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  1. #1041
    mcb
    mcb is offline
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    Quetzalcoatl

    Quote Originally Posted by Samonez View Post
    does Yaanei have any TP moves that would make brewing him down otherwise difficult or impossible?


    And for brewing on BST, I figure you just spam Primal Rend, right? with Atma of the Beyond and the like equipped?
    yaanei has a common sense move that says don't need to brew me i'm easy. dd + whm. keep hp high under 25% because he will terror you for long periods of time.

  2. #1042
    Fake Numbers
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    Bismarck

    Can anyone help me out with some basic spellcast? I recently got esto hands +2 and savant's hands +1 and I'm trying to get them to equip and lock when I use the respective JA's, should be something like this?

    <elseif spell="Saboteur">
    <equip when="precast">
    <hands lock ="t">Estq. Ganthrt +2</hands>
    </equip>
    </elseif>

    Haven't tested if that worked on RDM yet but it didn't work for SCH and immanence/perpetuance

  3. #1043
    xXNyteFyreXx420Sharingan
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    Fenrir

    Quote Originally Posted by cdgreg View Post
    Everyone I talk to about grellow'ing Sedna is like BAWWW IT'S IMPOSSIBLE ARGGHHHH. Now that we know what element it is so the trigger spells are cut down drastically is it easier to time? I know he spams but is there a small window in there somewhere for a spell to land?
    We've proc'd it a couple times, more by chance than anything. It's definitely possible, but it's hard to do if the trigger is a slow casting spell unless you pair it with a very well timed stun.

  4. #1044
    Relic Shield
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    Shiva

    I (finally) got Atma of Razed Ruins last night. I got to play with it a very little bit last night attempting to solo some NMs (Athamas was a joke - the bat was easy til it Dispeled my Counterstance and bombed me with triple attacks)...

    I went with VV/RR/GH this time. I'm wondering if I'd be better off with RR/GH/DD instead. I'm still missing SS, so I didn't factor that in either.

    Question is, which is the better 3rd Atma for MNK - Dark Depths or Voracious Violet?

  5. #1045
    Relic Shield
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    Shiva

    Quote Originally Posted by Nightfyre View Post
    We've proc'd it a couple times, more by chance than anything. It's definitely possible, but it's hard to do if the trigger is a slow casting spell unless you pair it with a very well timed stun.
    I was under the impression that you couldn't proc !! if the NM was stunned. Was also unsure if you can proc blue or grellow during the "red !! terror phase"...

  6. #1046
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    Quetzalcoatl

    Quote Originally Posted by Kinematics
    Ok, implemented TA into weaponskills as well as melee.

    Setting up a couple simple comparisons using mid-grade gear set and 2-3 atma. +40 to all stats from cruor buffs. Haste spell, no other haste buffs. Impetus used (60% uptime). No Boost used. Bison Steak.

    Weapons are either Fire Taipans +2 using Ascetic's Fury or Revenents +2 using Victory Smite.

    First atma is always RR:
    Taipans: 176.483
    Revenants: 216.276

    Sets with second atma of:

    Stout Arm:
    Taipans: 195.090
    Revenants: 240.763

    VV:
    Taipans: 200.038
    Revenants: 249.695

    GH/DD:
    Taipans: 200.113
    Revenants: 242.242

    A&O (assumed 10% TA for Major effect):
    Taipans: 200.848
    Revenants: 242.273

    Sanguine Scythe:
    Taipans: 199.543
    Revenants: 240.684


    So VV, GH and A&O are all roughly on par with each other and slightly ahead of SA. VV takes a slight lead with Revenant's Victory Smite use due to the high str.


    With a third atma you have room to push a bit more defensive stats in your atma choice, so may want something like Sanguine Scythe's +HP, GH's +counter, Siren Shadow's +eva, etc. Your choice in that regard depends on what you're doing, so I'll just note it and move on.

    For pure, unmitigated offense, what sorts of combos can we put together?


    Max crit rate: RR+GH+DD (reduces the effectiveness of Impetus)
    Taipans: 210.821
    Revenants: 255.304

    So only a small gain.

    Max crit damage: RR+GH+Sanguine Scythe
    Taipans: 228.753
    Revenants: 277.303

    So a fairly healthy gain, and +HP as well.


    Add triple attack to either VV or GH:
    RR+GH+A&O:
    Taipans: 225.418
    Revenants: 273.484

    RR+VV+A&O:
    Taipans: 225.965
    Revenants: 285.174

    About the same either way for the Taipans, though the Revenants get a lot more from combining with VV. Both are fairly close to the RR+GH+SS option, which I'd likely choose simply for +30% HP instead of -25% HP; GH+SS certainly provides excellent defense along with the offense.

    There's also Roaring Laughter. Major Str implies +40 there (same as Stout Arm). Since GH's +counter of ~10% is Minor, would expect +15% with Major +counter, though might be as high as 20%. Even 15%, though, combined with GH and Counterstance would put us at a nominal 85% counter rate, up to 93% with Usu hands, Backlash Torque, Ultion Mantle and WotG reward earring, and then Perfect Counter for another percent or two. Would be nigh immune to melee hit damage.

    Ordinary damage output including that as the third (RR+GH+RL):
    Taipans: 208.066
    Revenants: 256.727

    Back to being only a small improvement over two atma in terms of damage output. The extra counter rate should more than make up the difference, though, I think. With those three atma, I don't think there'd be any excuse left not to go /war, except maybe if you need someone to proc ninjutsu nukes.

    And just realized I'd left in the -10 MA delay from the Tantra+2 body in these calculations, so actual values should be slightly lower. Relative scale should remain the same, though, so I don't feel like going back and redoing it all.



    [sm]Edited, Dec 10th 2010 6:17pm by Kinematics [/sm]
    Long Version of the answer. Best bet is to get A/O or Apoc over DD.



    Quote Originally Posted by Francisco View Post
    I was under the impression that you couldn't proc !! if the NM was stunned. Was also unsure if you can proc blue or grellow during the "red !! terror phase"...
    You can proc while the NM is stunned, but it has to be stunned while auto-attacking. Most people don't stun while it is auto-attacking, hence you can't proc weakness since it was in the middle of a TP Move/Casting. Can't proc a weakness if another weakness is already present.

  7. #1047
    Cerberus
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    If you stun a mob during a TP move animation or casting spell animation, you have to wait until the mob is unstunned.

    If you stun a mob during normal melee attack, you're fine and can proc during stun.

    Of course, Sedna, like the Hrroshy before him, has a 'spew water at you' normal melee attack that is actually a tp move and you can't proc during its animation. If you stun during the spew, the stun is useless for procing weakness.

  8. #1048
    rog
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    Quote Originally Posted by Logiks View Post
    Can anyone help me out with some basic spellcast? I recently got esto hands +2 and savant's hands +1 and I'm trying to get them to equip and lock when I use the respective JA's, should be something like this?

    <elseif spell="Saboteur">
    <equip when="precast">
    <hands lock ="t">Estq. Ganthrt +2</hands>
    </equip>
    </elseif>

    Haven't tested if that worked on RDM yet but it didn't work for SCH and immanence/perpetuance
    Change the equip to precast|midcast

  9. #1049
    New Odin
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    Sparthia Abysseant
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    Excalibur
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    Lakshmi

    Does Fleshflayer Killakriq in Grauberg drop +2 items along with the Flame Belt and NIN/SCH JSE?

  10. #1050
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    Bismarck

    Quote Originally Posted by rog View Post
    Change the equip to precast|midcast
    <elseif spell="Saboteur">
    <equip when="precast|midcast">
    <hands lock ="t">Estq. Ganthrt +2</hands>
    </equip>
    </elseif>

    ?

    Still not working

  11. #1051
    xXNyteFyreXx420Sharingan
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    Fenrir

    Change spell="Saboteur" to buffactive="Saboteur"

  12. #1052
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    mob goes unclaimed. Reclaim before tic = reset weakness? or was i just unlucky and didn't get KI from unluckyness? i died and reclaimed before it ticced and no KI

  13. #1053
    D. Ring
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    Siren

    Any good way to lowman Arimaspi?

  14. #1054
    xXNyteFyreXx420Sharingan
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    Fenrir

    Quote Originally Posted by Cream Soda View Post
    mob goes unclaimed. Reclaim before tic = reset weakness? or was i just unlucky and didn't get KI from unluckyness? i died and reclaimed before it ticced and no KI
    If it goes passive, weakness resets. Takes a sec for it to regen after going passive, so that's likely what happened.

  15. #1055
    Relic Shield
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    Quetzalcoatl

    Quote Originally Posted by Neisan View Post
    Thought I read somewhere Minstrel's Ring worked at yellow regardless of buffs and it was Sorc Ring everyone was having problems with, so only bard ring is special and it's not the other way around, in that sorc ring was special (aside from it not checking certain slots)? Or is Minstrel's the same and someone was BS'ing?
    All rings are the same and they work with cruor buffs (<75% HP). People failed at testing it in the early days and used Convert HP > MP gear, which messed up the results.

    Quote Originally Posted by Aihree View Post
    If you stun a mob during normal melee attack, you're fine and can proc during stun.
    Wrong. You can't proc during stun.

  16. #1056
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    Bismarck

    Quote Originally Posted by Nightfyre View Post
    Change spell="Saboteur" to buffactive="Saboteur"
    <elseif buffactive="Saboteur">
    <equip when="precast|midcast">
    <hands lock ="t">Estq. Ganthrt. +2</hands>
    </equip>
    </elseif>

    tried changing it back to just "precast" too, neither work. Sab goes off, hands stay the same. Urge to kick puppy rising.

  17. #1057
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    Gilgamesh

    How much STP do you need on SAM to get a 5-hit while using a TP Bonus +100 Keit? Assuming you have 5/5 merits. Also how much STP do you need to keep on during a WS to maintain the 5 hit?

  18. #1058
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Ok, how do I make spellcast put on hermes' and remove dusk gloves when idle, and swap to dusk and af3+1 shoes when I engage, but only when I engage?

    That's all I want it to do. Swap on and off movement stuff. I do the rest w/ windower macros. So let's say I engage and it puts my dusk and af3 shoes on and I swap to my evade set or something. Then I do an action. As soon as the action is over, it swaps my gear back again. I don't want it to do that.

  19. #1059
    xXNyteFyreXx420Sharingan
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    Fenrir

    Quote Originally Posted by Logiks View Post
    <elseif buffactive="Saboteur">
    <equip when="precast|midcast">
    <hands lock ="t">Estq. Ganthrt. +2</hands>
    </equip>
    </elseif>

    tried changing it back to just "precast" too, neither work. Sab goes off, hands stay the same. Urge to kick puppy rising.
    Can you post the if condition preceding the elseif?

    Also, minimum setup needed for Apademak without brewing?

  20. #1060
    Fake Numbers
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    Bismarck

    Quote Originally Posted by Nightfyre View Post
    Can you post the if condition preceding the elseif?
    Would this be the condition? Sorry, like I said not too good with spellcast and using a pre made template.

    <if type="JobAbility">

    Changed it to the following and put it at the start of the rules section, still nada

    <rules>
    <if buffactive="Saboteur">
    <equip when="precast">
    <hands lock ="t">Estq. Ganthrt. +2</hands>
    </equip>
    </if>

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