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  1. #1
    CoP Dynamis
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    December Version Updates (12/14/2010)

    http://lodestone.finalfantasyxiv.com/pl/index.html

    As promised in the Topics post of December 10, we would today like to announce the date and content details of the forthcoming mid-December version update.

    Date & Times
    - Wednesday, December 15, 2010 from 3:00 p.m. to 6:00 p.m.

    Contents
    - New enemies, including notorious monsters
    - New guildleves
    - Many new recipes
    - Further improvements to the naming and organization of market wards
    - An additional free retainer slot
    - Improved response times on the retainer exchange interface
    - Further improvements to the user interface
    - Increased text limit for chat log input

    For a complete list of changes, please see the comprehensive details posted on the day of the version update.

    Second December Version Update
    The development team is continuing to take player feedback to heart concerning the item search feature of the market wards. We are currently aiming to introduce the first of several changes by year's end, and assure you that additional improvements will be ongoing in order to make a more intuitive and functional system.

    Details regarding the date and content of the second December version update will be announced in a future Topics post.

    Until then, we hope that you continue to enjoy your adventures in Eorzea!

  2. #2
    New Odin
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    Beat me to it!

    A) Increased text limit, kickass.

    B) As I thought, marketplace search function is delayed by a few weeks.

    Also from the looks of it, our inventories got almost doubled. They won't charge for the extra retainer, but we'll have to wait for the subscriptions to start before we can get more than 2. I'll take it.

  3. #3
    Relic Weapons
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    on the plus side, free 2nd retainer! <fuckyea.jpg>

  4. #4
    Hydra
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    I really hope they fix party SP stuff, a lot of my friends left because of it... :/

  5. #5
    Cerberus
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    As suspected the OVERWHELMING majority of stuff that was promised for this update didn't make it and got pushed back. Miracle patch 2 this is not.

  6. #6
    New Odin
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    Quote Originally Posted by The Q View Post
    As suspected the OVERWHELMING majority of stuff that was promised for this update didn't make it and got pushed back. Miracle patch 2 this is not.
    I challenge you to give me an example. All I see is that marketsearch got delayed by a few weeks. The rest is stuff we did or didn't actually know would be even implemented.

    However from the very beginning this didn't seem like a miracle patch at all, lol.

  7. #7
    Cerberus
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    What we're getting here seems quite paltry compared to the list of stuff they had promised. Very little real content when the December patch (now patches) were built up to be the big content patch(s).

    I'll look for specific examples when I get a chance.

  8. #8
    Banned.

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    No new area? quest? instanced dungeon? level cap?

  9. #9
    Banned.

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    Quote Originally Posted by Kaylia View Post
    No new area? quest? instanced dungeon? level cap?
    Hell no. No wonder why FFXIV has earned Square Enix the shiny turd award..

  10. #10
    New Odin
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    Quote Originally Posted by The Q View Post
    What we're getting here seems quite paltry compared to the list of stuff they had promised. Very little real content when the December patch (now patches) were built up to be the big content patch(s).
    Might be just me, but what they had promised doesn't sound much different at all from what we're getting here. "New guildleves", "new NM's" is what the update consists of. Not as big of a content update than one would hope for (depending on what they do with GL's obv.), but I don't think there were any "promises" for anything more either.

    No new area? level cap?
    Let's fill the first 50 ranks with content first...

  11. #11
    Ridill
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    Quote Originally Posted by The Q View Post
    What we're getting here seems quite paltry compared to the list of stuff they had promised. Very little real content when the December patch (now patches) were built up to be the big content patch(s).

    I'll look for specific examples when I get a chance.
    Also, it's not a full list of what the patch will include.

  12. #12
    New Odin
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    Quote Originally Posted by Gokulo View Post
    Also, it's not a full list of what the patch will include.
    Probably nothing related to content though. Additional SP adjustments would be always nice.

  13. #13
    Ridill
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    Yeah, not expecting much content wise yet.

  14. #14
    Sea Torques
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    I'm curious about the "extra retainer slot". Does this mean a second free retainer? Does that mean it will always be free, or we have to pay once subs start? Or does it just mean more inventory slots for current retainers?

    And lol at the people getting mad about this update, this is exactly what they promised, if you were expecting more thats your fault. (Did I just almost agree with Hyan?^^)

    Quote Originally Posted by Kaylia View Post
    No new area? quest? instanced dungeon? level cap?
    Seriously?? New quests I can understand, but why in the hell would they even start to add a new area or "lol instanced dungeons" or for heavens sake think about increasing the current level cap with the game in the current situation? They need to fix all current problems with this game before even thinking about expanding. Just my 2 gil, but rather stupid to even assume they would, or even worse to get upset about it and assume thats what they would be working on.....

  15. #15
    New Odin
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    Quote Originally Posted by Biggie View Post
    I'm curious about the "extra retainer slot". Does this mean a second free retainer? Does that mean it will always be free, or we have to pay once subs start? Or does it just mean more inventory slots for current retainers?
    I don't see why they would have allowed for us to get only 2 retainers instead of unlimited amount if they were going to make us pay for the 2nd one in the future anyway (okay, if they were all free the place would be flooded with them). However I think it'll be free forever, and we'll pay for more than 2 once they finally start collecting subs. It would suck to be forced to pay when your retainer is full of shit you don't want to lose.

    At least we should not need more inventory space for a while..

  16. #16
    Justin Bieber
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    i hope this new director gives us surprises, because its kinda underwhelming *trying to keep my hopes up*

  17. #17
    Sea Torques
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    Quote Originally Posted by Hyan View Post
    I don't see why they would have allowed for us to get only 2 retainers instead of unlimited amount if they were going to make us pay for the 2nd one in the future anyway (okay, if they were all free the place would be flooded with them). However I think it'll be free forever, and we'll pay for more than 2 once they finally start collecting subs. It would suck to be forced to pay when your retainer is full of shit you don't want to lose.

    At least we should not need more inventory space for a while..
    The original idea was one for free, 1$ for each additional. I hope they are changing their mind and giving us 2 for free, guess we will find out tomorrow.

  18. #18
    Dr. Salami
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    Wasn't this patch supposed to to include everything being 100% key bindable (looking at you camera controls), or was that supposed to be in 2011?

  19. #19
    CoP Dynamis
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    Quote Originally Posted by Kaylia View Post
    No new area? quest? instanced dungeon? level cap?
    You'll eat your humble pie, and you'll like it.

    On topic, I think wandering/leve NMs will add some content. New Guildleves (more grinding really). Free retainer to store shit in maybe two cities instead of one? Improvements to UI, I like. The rest not listed will probably be small adjustments, as the recent staff changing is/was way too close to the mid-December update. Most likely why some things were delayed. I'd rather the things that didn't get released with this update be delayed cause they were shit, than have them released and be like, "Oh, we fucked up again". Kinda like I Still Know What You Did Last Summer.

  20. #20
    Relic Weapons
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    Still need to see more on SP adjustments, however, maybe the new mobs (goblins) will provide more exp camps with better SP, since they are easy to spread out across levels.

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