Seriously, be done with this shit in 10 minutes.Bronze solo condor and die on wave 6 I suppose. Really crappy challenge.
Seriously, be done with this shit in 10 minutes.Bronze solo condor and die on wave 6 I suppose. Really crappy challenge.
They've been adding a class a week since the last expansion came out a couple months ago. Usually with some small balance changes on Tuesday (or Wednesday if it gets pushed back).
Kinda bummed how easy most of these weekly challenges are. I wish they'd do more global challenges.
All the multiplayer DLC has been, and continues to be, free. The maps aren't named after their planet. Firebases Rio, London and Vancouver are obviously on Earth. Firebase Jade is on Sur'Kesh, Firebase Goddess on Thessia, and Firebase Giant on Tuchanka. Firebase Condor is on Menae, Palaven's moon that you went to in order to pick up the Primarch/recruit Garrus in singleplayer. It was released with the (free) Resurgence Pack, which also introduced Krogan vanguards, Batarians and Geth.
Yeah I had all the free packs, I just haven't got the paid ones and hadn't played in a long time to know about most changes.
I found it. Label a map in big bold print CONDOR, use the faded out small font planet name palavan in the challenge description, gg BW>>
Actually used my farming infiltrator to get it quick, stealth is completely worthless for anything but a damage buff now, huh? Every enemy could see me even if I stealthed in cover on the other side of the map and ran to find them.
yeah stealth needs to be renamed because that shit isn't flying :/
There are some caveats to using stealth. You can lose enemies by getting some distance and then moving, but right when you pop out of it, they will reaquire. This is especially true if you're soloing. I played a gold match on N7 Shadow with 2 turian Ghosts. It was terrible since they kept cloaking right as I'd come in for a Shadow strike. This meant copious amounts of Atlas rockets to my face.
The more I play, the more bugs show up. This might be a PC only thing but, today I joined a game where my guns did no damage. First, I used the beam AR and the ammo wasn't being used, then it was but for no damage. My powers and melee worked, just not the guns. I have also joined more than one game where enemies didn't load. They counted as being there and could kill me, but they didn't show up on my screen and could not be locked on to for powers.
Stealth seems incredibly glitchy where it can be stuck "on" and fails to deactivate after an attack for several cds. Ammo counts seem to break routinely where it says the clip is full, but there could be as little as one bullet in it and you can't reload because it says full.
Stim packs are probably a lag issue, but I can activate them, they get used, but I still die because the shields don't charge. I get to see my corpse with a shiny new shield on it that didn't count.
In fact, lots of stuff just doesn't count. Powers, missiles, perfect hits... I'm remembering why I originally quit a couple months after launch >>
Just so addicting opening those cases and the new trophies (I've never cared about trophies in games) XD
Just got out of another game where someone hacked the damage of the beam AR to drop anything in about 10 ammo. He destroyed over a dozen banshees/brutes and a conga line of others in 2 seconds or less each solo. The result: My client crashed...
http://blog.bioware.com/2012/12/18/winter-break/
No weekend orperation for the 28th and january 4th.
Drell Infiltrator! Volus Bowling Ball Vanguard :D. Now the Acolyte won't be so overpowered, maybe people will appreciate how the gun originally was.There will be no balance updates for the next 3 weeks due to the Christmas holidays
Two new packs added to the store:
- Reserves Pack - for players who want character unlocks and upgrades
- Arsenal Pack - for players who want weapon unlocks and upgrades
Unlocking Volus Protector Vanguard and challenge
Unlocking Batarian Slasher Adept and challenge
Unlocking Drell Assassin Infiltrator and challenge
All hazard maps are now unlocked for the Christmas holidays
Acolyte Pistol
- Reverting pistol to original state before the attempted rocket glitch fix since the change
did not curb the use of the glitch
Sabotage Power
- Base cooldown decreased from 14 to 10 seconds
- Base backfire damage decreased 300 to 250
daaaamn, three new classes and new pack buying options.
Drell!! Finally.
I have most of my rare or lower weapons at level X already... does this mean Arsenal Packs will give me a bunch of Ultra Rare upgrades?
Well it certainly gave me some good stuff out of the gate with the character pack, Even got a Typhoon out of it. You'd think it would be at least on par or better than premium spectre packs
I'm a bit irritated because what I need is more gear. I have max colors for all characters released before this week (have yet to play after this patch, don't do randoms and all my friends are busy) and literally every gun Rare or lower at X or below, and at least rank 1 of every Ultra Rare. Yet every pack I buy is 4/5ths consumables.
Also, I noticed looking at it that the new packs say "at least two Rare cards, with a greater chance for weapons/characters", whereas the Premium Spectre states a higher chance for Ultra Rares. Guessing the new packs have the same UR unlock rate as normal Spectres and I'm gonna get shafted with 16 more Cryo Ammo IV.
I honestly have no clue beyond just "luck"!
Anymore, my friends and I just do Gold (with the occasional Platinum if we're feeling bold), we win a majority of the time, and I just buy a Spectre and save the change until I have enough for a Premium. If I go over 120k, I just buy two Spectres instead of one Premium. The drawback is I am always low on medi-gel because Spectres/Premo Spectres have a poor ratio of money-to-medigel, but when I get low I just spam Equip Packs until it's 20+ again. I have never spent a dime of real money on packs.
I've also been playing semi-regularly since launch (used to be almost daily until 3 or 4 months ago when we started getting tired of it), so there's that. Once they assigned a rarity to consumable equips, I think that hurt the ability to draw weapons, because now I just get Tier IV Ammo all the damn time as my "guaranteed rares" from packs. I NEED MORE GEAR ;-;
I've spent about 6 mil credits in the past two weeks and I have not gotten a single iv mod. I've gone from 0-10 on several rares and have 1 on every ur, but I'm still lvl 1 on most perma mods...
Its funny they are putting in effort on the holiday theme. All the beacon objectives have been turned into Xmas presents. I didn't know hazard maps were locked. I just played giant on hazard. The only difference was the time of day>>
Also seems like the glitches got knocked up a notch with this patch. Lots of ammo count issues and /random damage doesn't count until you die and Res. Again could be just a PC version issue.
It sounds to me like you're having connection issues with the game servers. I play PC and the only ammo-related glitch I've ever had is that the Harrier occasionally won't pick up its full capacity of ammo.Originally Posted by Dryr
I haven't played any ME3 MP since release, am I going to be horribly behind and useless with just a lv 20 Turian Soldier and Krogan Sentinel(I think it was a Sentinel...) or will I be ok with those until I grind out something better?