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  1. #2321
    Old Merits
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    Ragnarok

    Random question. Which of the following is the hardest upgrade in term of difficulty? Pld AF3+2 body, Drg AF3+2 body, or Rdm AF3+2 body? And in term of usefulness, which one is the best to do first? I have aurum's cuirass for drg, and for rdm I have nothing worth mentioning, and pld tp and idle I am still using ares and hauby. So with that in mind, what would be the best thing to do first and what is the hardest.

    Thank you.

  2. #2322
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    Bismarck

    Was there ever any testing on atma enmity- or are wiki values just arbitrary numbers someone thought sounded good?

  3. #2323
    An exploitable mess of a card game
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    Quote Originally Posted by Nameless View Post
    Random question. Which of the following is the hardest upgrade in term of difficulty? Pld AF3+2 body, Drg AF3+2 body, or Rdm AF3+2 body? And in term of usefulness, which one is the best to do first? I have aurum's cuirass for drg, and for rdm I have nothing worth mentioning, and pld tp and idle I am still using ares and hauby. So with that in mind, what would be the best thing to do first and what is the hardest.

    Thank you.
    Difficulty: RDM => DRG => PLD
    Utility: RDM<=> DRG => PLD

    Until I get 4% haste hands, the extra sTP is essential for making OAT gain a 5-hit without sacrificing 25% haste. If it is not the case for you, then RDM body is definitely a step up since it essentially covered Idle/MND sets/Dark Enfeebles (10 Magic ACC + 6-12 Magic ACC from the INT). That means it covers Pluviale/Dalmy + Augur's + Warlocks (Even if using for the hMP, I would imagine the 2MP/tick beats that). Furthermore, having the rest of the +2 set means you gain an extra 22% bonus to enhancing magic duration when cast under composure. You also gain additional duration bonus on enfeebles, so that just seals its place in utility. Conversely, Paladin is paladin.

  4. #2324
    Sea Torques
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    Think RDM and NIN could take Orthrus down?

  5. #2325
    An exploitable mess of a card game
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    Diabolos

    I would not risk it since the drop rate on Heroes NMs tends to be lame. RDM's Enfeebles won't land/help much. Also, he can technically AoE Magic > Flames. It might not kill you, but it will strain your RDM since he or she won't have access to cure V.

  6. #2326
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    Quote Originally Posted by Yugl View Post
    Difficulty: RDM => DRG => PLD
    Utility: RDM<=> DRG => PLD

    Until I get 4% haste hands, the extra sTP is essential for making OAT gain a 5-hit without sacrificing 25% haste. If it is not the case for you, then RDM body is definitely a step up since it essentially covered Idle/MND sets/Dark Enfeebles (10 Magic ACC + 6-12 Magic ACC from the INT). That means it covers Pluviale/Dalmy + Augur's + Warlocks (Even if using for the hMP, I would imagine the 2MP/tick beats that). Furthermore, having the rest of the +2 set means you gain an extra 22% bonus to enhancing magic duration when cast under composure. You also gain additional duration bonus on enfeebles, so that just seals its place in utility. Conversely, Paladin is paladin.
    Thank you. What is a good 5 hit setup for OAT polearm? Outside of abyssea.

  7. #2327
    An exploitable mess of a card game
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    Quote Originally Posted by Nameless View Post
    Thank you. What is a good 5 hit setup for OAT polearm? Outside of abyssea.
    I was referring to inside abyssea with VV, but it's doable outside abyssea using:
    Rose Strap
    White Tathlum
    2 STP Neckpiece
    Brutal Earring
    Rajas Ring
    Goading Belt
    AF3+2 body

    If you land all 4 hits, you're safe. If you miss two, hope for conserve TP. All except the belt remain during WS. You still retain 25% Haste though.

    Edit: You can drop the 2STP piece to 1STP, but you'll need all 3 extra hits to land.

  8. #2328
    Ridill
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    Shiva
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    Azuremyst

    Quote Originally Posted by Kamil View Post
    Think RDM and NIN could take Orthrus down?
    no

  9. #2329
    D. Ring
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    Yes but whm would have a lot easier of a time. RDM is likely to cap enmity before it dies I'd think.
    edit: Or if you have brother wolf atma you should take very little damage on nin, so that works too with a rdm healer.

  10. #2330
    Very Sexy Nerd
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    Carbuncle

    So currently working on Empy's #2 and 3 (Armageddon & Kannagi), and I just tried doing Carabosse with NIN instead of mnk, and holy shit it's so much fucking easier to get a pop set when you can almost always proc red D:

    Only issue is that nin.. oh wait I can aeolian edge burn I guess :D Need to get the gales atma, though.

    Uh, I was going to ask if it would be better to go WAR instead of nin? My war is kinda, really badly geared? Not really, but it was pretty NQ back in the days. Well the only really gimp gear I guess is vermeil axe and hauby :/ However, I imagine that WAR would be able to kill Carabosse in about the same time it takes on MNK, definitely faster than NIN (pre-hi). Cara takes 5~8min on mnk depending on bitchy level and how fast it bene's, on nin was taking 12~15, which felt like a big deal. I also worry a bit that I feel way too naked defensively on WAR, but shouldn't be an issue with an infinite mp pool whm.

    Fuck, I just realized my WAR only has 149 GKT skill with the gkt headband.. if only I had a justice torque!

  11. #2331
    Burninate all the things.
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    While I don't have WAR leveled personally and thus can't really speak from experience as to how well this stacks up offensively, I've seen well geared WARs tank surprisingly well /MNK. In a scenario where you have another well-geared DD around it's probably less than ideal, since you can't expect to always have hate to counter, but if you're the sole melee on something then the defensive and offensive benefits of Counterstance may be worth using over Hasso. While it's unlikely that a 50-70% Counter rate (depending on Atma, probably 60% assuming RR/GH/Apoc) is going to flat out beat 10% JA Haste from a pure damage standpoint, it does add an extremely high amount of damage mitigation to the mix. Since you're 1 skill shy of Jinpu anyways, going from /SAM to /MNK shouldn't cost you any Red procs either, I believe. It's an option, if you're worried about your defensive traits on WAR.

  12. #2332
    Very Sexy Nerd
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    Carbuncle

    I get Jinpu with /sam, need /nin for the dagger ws's.

    I'm the only melee. I wish I had a war or nin mule just to proc red's so I can keep punching shit on mnk :<

  13. #2333
    D. Ring
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    Maybe better suited for tech but I have had this problem for ages and never really bothered to look for a solution: for some reason I randomly crash in FFXI when switching windows, for no apparent reason. Happens regularly but cannot be replicated if I actually try to (Usually happens at least once a day though). FFXI runs perfectly fine on my computer so I have no idea why this happens to me so frequently. Anyone have this happen before or have any suggestions?

  14. #2334
    Relic Shield
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    Quetzalcoatl

    Quote Originally Posted by Guitarman View Post
    no
    You really need to stop giving strategy advice. Not everyone is as terrible a player as you.

  15. #2335
    They're just like us
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    Asura

    Ok, So with all the stuff added over the last 2 updates I really, REALLY haven't done any weapon changes for my MNK like I should. I'm wanting to know what I can immediately replace with something better as I'm still using my Destroyers. I don't get to use MNK like i'd like to, there's much better geared ones in my shell but I'd like to start swapping things for using it to solo dominion stuff.

    So weapons. Destroyers have been around so long and there are so, SO many freaking options for HTH now that I'm left scratching my head and going 'well, wtf is better? what should I work for?'.

  16. #2336
    D. Ring
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    Revenant fists +2 or verethragna pretty much, Victory smite is just an incredible damage increase for mnk.

  17. #2337
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    Those 2 look good but also look like a pain in the ass to get what with all the NM's and WOE. Are they?

  18. #2338
    An exploitable mess of a card game
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    Quote Originally Posted by Apelila View Post
    Those 2 look good but also look like a pain in the ass to get what with all the NM's and WOE. Are they?
    It doesn't matter because the damage increase they provide surpasses anything else you can get for MNK.

  19. #2339
    Salvage Bans
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    Quote Originally Posted by Jimothy View Post
    Yes (Darksday, Anrin Obi to force dark proc on all)

    Spoiler: show






    ib4 oh noes forgot to cover gils
    Tested Fencer's and it doesn't work from unclicking HP buff (enspell damage was still 23 after unclicking buff, Enblizzard on Watersday) so I'm going to conclude none of the JSE rings follow the same rule.

  20. #2340
    xXNyteFyreXx420Sharingan
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    Fenrir

    It fits 10% curepot though... hmm. I know BLM ring doesn't work and iirc some of the others have been confirmed to need non-Abyssea latent HP, so that's interesting.

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