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  1. #981
    Ridill
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    Quote Originally Posted by Galattea View Post
    6-hit Ukon build for TP/Ukko's ? Assuming no Rose Strap. Also, which gorget/belt for that ?
    Assuming /SAM and the only STP on WS is Rajas + Brutal (16.7 tp on full return) you only need an additional 8 STP while TPing.

    So.....Rajas and brutal for TP/WS and AF3 body for TP and you're good.

    6 hit is simple, 5 hit is where things get complicated.

  2. #982
    Puppetmaster
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    Jan 2010
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    Carbuncle

    Another question: Is the new content easy to low man? Before I quit the game (was in lolexo) I just remember doing abyssea in an alliance.

  3. #983
    xXNyteFyreXx420Sharingan
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    Fenrir

    Can do everything with 6 or less.

  4. #984
    Ridill
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    Quote Originally Posted by Sta View Post
    I have a char with a few Lv.75s, with no AH gear (I gave it away a few years back) Would you recommend starting at lvl 75? or is it even dead at that level?
    Definitely do so, spend a few nights in abyssea exp allys and you'll be 90 in a week (unless you're unlucky and get groups of morons).

    Why would you start a brand new char if you've already got one leveled? Or at least why not use the latter to PL/advance the former easily. God knows being able to dual box is becoming more and more of an asset than gear at this point.

  5. #985
    Relic Horn
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    Mar 2009
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    Ramuh

    Anyone can provide some info about Pantokrator?
    What guided missile II is doing?
    How potent are its gaIII and tierV spells?
    It prefer some element or spells over others while chainspell?
    Some surprises it can do?

  6. #986
    jmc
    jmc is offline
    BEAHCAT
    BOSTON'S FINEST

    Join Date
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    FFXIV Character
    Mith Lothaire
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    Gilgamesh
    FFXI Server
    Phoenix
    WoW Realm
    Cenarius

    Just got back to the game from a kinda short break. I really have no atma's or any of the new AF really (Left after the patch of all the armor upgrades).

    What are some of the real popular atma's to obtain right now? I keep hearing HP and critical hit rate ones, just no idea on how to get them.

  7. #987
    Puppetmaster
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    Leviathan

    Quote Originally Posted by Niiro View Post
    Assuming /SAM and the only STP on WS is Rajas + Brutal (16.7 tp on full return) you only need an additional 8 STP while TPing.

    So.....Rajas and brutal for TP/WS and AF3 body for TP and you're good.

    6 hit is simple, 5 hit is where things get complicated.
    Really ? That's awesome. And it is actually worth to go for a 5-hit ? Or should I stick to a 6-hit ?
    TP set would be as following: Ukon/Pole/xx/Ravager's
    W.Turban/Agasaya's/Brutal/Centaurus or Ravager'ss(?)
    AF3+2/Dusk/Rajas/Blitz(Really don't know here)
    Atheling/Bullwhip/AF3+2/AF3+1(Soon to be +2)

    WS: Ukon/Pole/xx/Ravager's
    Af3+2/Gorget/Brutal/Ravager's(?)
    Af3+2/Heafoc/Rajas/Pyrosoul(?)
    Atheling(?)/Ele. Belt/AF3+2/No idea here, AF3+2 worth using for set bonus?

    Any input much appreciated, also anything on which Elemental Gorget/Belt to use ?

    Thanks ! =)

  8. #988
    Ridill
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    In order to make an effective 5 hit you need to involve either STP or regain atma, outside of abyssea it's not feasible afaik.

    But it'd be something like;
    Rajas 5
    Brutal 1
    AF3 body 8
    Goading belt 5
    Hoard ring 4
    Tactical mantle 6
    Rose strap 4
    White tath 2

    This (with Ukon) gives you 19.5/hit.

    (4 melee hits) + (WS) + (3 tics of VV regain)

    78 + 16.7 + 6 = 100.7

    Mind you this is entirely flexible given how often you get TP from taking damage, if you're getting smacked constantly (and with Ukon one would expect you to be) then a large amount of STP can be dropped. The above setup is just a hypothetical if you wanted a 5 hit with no reliance on getting-hit-TP.

  9. #989
    Pens win! Pens Win!!! PENS WIN!!!!!
    Sweaty Dick Punching Enthusiast

    Join Date
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    7

    Where abouts is the pin spot is Pashlow if one was looking to solo Lamprey Lord?

  10. #990
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
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    17,538
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    How easy is Chloris for war/nin + whm? (/nin cause doing the nms for !! trigger on the way). Only concern is 2hr since no counterstance

  11. #991
    Puppetmaster
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    Leviathan

    Quote Originally Posted by Niiro View Post
    In order to make an effective 5 hit you need to involve either STP or regain atma, outside of abyssea it's not feasible afaik.

    But it'd be something like;
    Rajas 5
    Brutal 1
    AF3 body 8
    Goading belt 5
    Hoard ring 4
    Tactical mantle 6
    Rose strap 4
    White tath 2

    This (with Ukon) gives you 19.5/hit.

    (4 melee hits) + (WS) + (3 tics of VV regain)

    78 + 16.7 + 6 = 100.7

    Mind you this is entirely flexible given how often you get TP from taking damage, if you're getting smacked constantly (and with Ukon one would expect you to be) then a large amount of STP can be dropped. The above setup is just a hypothetical if you wanted a 5 hit with no reliance on getting-hit-TP.

    Thanks a lot Niiro. I see. Well, I get smacked quite a bit, hopefully more with Ukon =). Not gonna stress it for a 5-hit build then. Any specific atma combo I should be looking into for Ukon ?
    Also, does anyone got any suggestions to TP/WS gear I posted before, or know anything on the matter of the Elemental Gorgets/Belts ?

  12. #992
    Hydra
    Join Date
    Aug 2006
    Posts
    107
    BG Level
    3

    Man i've been brewing up alot of stuff. Was wondering if anyone know a better method to gather cruor than just an xp pt.

  13. #993
    Salvage Bans
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    Leviathan

    does phalanx II capped now exceed phalanx in terms of damage mitigation? Have heard phalanx has a hard cap that doesn't make use of all the new +enhancing gear, so wondering if its worth capping phalanx2 now.

  14. #994
    D. Ring
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    Quetzalcoatl

    Quote Originally Posted by Cream Soda View Post
    How easy is Chloris for war/nin + whm? (/nin cause doing the nms for !! trigger on the way). Only concern is 2hr since no counterstance
    Just fucked around with it with a few of my friends while on war/sam.I can honestly say you should just ignore the shadows while tanking for retaliation procs. I don't foresee it being hard at all. The next time i fight it im putting zerk up to see how that goes. I was completely unprepared for just how much tp that thing was feeding me from retaliation during hundred fists.

  15. #995
    Relic Shield
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    Quetzalcoatl

    Quote Originally Posted by Atoreis View Post
    Anyone can provide some info about Pantokrator?
    What guided missile II is doing?
    How potent are its gaIII and tierV spells?
    It prefer some element or spells over others while chainspell?
    Some surprises it can do?
    Don't heal it and it won't 2 hour. Easy fight if you don't suck.

  16. #996
    Ridill
    Join Date
    Apr 2007
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    Quote Originally Posted by Galattea View Post
    Thanks a lot Niiro. I see. Well, I get smacked quite a bit, hopefully more with Ukon =). Not gonna stress it for a 5-hit build then. Any specific atma combo I should be looking into for Ukon ?
    Also, does anyone got any suggestions to TP/WS gear I posted before, or know anything on the matter of the Elemental Gorgets/Belts ?
    I can't see much room for improvement really other than going to the extremes for haste optimization.

    Zelus Tiara and the +2 feet would let you drop dusk gloves for something else (AF+2 maybe) and the ring for something with DD stats (unless you'd rather have the fraction of a % of haste you get from going 25->26%).

    A bit simpler would be to get the +2 feet and timarli hands (or dusk +1) which would put you at 26 without the need for blitz.

    Really there's not much more to be done other than micro-managing stuff for hyper-specific situations.

    For WS gear everything seems ideal save body maybe, Twilight mail or Grim cuirass would probably be better, esp inside abyssea.

    Light, thunder, and wind gorgets/belts should all work for Ukkos if the properties on wiki are correct.

  17. #997
    D. Ring
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    Quetzalcoatl

    Quote Originally Posted by Nightfyre View Post
    Can do everything with 2 or less.
    Fixed for you

  18. #998
    Salvage Bans
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    Quetzalcoatl

    Thunder/Breeze work for Ukko's, from the calculator I was using for war ravager's+2 hands is better than perle, I'm assuming due to enhances retaliation being better than .4% haste and ~10 attack.

    Quote Originally Posted by Celebrindor View Post
    does phalanx II capped now exceed phalanx in terms of damage mitigation? Have heard phalanx has a hard cap that doesn't make use of all the new +enhancing gear, so wondering if its worth capping phalanx2 now.
    Phalanx I is uncapped up to 350 enhancing, phalanx 2 was never worth capping unless you never need Dia III.

    Just Tested, new tier of Phalanx 1 at 380 Skill, and 3 skill short of 390.

  19. #999
    Relic Shield
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    Sep 2007
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    Quetzalcoatl

    Quote Originally Posted by Niiro View Post
    In order to make an effective 5 hit you need to involve either STP or regain atma, outside of abyssea it's not feasible afaik.

    But it'd be something like;
    Rajas 5
    Brutal 1
    AF3 body 8
    Goading belt 5
    Hoard ring 4
    Tactical mantle 6
    Rose strap 4
    White tath 2

    This (with Ukon) gives you 19.5/hit.

    (4 melee hits) + (WS) + (3 tics of VV regain)

    78 + 16.7 + 6 = 100.7

    Mind you this is entirely flexible given how often you get TP from taking damage, if you're getting smacked constantly (and with Ukon one would expect you to be) then a large amount of STP can be dropped. The above setup is just a hypothetical if you wanted a 5 hit with no reliance on getting-hit-TP.
    Nahhhhh. I use this for 5-hit without any extra STP or regain sources outside carbonara. WS in Attila's and Rajas.

  20. #1000
    Relic Horn
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    Ramuh

    Quote Originally Posted by Massimo View Post
    Don't heal it and it won't 2 hour. Easy fight if you don't suck.
    And I can heal it only by dmg while tp or casting?
    Also its effect similar to Amphitrite that Pan will counter any "healing" dmg with 2hr or its just a chance that it will 2hr if I heal him by mistake?

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