Fishing specific issue:
When fishing, all JIG actions are time sensative, which is fine if they want to retain realism, but with a very small amount of server communication lag it is easy to get to a point were all jigs, especially those after the initial jig, are auto failed, regardless of reaction times.
Solution, would be just to lengthen the time allowed for a player to react. ATM it is only 10 seconds, which is considerably shorter then even the time allowed to DoH to make their crafting choices (even if they do respond late, it's not even close to the same consequence as the fishing critical failure).
BTN/MIN have essentially unlimited time alloted per action, thus creating a major imballance with fishing.
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