1. FFXIV Reset Timers
    Last daily reset was 18 hours, 24 minutes ago / Next daily reset is in 5 hours, 35 minutes
    Last weekly reset was 4 days, 11 hours, 24 minutes ago / Next weekly reset is in 1 days, 22 hours, 35 minutes
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  1. #1
    Chram
    Join Date
    Aug 2007
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    Nours Sruon
    FFXIV Server
    Moogle
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    Fenrir

    Comprehensive Version Update Details (12/15/2010)

    Version Update Article : http://lodestone.finalfantasyxiv.com...870ca7878fddac
    List of changes to NPC/Recipes : http://lodestone.finalfantasyxiv.com...uaem.html#ti01


    Quests
    Players can reselect their Path Companion at any point in the main scenario.
    A selection prompt can be accessed by speaking to the Lalafell NPC Tataru in Ul'dah's Merchant Ward.
    http://static.finalfantasyxiv.com/to...ad45e1d078166c


    New guildleves have been added.
    Battlecraft Leves (regional)
    Faction Leves (regional)
    New types of treasure chests that appear during levequests have been added.
    A chest's type determines the quality of its contents.

    http://static.finalfantasyxiv.com/to...df4c4a7a22a03a

    New items have been added as possible regional levequest rewards.
    The graphic effects representing regional levequest destinations have been adjusted to be more visible.
    The following adjustments have been made to local guildleves.
    Local guildleves can now be abandoned.
    Players with the maximum of 8 guildleves wishing to undertake another may freely select the guildleve they wish to abandon.
    * Abandoned guildleves are treated in the same manner as failed guildleves, and cannot be reacquired until the next reset.
    Local guildleve clients are not displayed on the map. (typo? I suppose they mean "now")
    The NPC Rowena, to whom Allagan runestones can be exchanged for gear, has set up shop in the Ul'dah Merchant Strip [5,4].

    http://static.finalfantasyxiv.com/to...15113dfb484c74

    Battle
    Notorious monsters have been added.

    http://static.finalfantasyxiv.com/to...49dc078b09886d

    * The strength and toughness of an NM will increase exponentially should they be engaged for longer than 30 minutes. This change is accompanied by a log message stating, "[NM] becomes enraged!"

    New enemy types have been added.

    http://static.finalfantasyxiv.com/to...f570cc0ff987a2

    The cactuar ability Thousand Needles now deals damage in proportion to the number of party members hit.
    Enemy distribution has been adjusted near specific gathering points.
    Dying two times in succession while under the effect of Weakened will temporarily prevent the activation of active mode.
    Active mode may be used again once the player is no longer weakened.
    An "Impossible to gauge" icon has been added to the icons representing an enemy's toughness.


    http://static.finalfantasyxiv.com/to...55e5b110a8c4fc

    Item
    New items have been added.

    http://static.finalfantasyxiv.com/to...d93f049c65d2fd

    The class required to repair an item is now displayed on the item details screen.
    The name of the item stat Wear has been changed to Condition.
    The value of the Condition stat is now displayed in percent format.

    http://static.finalfantasyxiv.com/to...380b97409a5321

    Certain pieces of gear for Disciples of War and Magic below rank 20 can now be purchased.
    These items are available at the following locations.
    New synthesis recipes have been added.
    Certain synthesis recipes have been changed.
    A Recipes option has been added to the synthesis interface.
    This option displays the last 8 recipes a player has crafted, as well as the last 8 recipes learned via levequests. Selecting a recipe will automatically prepare the required materials.
    * When a player possesses varying qualities of a single material, the lowest quality item will be used first.
    Repair materials are now automatically prepared when an item is selected for repairs.
    * When a player possesses varying qualities of a single material, the lowest quality item will be used first.

    http://static.finalfantasyxiv.com/to...b4498ce7700b11

    The loot dropped by the following enemies has been changed.
    Miteling, Molting Miteling, Diremite, Dwarf Diremite, Banemite, Dwarf Banemite, Needletail, Widowmaker


    System
    Players may now employ up to two retainers simultaneously.
    * Each PC on an account is now alloted two free retainers rather than one.
    * Players may be unable to employ new retainers in-game during periods of heavy congestion. Should this happen, please try again later.

    The response time of the retainer exchange interface has been improved.
    The naming and organization of market locations has undergone the following changes.


    The names of the above locations vary slightly between nations. Known as wards in Limsa Lominsa, they are rows in Ul'dah, and dens in Gridania.

    1 This section of the market ward specializes in gear with an optimal rank between 1 and 20.
    2 This section of the market ward specializes in gear with an optimal rank between 21 and 40.
    3 This section of the market ward specializes in gear with an optimal rank between 41 and above.
    4 The Armor item category will be changed to Scutes & Scales in the next version update later this month.

    The Condition stat of items is now displayed on the primary item detail screen.
    Item icons now change in both the inventory list and Gear screen when items become damaged.
    Using the Seek Repairs option now toggles a specific icon next to the player's display name.

    http://static.finalfantasyxiv.com/to...42ad87782a4ef0

    * Players simultaneously seeking repairs and running a bazaar will have both icons displayed.
    The position of the gathering and synthesis interfaces has been changed.
    The area of effect widget for spells can now be moved freely about the screen.
    * New positions will automatically be saved.
    Status effects are now displayed with a timer indicating their remaining duration.
    The number of characters allowed in the chat prompt has been increased.
    Ctrl+T can be used to bring up a /tell prompt addressed to the last person to whom a /tell was sent.
    This command can be repeated to scroll through the last 20 such players.


    Bug Fixes
    An issue wherein the help text for the conjurer ability Fastcast erroneously described the increase in cast speed as 10% has been addressed.
    * The correct increase is 20%.
    An issue wherein the thaumaturge ability Firm Conviction would take effect when not being cast has been addressed.
    An issue wherein an incorrect amount of HP was being absorbed when attacking with an HP absorb status in conjuction with a multi-attack action has been addressed.
    An issue where the /tell chat mode could not be properly activated using the chat log button located above the text prompt has been addressed.
    * Activating the /tell chat mode using this button will set the last recipient of a /tell as the default addressee.
    An issue wherein the "/tell " text command was not functioning properly has been addressed.
    An issue wherein the background music for certain levequests would not play has been addressed.
    An issue wherein setting the following traits resulted in certain class-specific actions becoming available for use with other classes has been addressed.
    • Pugilist: Seasoned Veteran
    • Gladiator: Swordsmanship
    • Marauder: Axemanship
    • Lancer: Pikemanship
    • Archer: Bowmanship
    • Conjurer: One With Nature
    • Thaumaturge: Transcendence

    An issue wherein controlling the game camera with the keyboard resulted in limited vertical mobility has been addressed.


    Known Issues
    After receiving access to synthesis facilities from certain NPCs, the status information is not displayed in the synthesis interface.
    The motion and effects of area of effect attacks executed by enemies are not displayed when there are no valid targets within range.
    Using the keyboard to execute a castable action while already in the process of executing another action causes the former's name to be displayed in the log.
    * The resulting effect will be that of the original action.
    Stackable items being sold in a retainer's bazaar may still appear in the bazaar list after they have been purchased.
    * Removing the improperly displayed item from the bazaar may cause the game to crash.
    The aetheryte situated in Camp Bentbranch may not display properly when Shadow Detail (located under General » Video Settings in FINAL FANTASY XIV Config) is set to either Lowest or Highest.

    Version Update Article : http://lodestone.finalfantasyxiv.com...870ca7878fddac
    List of changes to NPC/Recipes : http://lodestone.finalfantasyxiv.com...uaem.html#ti01

    Patch download links

  2. #2
    CoP Dynamis
    Join Date
    Sep 2007
    Posts
    269
    BG Level
    4

    An issue wherein the thaumaturge ability Firm Conviction would take effect when not being cast has been addressed.

    /cry

  3. #3
    Sea Torques
    Join Date
    Dec 2009
    Posts
    671
    BG Level
    5
    FFXI Server
    Gilgamesh

    Kind of sad there were no sp adjustments ; ; I'm liking the new chests. And wtf at the ward changes ; ; I just hope the next patch has a lot more changes besides just a search.

    The cactuar ability Thousand Needles now deals damage in proportion to the number of party members hit.
    About flippin time!

  4. #4
    Ridill
    Join Date
    Oct 2005
    Posts
    10,089
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    Quetzalcoatl

    this patch is quite underwhelming.

    still no fix for auto-targeting huh

  5. #5
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Damn, they didn't specify to which level range the new leves are.

  6. #6
    E. Body
    Join Date
    Jul 2007
    Posts
    2,288
    BG Level
    7
    FFXIV Character
    Arximiro Dragonheart
    FFXIV Server
    Sargatanas
    FFXI Server
    Cerberus

    I still like how you either get hit by thousand needles or completely evade all 1000 of them, that makes total sense.

  7. #7
    Sea Torques
    Join Date
    Apr 2006
    Posts
    588
    BG Level
    5

    That's one slutty dress.

    Also:
    Players may now employ up to two retainers simultaneously.
    * Each PC on an account is now alloted two free retainers rather than one.
    * Players may be unable to employ new retainers in-game during periods of heavy congestion. Should this happen, please try again later.

  8. #8
    Smells like Onions
    Join Date
    Dec 2010
    Posts
    7
    BG Level
    0

    Happy with the crafting adjustments, grinding won't be as painful now.

  9. #9
    Ridill Ninja Lotter
    Join Date
    Oct 2006
    Posts
    6,546
    BG Level
    8
    FFXIV Character
    Lol Drg
    FFXIV Server
    Sargatanas
    WoW Realm
    Lightning's Blade

    Really not getting why they are still being so asinine w/ market ward divisions (3 different wards for main hand items) although this is a step in the right direction, particularly with Tinkerer's ward being first so crafted items wards will get shitted up less now hopefully. And is the Upper/Middle/Lower division of lw/cloth armor wards a test of some new idea they have for these god forsaken wards?

  10. #10
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
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    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Sounds nifty.

    I wonder, though, why they have so many NPCs selling weapons/armor now. Won't that deter crafting? Are those prices an attempt to "regulate" vendor prices a bit? I see some deals on some items, and some laugh-worthy prices on others.

  11. #11
    Honorary Wanglad
    Join Date
    Feb 2006
    Posts
    638
    BG Level
    5
    FFXIV Character
    Kaist Vaughn
    FFXIV Server
    Cactuar

    Yeah, no changes to SP gains in the later levels (though they'll also have to increase the fatigue cap if they increase SP gains) and no changes to the way weapons wear down is rather disappointing. At the very least I can find out what gear is damaged faster and the plate belts no longer need leatherworking to repair.

  12. #12
    Sea Torques
    Join Date
    Dec 2009
    Posts
    671
    BG Level
    5
    FFXI Server
    Gilgamesh

    Quote Originally Posted by ZarakiKujata View Post
    Really not getting why they are still being so asinine w/ market ward divisions (3 different wards for main hand items) although this is a step in the right direction, particularly with Tinkerer's ward being first so crafted items wards will get shitted up less now hopefully. And is the Upper/Middle/Lower division of lw/cloth armor wards a test of some new idea they have for these god forsaken wards?
    Thats what I was hoping for, they just did the 3 levels for a test for next patch. I mean come on, if anything needs 3 levels I think it should be battlecraft.

    Quote Originally Posted by Dein View Post
    At the very least I can find out what gear is damaged faster and the plate belts no longer need leatherworking to repair.
    OMG I missed that, thank god!

  13. #13
    New Odin
    Join Date
    Jun 2007
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    8,825
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    8

    Quote Originally Posted by Dein View Post
    Yeah, no changes to SP gains in the later levels (though they'll also have to increase the fatigue cap if they increase SP gains) and no changes to the way weapons wear down is rather disappointing.
    Indeed. However, let's check out the new leves (if they're really for r50).

    With the more frequent updates I guess they're going to be around this large from now on.

  14. #14
    Relic Weapons
    Join Date
    Oct 2009
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    FFXIV Character
    Boye Fran
    FFXIV Server
    Leviathan

    Quote Originally Posted by Daiiawn View Post
    An issue wherein the thaumaturge ability Firm Conviction would take effect when not being cast has been addressed.

    /cry
    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

  15. #15
    Cerberus
    Join Date
    Jan 2005
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    483
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    4
    FFXI Server
    Asura

    I just can't fathom how SP gain at higher levels seems like a non-issue. Personally, I have heard and seen more people (including myself) bitch about this than anything else.

  16. #16
    Relic Shield
    Join Date
    May 2006
    Posts
    1,960
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    6
    FFXI Server
    Leviathan

    More Bars in More Places.

  17. #17
    Salvage Bans
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    Jun 2008
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    955
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    5
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    Odin

    issue is its not realistic. People sell multiple things at any given time. You can't seriously expect everything to go in a ward. I hope we really do see the search function implemented before year's end.

  18. #18
    Ridill Ninja Lotter
    Join Date
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    Lol Drg
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    Lightning's Blade

    Quote Originally Posted by Lucavi View Post
    Sounds nifty.

    I wonder, though, why they have so many NPCs selling weapons/armor now. Won't that deter crafting? Are those prices an attempt to "regulate" vendor prices a bit? I see some deals on some items, and some laugh-worthy prices on others.
    Probably a measure to help newbies get gear initially? Although I agree with the laughable prices on some shit, its cheaper to level your LW to 10-15 on leves and make your own sheepskin harness or jerkin then it is to pay the highway robbery they want for those. Definitely nice for the low lvl weapons however.

  19. #19
    The Defense is ready, Your Honor
    Join Date
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    Cerberus
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    Mug'thol

    Quote Originally Posted by Cjskater View Post
    More Bars in More Places.
    I approve of this.

    Edit: I loved when they started offering starter weapons as leve rewards. That was a fantastic idea in a game that's supposed to encourage you to try new classes out. My problem with this is that, again, in a game where you're supposed to essentially level everything, aren't there already enough people out there churning out these weapons?

    I've seen just about all of those weapons in the short times that I play in various wards. Its not like its week 1 and people are shouting on where to get a harpoon. I just think that offering so many weapons through the NPCS will discourage low level crafting. At the very least, they won't be able to turn a profit on what they skill up on, especially as this game has a very, VERY strict path on what you should be skilling up on, when.

    Its not a big issue, though. There are larger problems, like the clunkyness of the damaged gear setup.

  20. #20
    New Odin
    Join Date
    Jun 2007
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    BG Level
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    Yeah, well, I never had a problem with getting low level items so this sounds a bit odd.

    Glad to see cactuars finally do what they should do. Died so many times because of it.

    I just can't fathom how SP gain at higher levels seems like a non-issue.
    May be, may not be.

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