How about the character who doesn't say much, so everyone perceives him to be a huge badass? He either carries a bigass sword or is a hand-to-hand brawler-type fighter. Thinking Auron/Amarant as the archetype models for this.
How about the character who doesn't say much, so everyone perceives him to be a huge badass? He either carries a bigass sword or is a hand-to-hand brawler-type fighter. Thinking Auron/Amarant as the archetype models for this.
main character has to have had a bad childhood, but really, just make him an orphan
world map
Summons have to be exactly the same as in every previous game, and be the strongest form of damage available. There's also one hidden summon that is more powerful than all the rest
Some addictive side game that breeds a niche group of people who care more about said side game than the main story itself
LIMIT BREAKS
and not the kind that was super gay in ff9, I want to choose when to activate it
I think I'm just going to describe what I liked about 7
Yes, yes... Skirkle, thank you. All of those are great additions to the list.
Main character has to have amnesia or something traumatic happen to him during his childhood that makes him forget.
I did enjoy the summons in FFX as they had their own menu system and health and such, the designing on the other hand, decent but XI had the best ever thing p.much
Also Skirk, did you load up your DROID X with FF9 yet?
Your Desktop and laptop must also posses ROM images of FFIX
Controllable Airships complete with Vendors and Updating merchandise also HP/MP recovery
Unskippable cutscenes.
Save points as the only means to resume your game after a loss of any kind.
Fully-rendered, non-skippable cutscenes that show off how big of a budget SE has for Final Fantasy games
edit: dammit Thul
fancy cutscenes that you can't skip so you are forced to look at what the developers spent 70% of the development time doing