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  1. #21
    Sea Torques
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    One thing I missed from Morrowind that wasnt in oblivion was the boots of blinding speed. In Oblivion you HAD to use quick transport if you didnt want to spend 10 mins going from city to city. In morrowind; you just toss on the boots; get to explore, and be at your destination in 2 mins.

  2. #22
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    ok 2 questions on morrowind mods:
    1) is there a way to make it so your icon turns red over an item you're about to steal like in Oblivion? Or some sort of indication?

    2) is there a way to make it so you know whether or not people can see you while sneaking, like in Oblivion?

    I think more than anything those 2 things are what really kept me from playing morrowind after beating oblivion lol

  3. #23
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    Wow, those updated Morrowind screenshots are amazing. I really want to play it again after so many years. Is it really a huge pita to get going?

    I agree on how great the Levitate spell is and was really sad to see it not included in Oblivion.

  4. #24
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    Quote Originally Posted by Kurp View Post
    Wow, those updated Morrowind screenshots are amazing. I really want to play it again after so many years. Is it really a huge pita to get going?

    I agree on how great the Levitate spell is and was really sad to see it not included in Oblivion.
    Last time I got the itch to play Morrowind, it took me 3-4 hours installing and tweaking all the mods I wanted to use on the link I posted earlier, but it was the first time I had ever really used any mods for it, so I was learning as I went a long.

  5. #25
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    it took me about 2 hours to do everything on that Morrowind Expanded blog post

  6. #26

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    Steam has it 25% off: http://store.steampowered.com/app/22320/

    Just thought I'd contribute lol

  7. #27
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    I want stories of people playing damnit!

  8. #28
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    I am going to have to wait to play until at least after I finish Folklore, since I know ill never beat that if I give up on it. I ended up making a character similar to my oblivion character but I might re-roll.

    I wanted to do 1 weapon skill, most of the major magic skills, and then fill out the rest with security or speechcraft, but I dunno if those things are silly to set as major/minor skills in morrowind.

    So far I have:
    Short Blade
    Security
    Alteration
    Destruction
    Illusion
    Conjuration
    Mysticism
    Restoration

    Should I lose any of the magic skills? Should I add Alchemy? I basically want an all-around sword + magic heavy character who can pick locks. That's 8 skills, what else should I pick/change?

  9. #29
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    I didn't get too far yet. honestly I'm finding it hard to get past the graphics. Oblivion's may lack style, but the substance is all there, wheras Morrowind is the opposite. I want Skyrim to have atmosphere on par with Morrowind and graphics that surpass Oblivion. I might have to try and find a mod that updates enemy models to include more than 10 polygons a piece, too. but the hardest part for me to deal with is the walking speed, why does it have to be sooooo sloowwww? I installed a no-fatigue run mod and constantly have autorun on and it's still pathetic. hard to get used to when Oblivion moves so fast. is there anything I can do to get around that?

    oh, and also, no sneak mode icon + no red icon for crimes are both pretty hard to get used to.

    although I will say that the best part of the game thus far was the guy who falls out of the sky right near the beginning. at first I thought it was a glitch but then I read his journal and saw the scrolls and I was like "ha, awesome."

    also, I got to... uh... Hla Olad? or something. and then a little bit further, and I ran into some naked guy, and the whole time he was telling me his sob story about some witch that stole his clothes, I kept laughing at his penis since I'm using a realistic bodies mod. then I tried to find the witch but couldn't, and that's as far as I've gotten.

    also: fuck the stingy-ass merchants in this game. the one guy in Hla Olad was buying my shit for like, 20% of what it was worth. so I was like... crawwwwllll back to Seyda Neen, take the hit, or keep moving and hope to find a better deal? ended up selling him the shit to make room, but I wasn't happy about it. I don't remember anyone from Oblivion being THAT bad.

  10. #30
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    doesn't your walking speed increase as your athletics goes up?

  11. #31
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    hmm I suppose it would. but that means either taking forever to go up on its own or making it a major/minor skill, which is an awful idea for athletics. could also boost speed by taking the right birth sign (I think it's the steed?) and race... but I don't know how much of an effect that would have.

    there's gotta be a mod out there that fixes it. I have a +10% walking speed mod but it doesn't help that much. I'll have to google something up later.

  12. #32
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    you can just swim into a corner overnight, that's what I did in oblivion

  13. #33
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    I suppose. that's kinda cheating, but I don't care at this point. the game is unplayable without a faster walking speed.

  14. #34
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    oh and I thought I made a post about alchemy... guess the internet ate it. anyway, it's one of my least favorite major skills because it goes up so fast. I use it all the time in Oblivion, but never as a major skill.

  15. #35
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    Quote Originally Posted by Yuri-G View Post
    I but the hardest part for me to deal with is the walking speed, why does it have to be sooooo sloowwww? I installed a no-fatigue run mod and constantly have autorun on and it's still pathetic. hard to get used to when Oblivion moves so fast. is there anything I can do to get around that?
    If you don't mind spoiling the location of a some magical boots, you can get the Boots of Blinding Speed. There is a catch though, because the boots cause 100% blind, so you will need to have 100% Resist magika effect on you to circumvent the blind effect. You can cheat by getting a short term 100% magika effect (spells, gear, racials, etc) and then putting on the boots. The game only checks when you equip the boots, so if you change gear and/or your spells wear off, the blind effect won't come back until you unequip and re-equip the boots. Of course, you could just console command yourself a high athletics score.

    You can also use the Mark/Recall and Almsivi Intervention spells to help travel, and the Master Index official mod from Bethseda adds a quest that on completion lets you teleport around the island at certain places. A fun way to do it is to fortify your athletics to insane levels with spells and then jump around the island, which is exactly what the guy who fell from the sky was doing, just don't forget to cast a slowfall spell on the way down.

  16. #36
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    Jumping everywhere is god (plus increases acrobatics for delicious fall damage reduction and str mod when you level up), and Steed birthsign is very very noticable, the one time I took it (I always take Lover at this point, agi for accuracy, and a paralyze <3)

  17. #37
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    thanks. it's not the transportation that bothers me, it's the moving speed itself. I'll check into the boots, if all else fails I can just use the console to give myself a pair of those along with the resist magic effect.

    and yeah, I thought about Steed too but I also stuck with Lovers, lol. the agility is delicious, and the paralyze doesn't hurt. great minds think alike!

  18. #38
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    Morrowind starting strat, does anyone else...

    Spoiler: show
    Take the key behind the guy you talk to to get papers, and open menu real quick and drop it so he doesn't take it, and proceed to steal the entire warehouse, as well as get the gold from Fargoth's Hiding Place and the tax collector and give none of that gold back to quest people for a very nice starting wallet size? Or just me?

  19. #39
    Ridill
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    I never did finish Morrowind. I always got distracted whenever I saw a spire or rooftop where nobody could reach me, I'd go up there and rain fireballs of destruction on the townsfolk until everybody was dead, then reload and continue my game.

  20. #40
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    Quote Originally Posted by Siniroth View Post
    Morrowind starting strat, does anyone else...

    Spoiler: show
    Take the key behind the guy you talk to to get papers, and open menu real quick and drop it so he doesn't take it, and proceed to steal the entire warehouse, as well as get the gold from Fargoth's Hiding Place and the tax collector and give none of that gold back to quest people for a very nice starting wallet size? Or just me?
    Spoiler: show
    I found a trick years back. If you keep the tax collectors gold when asked by gramps, kill the perpetrator anyway, and then chat to the Census and Excise bloke once more, he gave me the bounty for taking care of the murderer, despite me lying about finding gold on his body. However its been about 4 years since I did this trick and I'd imagine it got patched by the Morrowind Patch Project.

    Also if you want a real good boost at the start, go to the guard towers in Ald'ruhn quickly and loot the entire bonemold armour sets in the crates.


    As for movement speed woes I have that myself, which is why Morrowinds idiot-proof construction set can be abused to give you boots of blinding speed, without the blinding effect. Some call it cheating, I call it fixing.

    Since I'm now playing it again thanks to a certain thread my character is mainly physical based with the following major/minors:

    Long Sword (need the 30 levels in one weapon otherwise you're about as physically adept as a salmon for non-mages).
    Sneak (Kind of a waste, sneak whilst important, was very hard to level in comparison to Oblivion)
    Security (the 30 levels help for opening all chests you come across at the start, only then need a little training + master picks to open lvl100 locks)
    Speechcraft (major everytime for taunt/bribe trick)
    Enchant (Going to try out enchanting my own thing this time instead of npc's, I'll get back to you on how it goes)

    Athletics (Gives you a little more of constant levelling whilst you play, can be swapped with acrobatics)
    Heavy Armour
    Medium Armour
    Light Armour
    Armourer (Not necessary, makes for easier levelling, little other options for non-mages)

    The reason I take all armours as minor skills is so that after I hit 100 in my chosen armour I can move onto my next armour set and still level up, also gives me a starting advantage of being able to equip anything I find and put it to use (look like a tit though). I find in my style of play my armour is always my second highest skill after my weapon.

    As for birthsign its always Warrior for melee classes here as you cant get fortify attack anywhere except for a single spell which takes bloody ages to get.

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