Oh, the old ones had some baller stuff but as far as music is concerned, CC definitely has CT beat but yeah CT has its good ones.
Like this...
Oh, the old ones had some baller stuff but as far as music is concerned, CC definitely has CT beat but yeah CT has its good ones.
Like this...
dub dubs
what SNES composers accomplished with only 8 channels and 16 bit samples > streamed CD audio of the PSone era
of course it sounds better it's real instrumentation and not much use of midi and samples, doesn't mean its as good or as skillfully done
Doesn't mean it isn't either.
imo doing more with less is much more impressive than more with more
in other words it's easier to hire musicians and record a piece to make it sound good than it is to use limited resources and compose a track that elicits emotion using analog equipment
While true, I don't think that shits on the work of those that come after them.
No shitting being done, just an articulation on my scale of impressiveness and therefore level of appreciation.
As far as levels of appreciation go... with video games tracks, this is it for me.
My absolute favorite and most adored track from any game... sounds a lot better lossless. (of course)
She's been my favorite composer since SF2, I just didn't know who did the music for that game at the time so I didn't know she was my favorite.
Or maybe not so much "more credit" but they will somehow believe a song is automatically better for being 8/16-bit or whatever.
I think I was pretty good at listing criteria for why it's better and not saying it just is. It's not very easy to get a point across with such limitations as it was to just record a 9 piece orchestral for CDs and just burn it to the soundtrack. As far as final results go being able to evoke certain emotions within the strict parameters of 8 channels 16-bit sample size the soundtracks of SNES games are far more impressive to me than recorded music on PS1 games.
The only concession I'll make is that CD games had more consistency in good music on a release as opposed to cartridge, but that just plays into the difficulty scale of my argument.
Harder to make a particularly good/catchy track? Sure, although it's probably much easier to make simple tracks with the limited resources of 8/16 bit whereas a lot more time and effort probably has to go in to each track nowadays because it's up to a much higher quality. The point is lots of people make a massive deal of stuff being 16 bit when ultimately you should be judging the final product and how it sounds, not the fact that is was harder to make. You probably look it at much differently since you make music yourself though.