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Thread: What's Better?     submit to reddit submit to twitter

  1. #1441
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    sea daughter is better than 20 stp i think, but the 10% extra crit rate seems good :D

    thanks

    and btw, will normal cruor buffs hit the cap str for ranger? will VV be needed to cap?

  2. #1442
    Groinlonger
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    fSTR and fSTR2 cap occurs at the same amount of dSTR (fSTR2 just increases at roughly twice the rate as dSTR.) [103/9] = 11, => dSTR cap = 2(14+2(11)) = 72. Cruor buffs in Heroes zones can give up to +70 STR, so maybe, depending on your WS gear and situation.

  3. #1443
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    Quote Originally Posted by Mojo View Post
    fSTR and fSTR2 cap occurs at the same amount of dSTR (fSTR2 just increases at roughly twice the rate as dSTR.) [103/9] = 11, => dSTR cap = 2(14+2(11)) = 72. Cruor buffs in Heroes zones can give up to +70 STR, so maybe, depending on your WS gear and situation.
    That's why imo af3+2 gloves are better then Hachiryu with uncapped fSTR2. 10STR(50%) is almost the same as 10DEX(60%*0.85) and on top of that af3+2 gives +12 ratt and +6racc.

  4. #1444
    Groinlonger
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    Also Store TP +7 for maintaining x-hit builds

  5. #1445
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    Quote Originally Posted by Atoreis View Post
    That's why imo af3+2 gloves are better then Hachiryu with uncapped fSTR2. 10STR(50%) is almost the same as 10DEX(60%*0.85) and on top of that af3+2 gives +12 ratt and +6racc.
    I haven't played RNG post 75cap but Ratt used to play a hugr role in RA damage during melee and WS making AF3+2 the runaway choice.

  6. #1446
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    dDEX is uncapped in most situations where fSTR is uncapped, making it a less obvious choice than all that.

  7. #1447
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    Quote Originally Posted by Byrthnoth View Post
    dDEX is uncapped in most situations where fSTR is uncapped, making it a less obvious choice than all that.
    Not on Gandiva RNG. Legs+body+Gandiva+Rajas alone are +41-46DEX an dyou can add much more with 2nd ring, head etc. avoiding hands slot easily to cap dDEX.

  8. #1448
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    Nimue's Tight's vs. AF3+2, AF vs. AF3+2 and Scutzen Mittens vs. AF3+2 for QD?

  9. #1449
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    Quote Originally Posted by Mojo View Post
    So around a 20% drop in marginal gains, quite a large (relative) drop.
    How large the drop is relative doesn't matter. It is less than half a percent in actual output. That is far smaller than the margin of error we're dealing with by simply not knowing exact mob defense, and not using specific sets for every single individual mob's actual defense. Because it is too small to matter, the decision does not depend on your crit rate, taking away 30% bonus crit rate from RR would not change the decision at all, which is based on "how much benefit am I getting from the attack on grim", not "what is my crit rate". And of course, the increased crit rate in abyssea lowering crit rate's value by a quarter of a percent is also offset by the fact that crits do more damage in abyssea too. Inside abyssea or out, regardless of crit rate, the decision is about how much benefit you are getting from grim's attack.

  10. #1450
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    Quote Originally Posted by Fereydoon View Post
    Nimue's Tight's vs. AF3+2, AF vs. AF3+2 and Scutzen Mittens vs. AF3+2 for QD?
    4 MAB pants vs +1% chance of triple QD is actually very very close in average damage. In high MAB situation, AF3 will win by a very small margin. Outside abyssea, it'll lose by a very small margin. Schutzen Mittens is up to your preference since it's a utility piece, obviously AF3 will give higher average damage. I assume you mean AF1 hat, but AF3 will lose by a decent margin.

  11. #1451
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    Quote Originally Posted by Kametame
    Burattinaios vs Verethragna
    ....anyone? :<

  12. #1452
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    Vere, automatons don't do very much damage overall, especially if you have buffs. Speaking of which, what are you fighting where you are averaging 2400 APs? Are you using atmas just to try to boost your automaton's damage at the expense of your damage?

  13. #1453
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    Whats the better augment for ACP body piece? I'll be using it for bluemage WS

    acc / DA?
    att / DA?
    acc / att?

  14. #1454
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    for PUP

    Poppet Katars
    or
    T.M Hooks+2

    I think its 15 delay, vs 1DMG and 2Attack.

  15. #1455
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    Quote Originally Posted by Fereydoon View Post
    Nimue's Tight's vs. AF3+2, AF vs. AF3+2 and Scutzen Mittens vs. AF3+2 for QD?
    I made this excel sheet to analyze quickdrawing and AF3+2. I think it's accurate, but I'm not 100% sure.
    https://spreadsheets.google.com/ccc?...II&hl=en#gid=2
    The MAB term assumes Atma of Ultimate

    Assuming 1% activation for each piece past the first, Hat is going to be better and legs will not make much of a difference
    Assuming 2% activation, lvl 90 Armageddon, oberon bullet, it seems like AF3+2 is going to barely be better than hat.

  16. #1456
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    Quote Originally Posted by Atoreis View Post
    Back to my question which ring would be best to TP on PLD: Mars's or Blitz
    Assuming:
    - blitz = 25% to 26%haste in equip
    - uncapped att
    - how much crit rate from dDEX would need to add Thundersoul to be better then both above or it can't be better at all?
    I would probably only use mars's over blitz if acc was a serious issue. Also what kind of buffs do you have normally, faster hit rate in fights that last over 60seconds would benefit more from the .5% of haste gained as opposed to a 1% bump in crit rate/4acc or 8 attack/acc. (I assume you're asking this in relation to outside of abyssea)

  17. #1457
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    Quote Originally Posted by Mercilessturtle View Post
    Vere, automatons don't do very much damage overall, especially if you have buffs. Speaking of which, what are you fighting where you are averaging 2400 APs? Are you using atmas just to try to boost your automaton's damage at the expense of your damage?
    I'm using RR/Strong Arm/Apoc or RR/Strong Arm/VV because I don't have GH. Atma affects both the master and the auto. Armor Piercer is a STR/DEX mod WS for the automaton.

    If your auto isn't doing that much with just RR and Strong Arm, you've got issues.

  18. #1458
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    Quote Originally Posted by zagex View Post
    I made this excel sheet to analyze quickdrawing and AF3+2. I think it's accurate, but I'm not 100% sure.
    https://spreadsheets.google.com/ccc?...II&hl=en#gid=2
    The MAB term assumes Atma of Ultimate

    Assuming 1% activation for each piece past the first, Hat is going to be better and legs will not make much of a difference
    Assuming 2% activation, lvl 90 Armageddon, oberon bullet, it seems like AF3+2 is going to barely be better than hat.
    Hmm, Thanks!

    So what I gather from this is AF3+2 in all slots but body (saved for QD Mirke).

  19. #1459
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    Quote Originally Posted by Tifrece View Post
    Whats the better augment for ACP body piece? I'll be using it for bluemage WS

    acc / DA?
    att / DA?
    acc / att?
    I like how you mentioned which WS you are using, out of the 4 ws that are normally used.

    edit: [not counting zorro; that makes 5.]

  20. #1460
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    Quote Originally Posted by Fereydoon View Post
    Hmm, Thanks!

    So what I gather from this is AF3+2 in all slots but body (saved for QD Mirke).
    That's assuming it's a 2% activation rate per piece (after the 1st piece). I honestly have no idea on the activation rate, that's why I did calculations for both.
    It also depends on the gun you use. If you have a Bedlam+2, then AF1 hat ends up being barely better than AF3+2 hat.

    If the activation rate is 1%, AF1 hat is going to do better than AF3+2 hat. And, nimue's will barely outperform AF3+2 legs assuming max wizard's roll.

    You should just play with the excel sheet yourself, editing it with your specific setup and figure it out. Personally I decided to save myself an inventory slot, so I assume a 2% activation rate (since I never saw any testing for this) and use AF3+2 + mirke.

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