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  1. #261
    CoP Dynamis
    Join Date
    Dec 2010
    Posts
    253
    BG Level
    4
    FFXIV Character
    Kari Arisu
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Quote Originally Posted by Haborym View Post
    Sadly this feature is largely unorganized, has no search feature outside of CTRL + F, and doesn't track everything. Guildwork loves to not realize I've obtained something, sometimes it'll pop-up in my feed days after I obtain it. Other times it'll pop-up immediately when it's an item I threw out the moment I got it.

    Are you able to actually pick up what is stored in a slip without previously knowing what we've owned?
    It would be nice if GW had a page for inventory things, and in a storage slip section it would go ahead and read what is in each one, live.

  2. #262
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    I'm going to echo the "currencies" idea. I'd love to be able to just check a page to see how many guild points I currently have or whatever, along with listing the current GP item and how many points its worth. Other ideas would be combat/magic skill levels, or hidden values like chocobo digging skill levels.

    Things to be tracked:

    - Cruor
    - All different Crests stored on Crest NPC
    - Ancient Beastcoins stored on Limbus NPC
    - Assault Points
    - Nyzul Tokens
    - Einherjar Ampoules
    - Zeni
    - Salvage II pages stored on NPC.
    - Kinetic Units (this will be helpful for the new Adoulin Waypoints)
    - Guild Points. No idea if you could track the specific type of guild since you can only have one contract open at a time, but if you could, then you could also provide data on the current GP item for this person's particular contract and handily list it right next to current guild point data.

    You could even go a step further with this and provide the data that SE usually does once every year at Adventurer Appreciation where they display the number of times KO'd, etc., and make funny lists of players who die the most on their server, deliver the most killshots, etc.

    Key items scraper is a pretty cool idea in practice, but currently pretty useless because they all seem to be smashed together on one list. The other problem is that I'm not entirely sure if the key items you have listed are dynamic (i.e. if I have a temporary set of KIs like a Chloris pop, and I use it, does it actually disappear from the list?) At the very least, if they could be sorted by key item type (Permanent, temporary, map etc) and listed by the order in which they appear in the key items menu (key items for similar purposes are generally stuck close together, such as KI sets for NM pops), along with ensuring that data is updated regularly, it could be supremely useful for people trying to build Abyssea sets.

    The other concern about providing more data is privacy issues. Someone might not want their LS to know they only have 97 great katana skill or something, while others may want their LS to know what key items they have but may not want to be spammed by people outside of LS or friend's list seeking to buy those sets. Are you thinking expanding privacy options as you include all this new data?

  3. #263
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by Haborym View Post
    The guild patterns seems like a great idea—one we missed.
    Campaign and besieged pages seem doable off the top of my head—but I will need to look into how to implement it a little more, so stay tuned.

    As for the native Android(yuk), iPhone apps; they are in the works. Well, to be honest a full iPhone app will be out much before an Android version but both are a little ways out. We currently are updating the codebase and design of the current Guildwork so the last few pages can be porter over. Expect some iPhone app updates in the coming months
    You've made me a very happy cat.

  4. #264
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Can you create synthesis lists using GW client?

    ex: Character 1 synthesizes bench+1. GW records that and the synth materials used to create the bench+1.

    ex2: Character 1 speaks to NPC1 and sees the recipe for bench+2. GW client records that and uploads the data to the server.

  5. #265
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    I'm not sure about ex1, but ex2 is possible based of what we are doing for GP.

  6. #266
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    How hard would it be to parse data without having to show it via the chatlog? The fact that I have to let so much battle spam through in order to parse annoys me when I'd much prefer to have it show on the screen instead if anything has annoyed me for years.

  7. #267
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Khajit View Post
    How hard would it be to parse data without having to show it via the chatlog? The fact that I have to let so much battle spam through in order to parse annoys me when I'd much prefer to have it show on the screen instead if anything has annoyed me for years.
    I could be wrong, but there is no way around this unless everyone is the alliance is running gw. And even then we would need to build out a parser. Motenten should be able to answer this more completely.

  8. #268
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Haborym View Post
    I could be wrong, but there is no way around this unless everyone is the alliance is running gw. And even then we would need to build out a parser. Motenten should be able to answer this more completely.
    Would having the raw data be available be feasible so that Kparser can detect?
    I know it's there since otherwise it wouldn't be able to pop up above the monster's head but as far as I know there's been no effort to actually detect that.

  9. #269
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    It's doable, and I'm actually moving forward on implementing it, but it's a right pain in the ass. There are some things it makes a lot easier, and other things that it makes more difficult, though the difficult stuff largely only affects me, not most other players.

  10. #270
    CoP Dynamis
    Join Date
    Feb 2010
    Posts
    261
    BG Level
    4
    FFXI Server
    Carbuncle

    Quote Originally Posted by Motenten View Post
    It's doable, and I'm actually moving forward on implementing it, but it's a right pain in the ass. There are some things it makes a lot easier, and other things that it makes more difficult, though the difficult stuff largely only affects me, not most other players.
    That would be nicest thing ever! Being able to parse without chat log spam :D

  11. #271
    Theory Fighter
    Join Date
    Jan 2011
    Posts
    1,427
    BG Level
    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    Quote Originally Posted by Motenten View Post
    It's doable, and I'm actually moving forward on implementing it, but it's a right pain in the ass. There are some things it makes a lot easier, and other things that it makes more difficult, though the difficult stuff largely only affects me, not most other players.
    I'd faint of joy if you could do that.

  12. #272
    New Spam Forum
    Join Date
    Jul 2010
    Posts
    186
    BG Level
    3
    FFXI Server
    Bahamut

    Wouldn't it work just as well if SE completed their vaporware ui overhaul for windows which allows multiple logs filtered for specific content?

    Then you just hide the window which is being parsed ion a different screen or behind something.

  13. #273
    New Spam Forum
    Join Date
    Sep 2007
    Posts
    192
    BG Level
    3
    FFXI Server
    Asura

    If you can parse the chatlog to see TH effectiveness, and even parse for procs in Abyssea where possible, it would be a great tool to garner accurate drop data and get precise TH data. It would also be nice to get data for BCNM chest drops. I've got FFXIDB on the mind.

  14. #274
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    That sort of thing seems far to hard to do completely accurately(and a giant bitch to do since there's always random TH gear or atma or whatever else screwing with the checks.). Perhaps proposing that it be taken note of it a thf or /thf is in the alliance is a better proposition along with any th upgrades(and applicable th gear if active) would be a better idea.

  15. #275
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Just to note some of the ideas from here that we are working on in a effort to push live. Here is a sample list of what we are planning on implementing, among others. These aren't in any specific order.
    ---
    Auto updating guild patterns
    Magian trial info
    Searchable/organized list of items
    KI search and organization
    Adding features to the iOS app, maybe even an Android app(!)
    Updating guild recipes off of game logs

    I'd also like to note there will be a ton of usability changes and new features added to guildwork.com when we launch the new design. You can expect feed subscriptions and filtering, a highly improved user tagging system, graph database optimizations for friends, feeds, and suggestions, and a slew of other things to come.

  16. #276
    Sea Torques
    Join Date
    Jun 2007
    Posts
    716
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Forgive me if this is already in use, but it might be nice for GW to parse "Linkshell messages" and have them appear on the linkshell page on the guildworks site's main page.

  17. #277
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    377
    BG Level
    4
    FFXIV Character
    Caprese Dionir
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    So, I usually don't leave Guildwork loaded all the time, because it does things at times I find inappropriate, but I loaded to update some info, and now its complaining a spellcast file for DNC has syntax errors when in fact the entire dnc xml runs perfectly fine without errors.

    The error started popping up before I had even loaded spellcast on my computer, so I find it odd that GW is snooping for for files I'm not even actively using, but I suppose that's the design.


    Here's a picture of the message.

    Starting from line 208 in that spellcast:
    PHP Code:
            <if advanced='("%type"=="waltz") AND ((%tpcost-5) <= %tp)'>
                <
    equip when="precast" set="Waltz" />
            </if> 
    The code does what its supposed to, compares TP cost less 5 to current tp, and returns true when its supposed to. Messages are getting generated every couple minutes complaining repeatedly about this file.

  18. #278
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    377
    BG Level
    4
    FFXIV Character
    Caprese Dionir
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    If anyone gets something similar, I was able to fix it. Apparently either the Guildwork scraper doesn't recognize %tpcost as a system variable, or it doesn't like my using it in a math context. Simply reversing the check to see if current tp is greater than or equal to tpcost fixed it.

    PHP Code:
            <if advanced='("%type"=="waltz") AND (%tp >= (%tpcost-5))'
                <
    equip when="precast" set="Waltz" /> 
            </if> 

  19. #279
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Can GW track abilities used by mobs and store them as a list/enemy?

  20. #280
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Yugl View Post
    Can GW track abilities used by mobs and store them as a list/enemy?
    Only by parsing the log.

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