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  1. #2261
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    Pens win! Pens Win!!! PENS WIN!!!!!

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    1h max

  2. #2262
    Old Merits
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    Just got done fucking about with the demo, didn't want to take it too seriously and ruin the fun come retail so I just ran around, read shit etc.

    Just from the hour I played I am amped for this title..the monster crystal and new crystarium systems are awesome from what I could see, although I see CP grinding being a factor seeing as there is so much to spend it on but we all know a FF game isn't FF without a bit of grinding right?

    This is a definite title on my list for this year, and I see myself spending a lot of my very limited time on it ^^/

  3. #2263
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    Quote Originally Posted by niwaar View Post
    I was taken aback by the actual voice of the moogle as well. Although it wasn't bad, it just was pretty unnecessary. Yet, thinking it completely through, they probably had to voice it just for narration/explanation purposes for tutorials and such. Although I honestly would have loved to have seen the Moogle on screen making Moogle sounds with subtitles instead.

    The QTE are my only real issue with the demo. I know they have been a staple for limit break usage in past games, but honestly I was never a fan of them then. I have no real issue with them during boss encounters, but when you have to do them perfectly in order to get extra rewards, I can see myself saving before battles, just in case I accidentally screw up the QTE. That's not exactly the style of gameplay I am looking for. That being said, the demo has made me want to go back and play XIII in anticipation.
    I don't think the game's really harsh enough that you'll suffer from failing a QTE really, just miss out on some damage or a buff.

    The moogle really sucks, in my opinion. They could've drawn inspiration from so many previous games for it to make it fit with the universe, and it still could've floated around and provided comic relief without looking like a stupid blow up doll. Just adding it as a guardian of serah who doesn't participate in battles but also doesn't transform into a weapon (...) would've suited me just fine.

    Hell, I could've even looked past the voice, although that could've been done better.

  4. #2264
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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    About the leveling thing, people in the streams were maxing out their roles pretty quickly, so I wouldn't be too concerned about how grindy it is. That and you'll most likely max out everything by the time you get all the fragments.

  5. #2265
    Ridill
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    Quote Originally Posted by The Stig View Post
    Just so I can set aside time from it, how long does demo last assuming casual play and trying to look up Serah's skirt.
    If you explore the whole place clearing the 3 sidequests it'll last one hour at the very least. You can play and grind as much as you like though, there are quite a few monsters to try out and you can develop Serah and Noel as much as you want.
    I wouldn't be too worried about QTEs honestly. In the demo the only rewards you get for a perfect QTE are fashion items for monsters and in the main game you can repeat fights as much as you want.

  6. #2266
    RNGesus
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    Anyone know why the demo has a save feature? Does it unlock anything in the real game??

  7. #2267
    Bagel
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    The only gripe I have with the game so far is that the cursor doesn't automatically default to your party leader after you change it, leading you to accidentally target the wrong person.
    This is especially annoying when playing as MED and SYN after you changed leader.

  8. #2268
    Hyperion Cross
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    Played it for 10mins so far:

    QTEs: Not hard, but felt weird as it forced me to pay attention. Neutral
    ---
    Being able to talk to NPCs felt weird. Seems to take "long".
    First random battle: OMG Cait Sith! Killed him though

    EDIT: oh Cait Sith is pet lol. Thought I "lost it forever"
    EDIT2: Cait Sith is quite cute!
    EDIT3: I like how Serah will melee with a sword in Commando. And Optima Changes seem very smooth now.
    EDIT4: This pet system is quite a cool idea!
    EDIT5: Choco lady = lol. Cute though. Annoying voice.
    EDIT6: Oh hey it's like chapter 11 already from FF13. MISSIONS!
    EDIT7: Not liking QTEs much! I can't see what's going on in fights

  9. #2269
    I'd Rather Be in Zi'Tah
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    Quote Originally Posted by The Stig View Post
    EDIT5: Choco lady = lol. Cute though. Annoying voice.
    This type of stuff has been the normal since they added VO with X. The annoyingly NPCs that SE seem to think are interesting. I point to "Brother" in X/X-2.

  10. #2270
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    Yah Brother wasn't my favourite.

    Also, is fighting a fragment dude/boss now (mission boss), reused FFXIII music. Is this demo only or part of the game? I was quite surprised to hear it lol

  11. #2271
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    Quote Originally Posted by Ratatapa View Post
    I love at the semi FUCK you EU from SE aka when they put 2 times the release date to show EU they need to wake 1 more week lol
    Hardly a week, you get it tuesday, we get it friday. That few day wait used to be 6 months back in the day with Squaresoft.

  12. #2272
    RNGesus
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    Yeah and JP to NA wasn't conceivable in a month either. I think the difference might just be games coming out on Tuesdays here and another day in EU? Not sure about normal EU day though.

  13. #2273
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    Quote Originally Posted by Alkar View Post
    This is not the E3 demo btw, it's the TGS demo or even a newer build. The E3 demo had totally different enemies/monsters to use.
    its the comic con build, still 1 year old

  14. #2274
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    Quote Originally Posted by The Stig View Post
    Yah Brother wasn't my favourite.

    Also, is fighting a fragment dude/boss now (mission boss), reused FFXIII music. Is this demo only or part of the game? I was quite surprised to hear it lol
    I heard Blinded by Light will also play in certain areas to, If I had to guess though Desperate battle will be used for cieth Missions to allude to XIII, SE is funny like that.

  15. #2275
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    Oh I won't mind Blinded by Light, or Saber's Edge. Especially Saber's Edge, the first few moments of the theme is so "grand and badass" it's awesome.

    By the way can I save the game in the demo? I just realised I need to start again, I thought the game auto-saved (as explained when loading, but I only read it briefly) so I just switched it off and didn't bother with a save point, as I couldn't find one.

    No biggy though, I only played for 20 odd minutes before putting it down.

    To be honest, the wide open area, the amount of NPCs I needed to speak to, and the none linear gameplay is still currently a "shock" to me lol

  16. #2276
    Bagel
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    Quote Originally Posted by niwaar View Post
    This type of stuff has been the normal since they added VO with X. The annoyingly NPCs that SE seem to think are interesting. I point to "Brother" in X/X-2.
    Why do you have to take them so seriously? I don't think that's the idea behind these characters.
    Eccentric, comic-relief NPCs aren't exactly new to FF you know and they're usually well received by the audience. Chocolina is just FFXIII-2's version of Namingway and Queen of Cards, except she runs a shop instead of renaming your characters or alterning card rules.
    It's unfair to compare her to Brother, because she does something useful for the player, unlike him.

  17. #2277
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    I don't really understand the hate for Moogle. Better to have around than hope/vanille tbh.

  18. #2278
    Bagel
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    I think the hate comes from Mog saying "Kupo" instead of making kupo sounds.
    I don't mind his voice and he doesn't seem to be a complete idiot either. The way he worded his explaination about Serah and Noel's control over monsters was pretty good.

  19. #2279
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    I'm jealous each time Serah hugs him and plants his face to her chest.

  20. #2280
    Bagel
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    @stig
    More music returns from XIII, Dust to dust too.

    Game has no savepoints. There's an option in the pause menu to save.

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