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  1. #41
    Sea Torques
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    Quote Originally Posted by Cichy View Post
    I really hope this isnt it for how many NM's they adding
    I was kind of expecting 1-2 per sub-region (2 in western than, 2 in eastern than, etc.). I mean, Big-Mouth Billy didn't really have an awesome drop but it was still cool running around in the early levels and seeing him.

  2. #42
    New Odin
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    Well, its not like making NM's is that hard a task. Normal mob with a different name, lootpool and a bit stronger than the rest... you've got yourself an NM.

    These seem to be a bit more "special" cases from the looks of it?

  3. #43
    Ridill Ninja Lotter
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    Quote Originally Posted by Elcura View Post
    There are loooooads of places to find moles. Especially now with the way things changed.
    That's not what I'm saying, I know theres moles in Thanalan, The Black Shroud and La Noscea, however, outside of the island west of Bloodshore and the lil enclosed area west of Uldah, I don't know of any real camps that have 10+ pops of just moles (ofc I havent looked since patch, but I doubt shit has changed THAT much).

  4. #44
    Relic Horn
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    Actually if you reread the part about the rewards, it doesn't mention that the sets shown are tied to the leves at all, they are simply rewards given for exchanging runestones (this could also mean the runestones mentioned are not tied to the leve).

    Personally I don't think we'll get 12 leve NMs, but what BRP is saying is not so far-fetched.

  5. #45
    Dr. Salami
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    I don't think I like NMs dropping materials to synth gear, instead of gear itself. This focus on crafting needs to be rethought out as well, with the new development team.

  6. #46
    New Odin
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    May as well give up on the game then, because that's pretty much one of the game's defining features, and I doubt they are just going to make crafters redundant, at least intentionally.

  7. #47
    Sagacious Sundi
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    For some reason, I find it funny that they used "thought to be a voidsent, but some think it's related to people!" TWICE. I don't know why.

  8. #48
    Yoshi P
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    I love how crafting is such important part of the world, I hope they dont fuck with it at all.
    As far as NM's go, I'd like to see bunch of them even if they semi-worthless it would add more to the world. I hope not all the gear they adding is lvl 40+ alot of those NM's look high level and they should be focusing on content we can start doing lvl 20+. Lvl 30+ seems to be considered high level nowdays.

  9. #49
    the whitest knight u' know
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    Yeah, I really hope there's some low-rank crap NMs here and there, like Tom Tit Tat, Swamfisk, Bolero, and the like... It's always fun killing a NM you happen across, regardless if you want its drop or not. I hope it's not impossible to do such a thing as you're soloing rank 25~ and up or so.

  10. #50
    Sea Torques
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    Quote Originally Posted by ZarakiKujata View Post
    Thats 1 mob type, that only has 2 really viable farming spots afaik (with 10 or more pops in a close range) and droprate can be quite shitty at times. Honestly, my issue is with the recipe itself, if they intend to keep it 1 fur per synth, make the recipe somewhat easier to get all the synth mats for, especially since in 2 days, every player is going to need 4 furs to finish their christmas gear. Alternatively, I'd be just as happy if they kept it as is but bumped it up to 2-3 furs per synth like they just did with cloth synths in the last patch.
    You are joking right? Every single zone has several places to farm moles, and the drop rate is in no way shape or form shitty. Less than 30 min of killing moles will give at least two stacks. Every cave in Ul'dah area, lots of caves in grid, and all around LL, and not to mention west of bloodshore with more moles than you can handle. Of all the things to bitch about in this game, formic acid is not one of them.

  11. #51
    Relic Shield
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    Quote Originally Posted by Selamis View Post
    I don't think I like NMs dropping materials to synth gear, instead of gear itself. This focus on crafting needs to be rethought out as well, with the new development team.
    if NMs drop weapons/gears and not mats, crafting will become completly useless like ff11 ( all/most good gears being ex or rare/ex or uncraftable).

  12. #52
    Dr. Salami
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    Well until they put in an AH to avoid this issue, I don't like having to level every single craft to get anything repaired or synthed. I guess it comes down to playing style, as I've always hated crafting and never took anything higher than 10 in XI and always made money from nm drops and bcnm/ksnm. I know others would disagree but I don't play mmo's to spend my time crafting, so I'd not be affected in the least if crafting was useless, just a personal opinion.

    I'd rather buy gear off an AH or have it drop off a mob anyday, than gathering materials and then finding someone to make it for me if I wasn't high enough to do so myself. While saying that, there are times crafting would be useful, and mirroring XI, times that I had to farm stuff to get synthed because the AH was out and I was impatient and wanted said gear at that time rather than camping the AH waiting for it to appear.

    Like I said, just my personal opinion, in no way saying that's how it should be for all, just how I would prefer it.

  13. #53
    Banned.

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    I'm not impressed at all. Where's the freaking Nidhogg, King Behemoth, Tiamat and Vrtra? There's a um...Nanigoat and a Peiste for crying out loud..............lol

  14. #54
    the whitest knight u' know
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    Quote Originally Posted by Agito View Post
    I'm not impressed at all. Where's the freaking Nidhogg, King Behemoth, Tiamat and Vrtra? There's a um...Nanigoat and a Peiste for crying out loud..............lol
    You are aware the level cap is still a measly 50, right?

  15. #55
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    Quote Originally Posted by miokomioko View Post
    You are aware the level cap is still a measly 50, right?
    Square Enix has been making this game for 5 years, surely they can have a level cap of 99 with that much time......and put in a freaking Cerberus....

  16. #56
    Fake Numbers
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    Quote Originally Posted by Agito View Post
    Square Enix has been making this game for 5 years, surely they can have a level cap of 99 with that much time......and put in a freaking Cerberus....
    MMOs are the hardest type game to make. 5 years seems about right for what they have currently. Adding content and adjusting combat should be much faster if they laid out the framework correctly.

  17. #57
    Cerberus
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    Quote Originally Posted by Agito View Post
    Square Enix has been making this game for 5 years, surely they can have a level cap of 99 with that much time......and put in a freaking Cerberus....
    What does amount of development time have to do with level cap?

  18. #58
    Cerberus
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    I like how they're introducing more and more aspects of FFXI now that the model of XIV has flopped so hard. Not in a way that's like "I like it because XI is better than XIV", but more like "I like it because it's hilarious". I wonder if this game is going to start getting even more of the systems from FFXI introduced. I mean hey, it worked once so let's do it again right?

    /facepalm

  19. #59
    the whitest knight u' know
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    This stuff has obviously been planned from the beginning. A few months of "oh this flopped, let's start pulling ideas from XI" isn't what all-of-a-sudden made NMs appear and ready to go in December. Also, just about every damn RPG has some sort of rare-game/named-mob/notorious-monster system.

  20. #60
    Ridill Ninja Lotter
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    Quote Originally Posted by Biggie View Post
    You are joking right? Every single zone has several places to farm moles, and the drop rate is in no way shape or form shitty. Less than 30 min of killing moles will give at least two stacks. Every cave in Ul'dah area, lots of caves in grid, and all around LL, and not to mention west of bloodshore with more moles than you can handle. Of all the things to bitch about in this game, formic acid is not one of them.
    We can agree to disagree but I got a measly 4 total in 1.5hrs leveling CON on nothing but moles during the random # generator days of SP pre-patch the last time I went out to farm them. Your LW isn't 21+, when you've done dodoskin jackets in the 20s, burning through 2 formic acids per jacket, (more if you count breaks without tawing training) you'll have a better understanding why I'm bitching that its 1 fur per synth (they tripled the yield of yarn->cloth synths for pretty much this same reason I don't see why this is THAT different). This problem will not get better in the next 2 weeks as more and more people will want furs for their dream gear and they'll need to go out and farm moles in addition to delivering presents to the hamlets to get the mats for said gear.

    edit: and yeah Mio, I fully expect to be reunited with my bubbly bro Bernie.

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