlessly into human languages.
Doubt I will bother with weapon DLC. Shepard generally kicks enough ass with a carnifex/paladin and spamming powers, add Sabre or Valiant if extra firepower is needed. Slightly interested in actual stats of these guns such as will the Krysae be like the original iteration or the current version that has been abused with the nerf bat?
Re-spec'd my N7 Slayer, much better setup I feel now with 0 in phase disruptor and all the melee buffs in fitness tree.
Kinda felt like using biotic slash would be like playing cerberus vanguard again, so instead I did everything else and made a vanguard sniper. Not sure it would work great on Gold/Plat, but it's fun and you can do some serious long range damage by zooming in with sniper and using phase disruptor.
So Adas Anti-Synthetic Rifle (AR) is OP as fuck, looks amazing when you give it to squadmates, to bad Tali can't use Assault Rifles.
Blood Pack Punisher (SMG) is also amazing but its recoil is very high, they need to add this to MP asap so I can slap on a smg recoil mod and armor piercer mod and rape everything with power based classes. Since Squadmates don't have recoil the gun is perfect for EDI/Liara.
Harrier is still godly and the reegar rapes if you like close range combat.
lol Geth SMG/Indra/buggy Krysae.
How good is the Indra in MP?
Still haven't unlocked it.
^ I liked using it for a while, was a fun weapon to use on Silver but I don't think it holds up well on anything higher. I eventually moved away from it to other choices.
http://blog.bioware.com/2012/08/08/operation-olympus/
Operation OLYMPUS (August 10th-12th)
Increased Reaper activity has been reported around London. Operation OLYMPUS will focus large-scale strikes on the Reapers to buy the Resistance time to investigate.
Squad Goal: Full extraction from Firebase London using any Kit on any difficulty
Allied Goal: Using any Kit/ Map combination against any enemy, complete wave 10 on a combined community total of 200,000 Bronze missions, 175,000 Silver missions and 70,000 Gold missions.
Special Circumstance: None
Squad Goal Success: All squad members awarded a Commendation Pack
Allied Goal Success: All players awarded a Victory Pack
Requirement: Mass Effect: Earth must be installed
Just curious, does it count as full extraction if you are solo? I can't remember.
Yes
Then this is the easiest event evar
Did my first Platinum run last night on Rio. Shit is rough and I was unprepared. We made it to wave 10 before biting it. Everyone just camped at the far end of the map inside the storage container so the big enemies couldn't get close enough to 1 shot you. You still had to be careful of the Phantoms when they started spawning. But all in all it wasn't awful. Just a bit more than I was expecting. Nothing like hearing the Banshee wail at the very start of Wave 1, shit got real lol.
Nope
Kuya! Let's play!
When i get home, probs
Word up.
Yeah. . .we lost this challenge I'm sure.
UPDATE
Apologies for the delay, but we wanted to run teh numbers twice to ensure accuracy.
We have checked and then rechecked the totals for all 3 platforms. Currently:
Bronze - 66,611= 33%
Silver - 48,281 = 27%
Gold - 17,466 = 30%
http://social.bioware.com/forum/1/to...index/13574500