You might have to ask the Avina about special promotions. Not sure if you can listen to them before, but she mentions the advert when you ask about them.
You might have to ask the Avina about special promotions. Not sure if you can listen to them before, but she mentions the advert when you ask about them.
Think it only triggers after speaking to the avina on that floor.
Badassfully, damn it i only have 3 solar days till retirement.
Double?
Spoiler: show
Not really ending spoiler, but meh
Spoiler: show
jfc, how do people still think you can hotlink to funnyjunk, it never works
http://kotaku.com/5893424/there-was-...oter/gallery/1
http://img.gawkerassets.com/img/17gg...g/original.jpgBioWare's Montreal studio was developing a competitive first-person shooter called Mass Effect Team Assault in 2010 before transforming that effort into the third-person multiplayer mode in Mass Effect 3, according to a new behind-the-scenes iPad app created by gaming journalist Geoff Keighley.
"The goal was simple," Keighley reports in The Final Hours of Mass Effect 3, "to create a standalone multiplayer experience in the Mass Effect universe that would mix the play styles of Unreal Tournament and Battlefield 1943 — and likely be released as a downloadable game."
The game was in development for four months and was presented, in March 2010, as the prototype seen in the images in this story. (Those images are captured from Keighley's app, which features video of the prototype.)
The powers-that-be at BioWare liked the idea of a multiplayer shooter, because it presented an added view of the wide-ranging war occurring during Mass Effect 3. The idea morphed into the development of a co-op mode for Mass Effect 3 itself. The main game's engine wouldn't allow gamers to play co-op in the main campaign of Mass Effect 3, but it would allow them to team up in a separate skirmish mode, which is what BioWare delivered in the sequel that finally came out earlier this month. As the BioWare developers shifted to that, Mass Effect Team Assault "was put on the back burner."
The Final Hours of Mass Effect is packed with stories like these (though maybe no others quite so juicy!). If you want to read a ton more about the making of Mass Effect 3, watch video interviews with the developers, check out deleted scenes from the game and even swipe through some panoramic photos shot inside BioWare HQ, grap the app from iTunes. It's iPad-only for now but will be released for PC in the next couple of days as well. (Look for an announcement on the app's official site.)
http://img.gawkerassets.com/img/17gg...g/original.jpg
http://img.gawkerassets.com/img/17gg...g/original.jpg
http://img.gawkerassets.com/img/17gg...g/original.jpg
Spoiler: show
I like how kotaku has like 8 articles defending the ending and every single one ends up with them calling people dumbasses. Then again they are probably just fishing for page views like jim on destructoid.
My favorite is the one where they laugh there asses at the childs charity one.
If you get good enough that Bronze really doesn't challenge you anymore, jump up to Silver. The most credits you can get from a successful Bronze are about 15,000. If your team isn't herp derp, you can get at least past level 6 on Silver before being massacred, and that nets you 12,000 in about half the time. An if you do manage to win, you end up with 30,000. If you are grinding for Specter packs, which you should be doing, Silver is the way to go.
Still could use some advice on Engie, specifically Quarian.
What a lot of people are doing (to my dismay), is hosting gold games as very low level (4-7) only expecting to get through a few rounds, but that will net them more xp and, if there is an objective wave early on, more money than an entire bronze match in half the time.
Also, just for comparison, a Gold win = ~70k credits, ~330k xp. Silver win is ~30k credits, ~160k xp. Some single objective waves in gold pay 36k credits, more than an entire silver match. That is the motivation to bump up to gold by lvl 17 (earlier for infiltrators).
Spoiler: show