
Originally Posted by
Kinematics
Ok, implemented TA into weaponskills as well as melee.
Setting up a couple simple comparisons using mid-grade gear set and 2-3 atma. +40 to all stats from cruor buffs. Haste spell, no other haste buffs. Impetus used (60% uptime). No Boost used. Bison Steak.
Weapons are either Fire Taipans +2 using Ascetic's Fury or Revenents +2 using Victory Smite.
First atma is always RR:
Taipans: 176.483
Revenants: 216.276
Sets with second atma of:
Stout Arm:
Taipans: 195.090
Revenants: 240.763
VV:
Taipans: 200.038
Revenants: 249.695
GH/DD:
Taipans: 200.113
Revenants: 242.242
A&O (assumed 10% TA for Major effect):
Taipans: 200.848
Revenants: 242.273
Sanguine Scythe:
Taipans: 199.543
Revenants: 240.684
So VV, GH and A&O are all roughly on par with each other and slightly ahead of SA. VV takes a slight lead with Revenant's Victory Smite use due to the high str.
With a third atma you have room to push a bit more defensive stats in your atma choice, so may want something like Sanguine Scythe's +HP, GH's +counter, Siren Shadow's +eva, etc. Your choice in that regard depends on what you're doing, so I'll just note it and move on.
For pure, unmitigated offense, what sorts of combos can we put together?
Max crit rate: RR+GH+DD (reduces the effectiveness of Impetus)
Taipans: 210.821
Revenants: 255.304
So only a small gain.
Max crit damage: RR+GH+Sanguine Scythe
Taipans: 228.753
Revenants: 277.303
So a fairly healthy gain, and +HP as well.
Add triple attack to either VV or GH:
RR+GH+A&O:
Taipans: 225.418
Revenants: 273.484
RR+VV+A&O:
Taipans: 225.965
Revenants: 285.174
About the same either way for the Taipans, though the Revenants get a lot more from combining with VV. Both are fairly close to the RR+GH+SS option, which I'd likely choose simply for +30% HP instead of -25% HP; GH+SS certainly provides excellent defense along with the offense.
There's also Roaring Laughter. Major Str implies +40 there (same as Stout Arm). Since GH's +counter of ~10% is Minor, would expect +15% with Major +counter, though might be as high as 20%. Even 15%, though, combined with GH and Counterstance would put us at a nominal 85% counter rate, up to 93% with Usu hands, Backlash Torque, Ultion Mantle and WotG reward earring, and then Perfect Counter for another percent or two. Would be nigh immune to melee hit damage.
Ordinary damage output including that as the third (RR+GH+RL):
Taipans: 208.066
Revenants: 256.727
Back to being only a small improvement over two atma in terms of damage output. The extra counter rate should more than make up the difference, though, I think. With those three atma, I don't think there'd be any excuse left not to go /war, except maybe if you need someone to proc ninjutsu nukes.
And just realized I'd left in the -10 MA delay from the Tantra+2 body in these calculations, so actual values should be slightly lower. Relative scale should remain the same, though, so I don't feel like going back and redoing it all.
[sm]Edited, Dec 10th 2010 6:17pm by Kinematics [/sm]