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  1. #4601
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    So I picked up the digital deluxe edition of this shit last night very cheaply.

    Is this some multiplayer shit now?

  2. #4602

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    So I was reading through various lulzy stuff about ME the other day, and I discovered someone who was intrepid enough to do a run of the series and get almost everyone killed. I can't seem to find it again, but as I recall the gist of it goes like this:
    Get Wrex killed on Virmire.
    Wait long enough to start the suicide mission in ME2 so that only Chakwas survives, send her back with no escort to get her killed.
    Garrus and Jacob MUST die during the suicide mission.
    Jack, Thane, Grunt, Kasumi, Zaeed, Tali, Miranda, Samara, Mordin, and Legion can be killed during the suicide mission if you wish, or you can have them die in ME3. Grunt, Kasumi, Zaeed must not be loyal for them to die in ME3. Thane, Tali, Miranda, Samara, Mordin, and Legion can be killed through the storyline if you choose it. Just remember you need at least two squadmates to survive the suicide mission with you in ME2.
    The Virmire Survivor must be killed during the Citadel attack.
    Do not acquire Javik.
    Keep war assets to a ridiculous low level to get the worst possible ending in ME3. Take James and Liara with you on final approach, they will be killed by Harbinger. (Note: This requires the extended cut DLC and is the ONLY way to get James and Liara killed.)
    Choose destroy ending to kill EDI.
    During the ending you'll see the names of your entire crew filled up on the memorial wall. The only survivors will appear to be Joker and Traynor, who place Shepard's name on the wall among all of them.

    So if you think this sounds fun, go out there and be sadistic.

  3. #4603
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    Fuck yes! Finally unlocked the Saber in my Loyalty pack.

    I know it's similar to a sniper, but what kind of classes/builds do you guys like to use it on? Mods too.

  4. #4604
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    Quote Originally Posted by Anoat View Post
    So I was reading through various lulzy stuff about ME the other day, and I discovered someone who was intrepid enough to do a run of the series and get almost everyone killed. I can't seem to find it again, but as I recall the gist of it goes like this:
    Get Wrex killed on Virmire.
    Wait long enough to start the suicide mission in ME2 so that only Chakwas survives, send her back with no escort to get her killed.
    Garrus and Jacob MUST die during the suicide mission.
    Jack, Thane, Grunt, Kasumi, Zaeed, Tali, Miranda, Samara, Mordin, and Legion can be killed during the suicide mission if you wish, or you can have them die in ME3. Grunt, Kasumi, Zaeed must not be loyal for them to die in ME3. Thane, Tali, Miranda, Samara, Mordin, and Legion can be killed through the storyline if you choose it. Just remember you need at least two squadmates to survive the suicide mission with you in ME2.
    The Virmire Survivor must be killed during the Citadel attack.
    Do not acquire Javik.
    Keep war assets to a ridiculous low level to get the worst possible ending in ME3. Take James and Liara with you on final approach, they will be killed by Harbinger. (Note: This requires the extended cut DLC and is the ONLY way to get James and Liara killed.)
    Choose destroy ending to kill EDI.
    During the ending you'll see the names of your entire crew filled up on the memorial wall. The only survivors will appear to be Joker and Traynor, who place Shepard's name on the wall among all of them.

    So if you think this sounds fun, go out there and be sadistic.
    This is waaaay to much effort for me, but also reaaaaaally cool.

  5. #4605
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    Quote Originally Posted by Moss View Post
    Fuck yes! Finally unlocked the Saber in my Loyalty pack.

    I know it's similar to a sniper, but what kind of classes/builds do you guys like to use it on? Mods too.
    EVERY CLASS. Seriously that gun is a beast, Damage + Piercing mod like always.

    http://blog.bioware.com/2012/11/08/o...blast-furnace/
    Operation BLAST FURNACE (Nov. 9th – 11th)

    Event Description: Resistance movements across the galaxy continue to fight. We will provide these groups with literal firepower, allowing them to stand their ground and protect our homeworlds.

    Individual Goal: Earn 75000 points of damage using fire-based powers (Incinerate, Carnage, Inferno Grenade, Flamer, Sentry Turret Flamethrower, Geth Turret Flamethrower) on any map at any difficulty. Points are cumulative across matches. Extraction not required.
    Also lol weeaboos.
    http://www.youtube.com/watch?v=WufvxQBsCOA

  6. #4606

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    Quote Originally Posted by Exoduso View Post
    I just feel like having these DLCs like Omega are so pointless AFTER we all beat the game. Other than some more backstory it really doesn't change anything. Disappointing that stuff like that isn't available as part of the game, or isn't at least released at the same time as the game, especially since this was the last title of the series.
    learning more backstory is the whole point. if you're not into backstories then it's pointless, but for a guy like me who's all about backstories it's awesome.

  7. #4607

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    Quote Originally Posted by Anoat View Post
    So I was reading through various lulzy stuff about ME the other day, and I discovered someone who was intrepid enough to do a run of the series and get almost everyone killed. I can't seem to find it again, but as I recall the gist of it goes like this:
    Get Wrex killed on Virmire.
    Wait long enough to start the suicide mission in ME2 so that only Chakwas survives, send her back with no escort to get her killed.
    Garrus and Jacob MUST die during the suicide mission.
    Jack, Thane, Grunt, Kasumi, Zaeed, Tali, Miranda, Samara, Mordin, and Legion can be killed during the suicide mission if you wish, or you can have them die in ME3. Grunt, Kasumi, Zaeed must not be loyal for them to die in ME3. Thane, Tali, Miranda, Samara, Mordin, and Legion can be killed through the storyline if you choose it. Just remember you need at least two squadmates to survive the suicide mission with you in ME2.
    The Virmire Survivor must be killed during the Citadel attack.
    Do not acquire Javik.
    Keep war assets to a ridiculous low level to get the worst possible ending in ME3. Take James and Liara with you on final approach, they will be killed by Harbinger. (Note: This requires the extended cut DLC and is the ONLY way to get James and Liara killed.)
    Choose destroy ending to kill EDI.
    During the ending you'll see the names of your entire crew filled up on the memorial wall. The only survivors will appear to be Joker and Traynor, who place Shepard's name on the wall among all of them.

    So if you think this sounds fun, go out there and be sadistic.
    ahahahaha wow that's hilarious. too bad there's no way to get javik killed.

  8. #4608
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    You can take him with you on your charge to the Citadel beacon, or you can have him kill himself.

  9. #4609

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    let me rephrase, too bad there's no way to get him killed in storyline, leaving liara and james to be the last two alive in the charge to the citadel while having recruited javik.

  10. #4610
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    I imagine he'd die eventually if you never "find" him, does that count

  11. #4611
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    http://blog.bioware.com/2012/11/12/a...ware-montreal/

    tl;dr - the Montreal studio, which worked on the ME3 multiplayer, DLC including Omega and most ME2 DLC and some other portions of ME2/3, are starting work on a new Mass Effect game that will use Frostbite. No hints about when the game is set as of now. Casey Hudson is executive director, based in Edmonton, with a project director working for him in Montreal.

    Hello Everyone,

    I am really excited to share some news with you today, but first, since most of you probably don’t know who I am, I thought I would start with a bit of an introduction.

    I was born and raised not too far from Montreal, in the province of Quebec, and while I won’t bore you with the details, I was lucky enough to grow in an environment where videogames were very present. The passion I had for them resulted in a bachelor degree in Computer Science, and in time work took me to Edmonton. I’d regularly play pen & paper role-playing games with my group of friends, until we switched to PC RPGs and played through Baldur’s Gate 1 and 2, and Neverwinter Nights. You can imagine my surprise when I realized that the company who developed them, BioWare, was just down the street!

    A few years later, in January of 2006, I was lucky enough to join my favorite game company! I was immediately assigned to the original Mass Effect, which was in very early production at the time, as its Senior Development Director. I worked closely with Casey Hudson and the Leads team through the rest of ME1 and the first half of ME2, when BioWare decided to open another studio in Montreal. I was honored to be asked to lead the team, so I wrapped up my work in Edmonton and moved back to Montreal in the summer of 2009, where our small team was being put in place.

    Because BioWare has always believed that the company culture is one of the key ingredients of the games we make, we took two important steps with the team. First, we deliberately seeded the new studio with many transfers from Edmonton. Second, we chose to grow the team relatively slowly, allowing new people to join the team and integrate into its culture in due time. Even with that approach, though, the Montreal studio has made significant contributions to the Mass Effect franchise. We started by building about half the cinematics for ME2, then most of its N7 missions, and finally we played an important role in the development of much of its post-release content. Then on ME3, we took charge of the multiplayer portion as well as making significant contributions to the single-player campaign. Most recently, we built a large piece of DLC that will be released on November 27 and that you know under the name of Omega. With each new portion of work, we took on deeper and broader responsibilities, but we always worked in conjunction with Casey, the Mass Effect leads, and the developers in Edmonton.

    That evolution now takes its next step, with the news that the next Mass Effect game is already in development, driven by the team here in Montreal. This is the goal we have been working toward for years now, and every member of our team is proud, excited, and humbled to take on the responsibility for the next game.

    To ensure a proper and effective transition, we’ll continue to be supported by the Edmonton studio through the game’s development, working with and learning from them on some critical initiatives. On top of that, Casey remains the Executive Producer, but he will have a Project Director under him, working in Montreal, leading our development team and making day-to-day decisions for the game. We all care very much about Mass Effect and make our decisions based on what’s best for the game.

    There is really not much I can tell you about the game right now, except that it will be built with the amazing technology of Frostbite as its foundation, enhanced by many of the systems that the Dragon Age III team has already spent a lot of time building.

    The other thing I can tell you is that, while it will be very respectful of the heritage built over the course of the first three games, with the original trilogy now concluded and the switch over to a new engine, we are exploring new directions, both on the gameplay and story fronts. You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.

    Now that the core of our team is in place, the next step for us is to have the BioWare Montreal studio grow at an accelerated pace over the next year as we build a team large enough to support the production of what we know is going to be an amazing game in the franchise. If you or someone you know is interested in joining our team, keep an eye on our job postings. We’re always looking for talented and passionate people, but it is more the case now than ever!

    We’re all looking forward to telling you more about this next Mass Effect game, but it’s probably going to be quite a while before you hear from us again. We know you have high expectations for the franchise and we want to make sure whatever we show you lives up to those expectations.

    Thank you all for your interest and your passion,

    Yanick

    Studio Director – BioWare Montreal

    @YanickRRoy
    I am kinda excite.

  12. #4612
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    cool, can't wait to hear about the plot

  13. #4613
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    Finished single player last night. Why was everyone so mad?

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    Quote Originally Posted by Zetanio View Post
    Finished single player last night. Why was everyone so mad?
    The original endings (assuming since you got in on this ish late you have the more fleshed out cut) were horribly vague, sketchy and empty of a lot of closing points.

    This aside, most everyone just didn't like the Star Child and felt the 3 choices were a cop out.

  15. #4615
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    Oh. I guess I missed the regular endings. These were kinda meh but not awful. Decent game, preferred ME2's play style and layout a bit more.

  16. #4616
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    Quote Originally Posted by Zetanio View Post
    Finished single player last night. Why was everyone so mad?
    Endings before they were a bit more fleshed out were complete shit. There was no closure, multiple plot holes, and really just a shoddy writing job. With the DLC they improved the endings but I don't think anyone is still really overly thrilled with them.

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    i am getting the impression that i am seriously the only person on the planet who loved the original endings.

    ah well. lookin forward to omega.

  18. #4618
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    Quote Originally Posted by Zetanio View Post
    Finished single player last night. Why was everyone so mad?
    Spoiler: show
    You know the scenes where the Citadel shoots the beam, blowing up the Mass Relays, killing/controlling/greenifying stuff and Joker is flying the Normandy, then he gets out, and the old man and kid keep talking? That was it. That was all there was once you made your choice. Before the choice, the Star Child didn't really bother to explain anything, just "It's inevitable, so we do this." I think they may have added to TIM's dialogue too. I dunno, I haven't had the patience to play through and see the new endings, since they're still essentially the same, and just remind me of how shitty an ending it is, especially when compared to the rest of the series. Even more especially when you consider that the series has been advertised as a game in which all your decisions matter... and ultimately, the only one that does is what color you want the apocalypse to be.

  19. #4619
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    Quote Originally Posted by Zetanio View Post
    Finished single player last night. Why was everyone so mad?
    People were mad because despite the efforts of gamers in portraying their medium as a serious and adult one deserving the respect of other mediums such as movies, gamers are still ultimately shrill, entitled, cry babies nurtured by the internet into egotistical autistics with a handful of first world problems and far too much time on their hands.

  20. #4620
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    That may be the best thing written on the internet today.

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