I'm definitely going to have to check this out. Shit looks hilarious.
I'm definitely going to have to check this out. Shit looks hilarious.
It's also a shame they're charging $15 for it. A lot of people will miss it on general principle just for that reason. It's probably worth it, if nothing else to provide a strong sense of closure that the actual game didn't. It feels like something that's actually better played after the story is finished; I like to imagine this whole sequence as one gigantic flashback as Shepherd has just triggered one of the end conditions of the game, and Shepherd's having his/her life flash before his/her eyes on his/her way out, and this is the fond memory he/she goes back to.
Holy shit. Looks like melee stacked Omnibow focused Talon is finally worth playing even if it does still have annoying bugs. Adas is still fucking shit, they just need to increase the multiplier against shields and barriers to acolyte level and then it will be fine. AIU melee nerf is sad, ascension mode should be 90 seconds long and get a bigger biotic power boost cause fuck that animation. Finally N7 weapons in Ultra rare category, now I have even less of a chance of unlocking the glorious Lancer!Commendation Pack Weapons
- The following weapons have been added to the ultra rare pool of cards
- N7 Valkyrie Assault Rifle
- N7 Eagle Pistol
- N7 Crusader Shotgun
- N7 Hurricane SMG
- N7 Valiant Sniper Rifle
Spectre Mastery
- Fixed an issue where medals earned could become stuck on completion
Squad Elite
- Added a new challenge to complete 25 matches on 'unknown enemy'
- Added a new challenge to complete 25 matches on 'unknown map'
Talon Omni-Bow Mechanics
- Base number of arrows fired increased from 3 to 5
- Omni-Bow max charge length decreased from 3 seconds to 0.35 seconds, so holding the heavy melee
button will cause the attack to release almost instantly
Elite Mercenary Passive Power
- Base charge regeneration cooldown decreased from 90 to 60 seconds
- Evolution 5 charge regeneration bonus increased from 50% to 100%
Omni-Bow Mastery Passive Power
- Base Omni-Bow damage bonus increased from 10% to 15%
- Rank 3 Omni-Bow damage bonus increased from 20% to 25%
- Evolution 1 Omni-Bow damage bonus increased from 30% to 35%
- Evolution 3 Omni-Bow killing spree damage bonus decreased from 50% to 25% but duration increased
from 8 seconds to 30 seconds
- Evolution 5 Omni-Bow damage bonus increased from 40% to 50%
Concussive Arrows Power
- Base number of arrows fired increased from 4 to 5 when you have this power active
Armor-Piercing Arrows Power
- Number of charges loaded per grenade increased from 2 to 3, so for each grenade used
you can fire 3 charges of Armor-Piercing arrows before going back to normal arrows
- Base damage reduced from 100 to 75
- Base number of arrows fired increased from 4 to 5 when you have this power active
Ancient Warrior Passive Power (Collector)
- Base Ascension Stance duration increased from 30 to 45 seconds
- Base Ascension Stance damage taken penalty reduced from 20% to 15%
- Evolution 5 Ascension Stance damage taken penalty reduced from 20% to 10%
Repair Matrix Power
- Base duration decreased from 15 to 8 seconds
- Base number of shields restored per second reduced from 150 to 75
- Evolution 1 damage reduction bonus decreased from 10% to 5%
- Evolution 6 damage reduction bonus decreased from 15% to 10%
Alliance Infiltration Unit
- Base melee damage reduced from 400 to 350
- Base heavy melee damage reduced from 750 to 650
Biotic Focus Power
- Evolution 6 damage reduction bonus increased from 15% to 20%
- Evolution 6 melee damage bonus increased from 20% to 30%
Poison Strike Power
- Base poison damage per second increased from 60 to 75
Adas Anti-Synthetic Assault Rifle
- Base damage increased from [161.9-202.4] to [178.1-222.6]
Geth Spitfire Assault Rifle
- Base damage increased from [56.5-70.6] to [62.2-77.8]
Venom Shotgun
- Damage multiplier when fully charged increased from 10% to 25%
Blood Pack Punisher SMG
- Base damage increased from [38.2-47.75] to [40.1-50.1]
Hex Shield Power
- Fixed a bug where enemy Geth Prime siege pulse projectiles could pass through the shieldThey need to buff UR drop rates now.
Yeah those are good changes. totally agree about the ascension stance. Really though the lancer is cool, but it's not mind blowing, especially at rank I. At X I bet it's a great caster weapon.
So I've been avoiding general ME3 talk because I haven't played it at all, but I know the original ending wasn't well-received, and there were talks about them adding in a more complete/better ending later as a DLC. Is this Citadel DLC that complete ending, or was it/will it be something else?
It was something else. I don't remember what, exactly. The new ending didn't really change anything, they just added a few details to the still shitty original ending.
The revised ending was called the Extended Cut, I believe, and should be able to download for free on PSN or Xbox Live. It improved the ending, but was still "meh." Citadel is something entirely different, but a much better "ending" for the series, even though you can play it much earlier in the game. My recommendation would be to play through the game (you could play Leviathan and Omega during the course of the game, if you were so inclined), finish it, then go back and play Citadel out of sequence. I think you'll feel better about the whole experience.
Did the control glitch on the Talon Merc get fixed? I didn't see any bugs squashed in that update ; ;
This is the best DLC, ever. EVER.
Finally did the party. One of the greatest moments in ME. What a great way to end this series!
Great way to end the series, great way to end the series, great way to end the SERIES, GREAT WAY TO END THE SERIES.........FFFFFFUUUUUUUUU
It was a good dlc though. FFFfff even after a year it still burns my ass.
Geth Juggernaut is awesome.
I agree with this. In my mind, this is the "happy ending" that we get from Bioware. Shepard and friends won the war conventionally, told the catalyst to piss off, and the Normandy and friends all decided to spend some vacation time on the Citadel afterwards.
Also, for those who haven't played through as a fem shep with different romances, it's totally worth it.
Spoiler: show
I started going thru all the party variations
Spoiler: show
I had several points where I was laughing out loud at the interactions during the Citadel DLC. I'm choosing(like the rest off you) to think of this as the real ending to ME3 and not the crap that we had to begin with.
Does the party atmosphere affect conversations? I've only been doing the loud dancing party because I figured it was funnier to watch everyone get wasted.
The M-11 Suppressor is THE SHIT in both MP and SP. I'm doing an insanity run for the achievement now and getting the M-11 X on a NG+, coupled with squad ammo bonus from whoever you have, makes things ridiculously easy.
I believe so. Ive only done it once (omw to #2) and I chose the "quiet" party atmosphere at both intervals. I also choose to have Glyph help with food. You can find Tali wasted and talking about an omni tool tatoo this route, as well as Garrus and Zaeed teaming up to plant bombs and other traps in Shepard's appartment :D
In multiplayer the gun is pretty retarded. Equip the ammo magazine and heavy barrel with armor piercing ammo and its the pistol version of the harrier with a insane headshot damage boost. You run out of ammo fast though but because of ammo boxes and the ammo refresh button that no one knows about that isn't a issue. Its beautiful on power classes but don't main it on a weapon based class.