If I'm alliance leader and I dissolve the alliance, does my alliance keep the drops or does it go away?
If I'm alliance leader and I dissolve the alliance, does my alliance keep the drops or does it go away?
Afaik if the other party leader leaves the alliance the main party keeps drop but if the ally leader dissolves all drops are lost.
Just /alliancecmd kick [leaders] to keep your alliance intact.
That lets me boot anyone in the alliance? I'm just worried about people taking my drops.
/acmd kick lets you kick other parties out of the alliance if you are alliance lead.
You cannot kick out individual members, only whole parties.
If you're party leader, you can kick people out of your party (not others' parties) by /pcmd kick.
Ahhh, ok thanks.
Tried what's better, but no luck:
Alright looking to improve my mule's THF, focusing more on the TP/WS. I know the obvious improvements are Turul body, +2 hands/pants/body/legs, but what else? Dagger's vary based on target have kila+2, twilight, auric, rapid. I generally use RR, GH, and Apoc atmas. Should I be replacing one of those with VV? I generally dual box blm/whm + thf/nin for trigger and haste or whm + thf in extreme cases.
TP
input /equip head "raider's bonnet +2"
input /equip body "raider's vest +1"
input /equip back "belenos' mantle"
input /equip neck "Love torque"
input /equip hands "aurore gloves"
input /equip waist "twilight belt"
input /equip ear1 "suppanomimi"
input /equip ear2 "brutal earring"
input /equip ring1 "heed Ring"
input /equip ring2 "rajas Ring"
input /equip legs "raider's culottes +1"
input /equip feet "ballerines"
Evisceration
input /equip head "deceit mask"
input /equip body "raider's vest +1"
input /equip back "cavaros mantle"
input /equip neck "Love torque"
input /equip hands "raider's armlets +1"
input /equip waist "shadow belt"
input /equip ear1 "ethereal earring"
input /equip ear2 "brutal earring"
input /equip ring1 "jupiter's Ring"
input /equip ring2 "rajas Ring"
input /equip legs "tumbler trunks"
input /equip feet "lithe boots"
Is there any way to use chatmon to filter out melee damage, but leave weaponskill damage in the chat log?
What would be the best whm merits for group 1 and 2?
In abyssea: Cure Cast + Bar Spell for G1, ShellraV and w/e you want for G2. I went 3 Devotion and unlocked the rest.
So, I'm working on getting a twashtar and I realized that my ws set is garbage and needs major reforming. I'm wondering what an optimal DNC rudra set would look like.
Not a DNC myself, but as a THF, Rudra's Storm without SA or TA is suboptimal in and of itself, since it doesn't crit natively.
Weapon still has pretty good stats though.
I dont play smn as much as I used to so I ask generally
How do smns deal with all the extra tp bonus items and regain and Mana Cede vs meriting Cat. 2? Thinking of just meriting all bps instead of focusing on windblade/heavenly strike due to the ability to gain tp in a short amount of time. Of course I havent really how much tp on average I'd be using with the standard VV/RR/MM atmas before using a magical bp. It could be worth it to focus on maxing at least one (well with +1/2 legs and make a 4/5 merit bp) since it'd be possible to cap tp bonus
any input?
I'm curious to know if anybody here has any duo/trio/low-man strategies/tips for fighting Shoggoth. One party member must be Monk though. ^^; Thanks in advance~
If you're not skilled at pinning, like me, you might try what I did. Find a second monk, and a smn with alexander, and perfect defense zerg the thing with poison potion/fruit on. Sure it's limited to 2hrs, but if you've got friends who live in abyssea, leech their recharge chests and go to it again in the next zone, which is what I did.
Could someone share a good Ascetic's Fury set?
Not my set, but this is coming from byrth who I posed the question to.
Twashtar/Whatever/_____/Charis
Aias Bonnet/Aqua Gorget/Moonshade*/Brutal
AF3+2/AF3+2/Thundersoul/(Thundersoul or just stick with Rajas)
Atheling/Aqua belt/Tumbler Trunks/AF3+2
(I do make one suggestion, perhaps epona is better on thundersoul/raja's spot but not a math's person here, so not sure.)
"Well, if you use Striking Flourish -> Rudra's with the AF3+2 body, you get about a 50% crit rate on the main hit (and probably DA). I've been doing some one-shotting with my Rudra's. It's probably still not a responsible WS to use, but I pull a monster or two between ??? re-pops and build 300TP/5 finishing, pop the NM when the ??? respawns, toss up a Samba and Saber Dance, build back up to 300TP, and do a Striking Flourish -> Rudra's -> NFR -> Reverse Flourish -> Evisceration (Darkness). Then I have AM3 up and the monster is missing a laaarge chunk of life. "- Byrth's quote
This is just to demonstrate that whoever who said rudra is suboptimal without SA/TA is inaccurate, friend has used that above strategy and got very impressive results. Don't forget if you're getting the real deal, the aftermath is amazing too with RR atma.
The fact is DNC probably makes the 2nd best self SC behind SAM, given how they got skillchain bonus and can readily make self SC themselves.
Question: In terms of procing my ugga pendant for wildfire, is there a food or pieces of gear cor can out there that will tic down my mp, outside of subbing a mage job and burning mp that way? Thanks.
Any Converts MP -> HP accessory is good, just swap 'em in and out. Physical earrings, serket ring, etc.
Thanks, I'll look into them. I honestly didn't even think about that one.