Believe what you want, I know it's in the game and have seen it myself and yes, I will say that being able to body someone with them having no options is a negative.
Believe what you want, I know it's in the game and have seen it myself and yes, I will say that being able to body someone with them having no options is a negative.
If you think genei-jin (the most broken thing in the game) can't be stopped then you don't know shit about the game. Is it hard to stuff? Yeah, of course it is... Yun wouldn't be top tier if it wasn't. But you have options against even the most broken shit in 3S. That's what makes it different. Not sure how that's incomprehensible to you.
Except 1) you can parry out of the Urien "unblockable" 2) it's not a true unblockable
I don't know enough Oro players to really say much about his though but I'd be willing to place a bet saying you can get out of it.
And once again, you can burst out of the one unblockable in BBCS. It's significantly easier to do than parrying 3s's unblockables and there's no way Jin's building 100 meter more than once per round.
One unblockable? Why do I know more about a game I've never played than you do apparently?
I guess Arakune has one too? If there are more I'm unaware of then please educate me, but Arakune's looks just as situational and can also be bursted out of, so I'm not sure what you're getting at.
There's more.
Okay.
Still don't know why you're acting like this is some sort of common thing just because you saw some random asian kid pull it off against a mediocre player once. At very best I can pull off a 30% health combo with Ragna, the character I play several hours a day, and the slightest bit of input lag from playing online makes it completely impossible. The timing for standard combos is strict as fuck, many instances only having a single frame to land an input that chains an extended combo together, it's not like anyone can just hop in and do it consistently.
No ragna no care.
BB has some of the most lenient combos I've ever seen in a fighting game. There are a few tricky things like Tao's taunt loop but "standard" combos are really not difficult. "One" frame links/combos don't mean much when you get such a huge buffer for holding down a button instead of tapping it.
it's not the timing for actually landing something that will chain, but getting it within the window before the person could potentially recover out. There's a ton of shit where you have like no time at all between when you're available to swing and when they can recover out, unless I'm just really, really shitty.
Comparatively, in SF4 the difficulty comes from having to attack while buffering inputs, BB usually does not require you to swing in the middle of buffering directional inputs so that end is definitely easier in BB.