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  1. #81
    Relic Shield
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    Quote Originally Posted by Cream Soda View Post
    I'd assume faint light = 1 light.

    How many lights is a feeble light?
    From what I can tell, it doesn't matter what strength of the chest you open, the message displayed will always say "emits a feeble x light" or something.

    Quote Originally Posted by Not Kuno View Post
    Lowman strat for Fuath or Graub boss?
    NIN WHM. I went GN/DD/RR and loaded up on eva and ni/dia spam during magic mode. When he switches from physical > magical mode, he will always follow up with a -ga, so just have melee precast ichi when you see him do whatever whip move that initiates the change.

  2. #82
    Banned.

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    Quote Originally Posted by Yugl View Post
    Graub boss is a joke. Find DDs that know wtf they're doing (i.e. not swinging when it's in magic dmg mode) and bring 1-2 WHMs to cure them through it (1WHM should be enough, but in case they're morons...). Bring 1-2 RDM for nuke mode.
    So it's a joke with 4 people(DDs implies plural, whm, and a rdm)? Surprising.

    Really, you can cut down to WHM DD if you're cautious and use dia spam to get it out of magic mode.. it seems to favor the mode switch over other tp moves(or might just only use mode switch, last few fights I did it only did) so your biggest risk is if it pops in magic mode and you kill yourself trying to swap it. Because of this, I'd recommend using NIN over the other traditional DD tanks(can feed tp with ninjutsu nukes and don't have to choose between provoke/utsusemi/evasion). After it goes to melee mode once, you'll cement hate enough that your WHM doesn't need to worry when it goes magic.

  3. #83
    Relic Shield
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    Quote Originally Posted by Rehn View Post
    I recall seeing him as far west/southwest as the funguars to as far east as the bugards.
    I've seen Turul above the Morbid eyes, above the empty area east of the Morbid Eyes, just south of the path to Conflux #8, above Sods Limule (near Funguar) and above the empty area south of the Rafflesia things. He's a dick.

  4. #84
    Cerberus
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    Quote Originally Posted by Julian View Post
    Anyone know exactly how far Turul can roam? Sometimes I have so much trouble finding him -.-;


    seent it all the way north east quite a few times, as well as all the way south west; the only uncommon place was right by conflux #7, but i can confirm he can be a dicknose and still show up there regardless


    Quote Originally Posted by Not Kuno View Post
    Lowman strat for Fuath or Graub boss?
    haven't done fuath before, but, amphitrite seemingly runs off a form rotation of how many times it's acted upon damage-wise per

    i've done the dudeface with sam(main) nin(dualboxed) rdm whm and blm, which when it swapped to palsinixis mode, all i had to do to make it change modes was spam ni elemental wheel ninjutsu (even without mab-specific atmas), and he'd use painful whip quite quickly

    could've easily done it without the blm [edit: and sam and rdm for that matter, lololo], but alas, dat yellow weakness for some blm and sam +2 pieces was in order >B|

    gotta love how my second character's became more useful to me than my main as of late, but hey, just comes to show ninja's the best job in the game now =(

    Spoiler: show
    and that ffxi in 2010, going on 11 is absolutely terrible <call5>

  5. #85
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    Quote Originally Posted by Thorny View Post
    So it's a joke with 4 people(DDs implies plural, whm, and a rdm)? Surprising.

    Really, you can cut down to WHM DD if you're cautious and use dia spam to get it out of magic mode.. it seems to favor the mode switch over other tp moves(or might just only use mode switch, last few fights I did it only did) so your biggest risk is if it pops in magic mode and you kill yourself trying to swap it. Because of this, I'd recommend using NIN over the other traditional DD tanks(can feed tp with ninjutsu nukes and don't have to choose between provoke/utsusemi/evasion). After it goes to melee mode once, you'll cement hate enough that your WHM doesn't need to worry when it goes magic.
    I said find DDs not invite them. 1MNK + 1WHM works, but it's slow as hell. Then again, 1 WHM 1MNK works for almost every damn NM now.

  6. #86
    Nidhogg
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    Quote Originally Posted by Yugl View Post
    I said find DDs not invite them. 1MNK + 1WHM works, but it's slow as hell. Then again, 1 WHM 1MNK works for almost every damn NM now.
    The point I think was you pluralized "DD", not sure how find vs invite is relevant...seeing as there's no reason to find said DDs and send em a tell saying "Hey, I'm gonna do Graub boss" then not invite them...

    Also, 1 DD+1 mage worked before Abyssea too. It shocks me that people think Abyssea changed this. Paladin has been useless for years. DDs have been great tanks for years. Monk is no more necessary as a DD now than it ever was, the only time it's ever been necessary was salvage before there was a starting chest. Oh ya, and mnk is definitely not the DD of choice here, as Thorny already said.

  7. #87
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    Quote Originally Posted by FailureMidgard View Post
    The point I think was you pluralized "DD", not sure how find vs invite is relevant...seeing as there's no reason to find said DDs and send em a tell saying "Hey, I'm gonna do Graub boss" then not invite them...

    Also, 1 DD+1 mage worked before Abyssea too. It shocks me that people think Abyssea changed this. Paladin has been useless for years. DDs have been great tanks for years. Monk is no more necessary as a DD now than it ever was, the only time it's ever been necessary was salvage before there was a starting chest. Oh ya, and mnk is definitely not the DD of choice here, as Thorny already said.
    1. Why not? You don't send tells to people saying you're going to do things even if you don't have the intent (Though would accept them if they asked) to invite them?

    2. RDM+WHM could do it also with Joytoy, but it would take forever. The point about MNK+WHM is that as long as you don't get one shot, you can pretty much duo almost everything. It was never that way for anything serious before abyssea.

    Edit: Never more necessary? Since when could MNK replace TH before abyssea?

  8. #88
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    @Turul stuff: Thanks

    @Grauberg: Yeah, Going NIN will make this a lot easier. I did it on MNK tank, was messy as hell. MNK RDM WHM would always end up wiping to something stupid because I would be too busy on all 3 chars, but got a BRD friend to come over, mambo made the NM easy as hell. NIN with evasion setup (at least for magic mode) should be able to do it np.

  9. #89
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    edit: Probably belongs more in the "What's better?" thread. Sorry.

  10. #90
    LurkaKitty
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    Some thief questions..
    Which magian daggers should I look into doing? I always liked low delay daggers, but I feel like I need to upgrade blau/sirocco now that I`m level 84. My hopes/plans for THF are solo`ing things/NMs and occasionally exping/meritting on it.

    Also, what subs are used these days too? I`m levelling DNC sub now, my war and nin subs are at 37 still, are they still used at all?

    Thanks in advance <3

  11. #91
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    Amhuluk still doable with mnk whm rdm?

    I've personally never done it, dunno how much the height nerf changes this.

  12. #92
    Ridill
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    Quote Originally Posted by Julian View Post
    Amhuluk still doable with mnk whm rdm?
    yeah but he's a bitch with the monk eating all the AoE. Bring two stacks of echos per fight.

    got a new, bigger monitor. i've been trying to resize and all that jazz. i went into ffxi config, and the overlay was set at 640x800 (0r w/e it is). I changed to my monitor sized, saved, and went back into the game. the game has a lot of jagged edges, so i go back to the config and see that my changes reverted back to the 640x800. this has happened twice. Why is this? i get the confirm message that my changes are saved but they really aren't when i boot up the game.

  13. #93
    Relic Horn
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    Quote Originally Posted by lurkakitty View Post
    Some thief questions..
    Which magian daggers should I look into doing? I always liked low delay daggers, but I feel like I need to upgrade blau/sirocco now that I`m level 84. My hopes/plans for THF are solo`ing things/NMs and occasionally exping/meritting on it.

    Also, what subs are used these days too? I`m levelling DNC sub now, my war and nin subs are at 37 still, are they still used at all?

    Thanks in advance <3
    DEX/DA is probably best non-emp for pure DDing. STR are a pretty solid choice, too. Most THFs aren't attack capped as they seem to think they are, and fSTR isn't always capped without a STR atma. AGI are pretty insane for soloing, a lot of abyssea mobs from first two expansion are ridiculously blind.

    NIN is pretty much your only real sub choice unless you're getting zerg-level haste, then WAR is better

  14. #94
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    Quote Originally Posted by Yugl View Post
    1. Why not? You don't send tells to people saying you're going to do things even if you don't have the intent (Though would accept them if they asked) to invite them?
    Or I don't post it on a message board discussing strategy, then backpedal and say "I said find not invite". Yea sure, you can send tells to people and not invite them, but last I checked when you fucking say "find XYZ" on a strategy discussion here, it means invite. I realize you're all about semantics and shit, but this is just pathetic where you're taking it now. Next time we discuss strategy, I'll be sure to include the color of my clothes, number of minutes since I last brushed my teeth, and the most recent word added to my daughter's vocabulary. I'm sure it's all pertinent to a strategy discussion.

    2. RDM+WHM could do it also with Joytoy, but it would take forever. The point about MNK+WHM is that as long as you don't get one shot, you can pretty much duo almost everything. It was never that way for anything serious before abyssea.
    Rdm+whm would take far shorter than you're giving credit for...also, rdm+rdm would probably be faster than mnk+whm (and far cleaner)

    Edit: Never more necessary? Since when could MNK replace TH before abyssea?
    Can't now either TBH, I'm also in the boat of not even buying that TH affects r/e drops...in shit like dyna, I think TH helps currency, not relic droprate. But can't really be proven either way. Point is, every NM pre-Abyssea could be done in a similar fashion to Abyssea NMs, and in fact, I can't recall a single NM that we had to have Paladin tanks on or that a single mage couldn't solo heal (barring PW and AV I guess). Maybe 1 DD couldn't beat Fafhogg's enrage, but other than that the fight was completely controllable...we took more people to HNMs because of the claim game, not the joke of a fight that followed claiming.

    Maybe Abyssea made it more commonplace and made people -believe- it was doable, but as I said, it still shocks me that people with any understanding of the game think Abyssea actually changed this...it just made it all easier. Really, the only NMs that weren't duoable were AV, PW, or things that had a timer to prevent it...I'd argue that Shinryu may be similar to old Fafnir if you don't use a brew (as far as the timer is concerned), but since Brews are so easy to get...I guess we may as well say all of Abyssea is soloable by any job in the game!!!

  15. #95
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    Do the % for the dominion thing decay over time? Looking to build it for hedjetjet but not sure how long that would take (from 0%).

  16. #96
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    Quote Originally Posted by FailureMidgard View Post
    Or I don't post it on a message board discussing strategy, then backpedal and say "I said find not invite". Yea sure, you can send tells to people and not invite them, but last I checked when you fucking say "find XYZ" on a strategy discussion here, it means invite. I realize you're all about semantics and shit, but this is just pathetic where you're taking it now. Next time we discuss strategy, I'll be sure to include the color of my clothes, number of minutes since I last brushed my teeth, and the most recent word added to my daughter's vocabulary. I'm sure it's all pertinent to a strategy discussion.
    Please do, it would answer a lot of other questions. If we wanted to be practical, we would note that most of the post had contingencies that made less manpower viable, offered "extra" advice since I don't know how good he is. But then again, you do and don't believe in practical answers.
    Can't now either TBH, I'm also in the boat of not even buying that TH affects r/e drops...in shit like dyna, I think TH helps currency, not relic droprate. But can't really be proven either way. Point is, every NM pre-Abyssea could be done in a similar fashion to Abyssea NMs, and in fact, I can't recall a single NM that we had to have Paladin tanks on or that a single mage couldn't solo heal (barring PW and AV I guess). Maybe 1 DD couldn't beat Fafhogg's enrage, but other than that the fight was completely controllable...we took more people to HNMs because of the claim game, not the joke of a fight that followed claiming.
    So we can add to people's arguments and make them say things they didn't say (Who the fuck brought up PLD tanks? Oh you!) or we can be upfront for once. Assuming we pick the latter (But I'm sure it will return to the former), the only thing you've said is that is similar about then and now is that DDs can tank. That's good? Now how many pre-abyssea worthwhile shit were you duoing with full completion and bustling with drops in a duo? Odin? No. Nidhogg? No. X/T-Dynamis? No. Omega? No. Dynamis you could but you would walk away with shit, so no. Salvage you could solo, but not for everything you need. Two things to learn from this: Duo with good shit on returns is new. Don't put arguments on my side that don't belong.

  17. #97
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    It's been brought up a couple times in previous Random Question threads, but what do you think of Moonshade Earring for beating final WoTG mission?

    http://wiki.ffxiclopedia.org/wiki/Moonshade_Earring

    The almost constant Refresh+1 in the ear slot just seems godly for any mage based job.

    Is regain/accuracy+4 pretty much the new earring to pair with Brutal Earring for all non-dual wield jobs?

    How would TP Bonus+25 compare to Bushinomimi for when you use Gekko or Kasha?

  18. #98
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    Quote Originally Posted by Zirk View Post
    It's been brought up a couple times in previous Random Question threads, but what do you think of Moonshade Earring for beating final WoTG mission?

    http://wiki.ffxiclopedia.org/wiki/Moonshade_Earring

    The almost constant Refresh+1 in the ear slot just seems godly for any mage based job.

    Is regain/accuracy+4 pretty much the new earring to pair with Brutal Earring for all non-dual wield jobs?

    How would TP Bonus+25 compare to Bushinomimi for when you use Gekko or Kasha?
    It drains TP to refresh and requires that you're engaged, so it is not good for mage. Even BLU (The likely candidate) cannot make much use out of it. For melee, it depends on the Occ. Increase DMG (I haven't read info on what this is exactly). From what we know, ATT/TP bonus seems like the ideal candidate. Overall, the earrings are disappointing.

  19. #99
    Relic Weapons
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    So you don't get 1 TP/tick for having your weapon drawn for the latent effect regain?

  20. #100
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    Quote Originally Posted by Zirk View Post
    So you don't get 1 TP/tick for having your weapon drawn for the latent effect regain?
    Refresh drains TP when engaged
    Regain drains MP when engaged

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