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Thread: FFXIII-2     submit to reddit submit to twitter

  1. #661
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    lol i was like.. wasn't that zidane?

    Zidane - circus thief
    Tidus - jock

    its usually either they have some kind of battle experience or the physical ability to take it up

    Vaan - street rat, but he trains by killing sewer critters lol

    Serah might thus be the only new generation FF lead to really come with near-zero combat experience... but with Mog as her weapon, its possible hes pulling more of the chops than she is as first anyway

  2. #662
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    Kind of disappointing that Lghtning isn't the main character but keep in mind that Vanille was the narrator in FFXIII and many think of her as the true main character of that game.
    As long as she has a healthy amount of screentime I'm not complaining.

    And I don't know how people can dislike Vanille while at the same time liking the other perky girls in the franchise like Rikku and Yuffie.
    Her voice was one of her defining traits in my book.

    More info here:
    http://www.andriasang.com/e/blog/201..._from_dengeki/

    Snow, another primary character from FFXIII, will be appearing in XIII-2. Toriyama notes that he's not the type to be worried about the relationship between Noel and Serah.
    During battle, you can have one monster join your party, which can consist of three members (in addition to the Moogle). Your party will also sometimes have a guest character.

  3. #663
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    She may not have combat experience, but she's going to have some form of natural or artificial "power" just from being one of... you know... "them".

  4. #664
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    Quote Originally Posted by Nevex View Post
    Kind of disappointing that Lghtning isn't the main character but keep in mind that Vanille was the narrator in FFXIII and many think of her as the true main character of that game.
    As long as she has a healthy amount of screentime I'm not complaining.

    And I don't know how people can dislike Vanille while at the same time liking the other perky girls in the franchise like Rikku and Yuffie.
    Her voice was one of her defining traits in my book.

    More info here:
    http://www.andriasang.com/e/blog/201..._from_dengeki/
    I think that's the part that would interest people most:

    Toriyama says that rather than the game having dual heroes in Noel and Lightning, in terms of time spent under your control, you advance through the story mostly with Noel and FFXIII heroine Serah.

  5. #665
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    Heroine? I didn't know you could become a hero by being a crystal for more than half the plot.

  6. #666
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    No, but you can become one by searching for your sister who's been missing for the past 5 years.

  7. #667
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    He said FFXIII heroine, not FFXIII-2.

  8. #668
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    Was looking at the videos again after playing some XIII. Man I'm so glad the map doesn't rotate as you turn. Thats so annoying. Also the camera is fixated on the on-screen character. In XIII the camera tends to leave the on-screen character left or right of center, in XIII-2 you're always in the center it seems.

    It's entirely possible that Mog becomes the new SO4 girl. kay? kay? kay? Kupo! Kupo! Kupopopopo!

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    Your party will also sometimes have a guest character.
    This sounds like a promising and fun way to have some Snow/Sazh/Hope action... although they would supposedly be weaksauce non-l'cie unless there's some dues ex machina junk going on that makes Serah capable of fighting monsters and also might apply to some of the past characters.

  10. #670
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    That article was slightly inaccurate, here's another one:

    http://www.andriasang.com/e/blog/201...i_2_interview/

    Sokuho's writeup says that your party can consist of at most three characters, including the monsters (this is different from some of the earlier leaks). However, you will also sometimes have one guest character come in.
    This is still a bit ambiguous. Can we have 3 humans without monsters or will we always be stuck with Noel+Serah (+random monster)?

    The save system will in general be auto save.
    There better be no missables.

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    Sounding mostly like what I'd predicted about party line up

    @nevex I doubt so... They already have branching paths.. So some degree of missables or choice options should exist

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    Quote Originally Posted by Spira
    some degree of missables or choice options should exist
    I have to disagree there. Since backtracking and revisiting areas appears to be possible in this installment, you could have a decision reward multiple items depending on what you choose, but the other can still be obtained either much later or by alternate, possibly difficult, means. I really dislike the possibility of completely missing out on something in a playthrough because of a decision you are forced to make. The alternate reward shouldn't be completely inaccessible until you play through the game all over again... Unless maybe it's a New Game+ that carries over all items and belongings so you can eventually collect everything.

  13. #673
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    Quote Originally Posted by Nevex View Post
    And I don't know how people can dislike Vanille while at the same time liking the other perky girls in the franchise like Rikku and Yuffie.
    Her voice was one of her defining traits in my book.
    It was said before, it was the voice mostly. Yeah it's a defining trait, but it was an annoying one and far to inconsistent. And to be fair, while Rikku and Yuffie are also annoying, they don't have the voice to really take them to hatedom.

    Quote Originally Posted by Kurokikaze View Post
    It's entirely possible that Mog becomes the new SO4 girl. kay? kay? kay? Kupo! Kupo! Kupopopopo!
    At least Mog says Kupo! with more emotion than Lymle ever does (I know it was part of her character and plot, but it was still shitty).

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    Quote Originally Posted by miokomioko View Post
    I have to disagree there. Since backtracking and revisiting areas appears to be possible in this installment, you could have a decision reward multiple items depending on what you choose, but the other can still be obtained either much later or by alternate, possibly difficult, means. I really dislike the possibility of completely missing out on something in a playthrough because of a decision you are forced to make. The alternate reward shouldn't be completely inaccessible until you play through the game all over again... Unless maybe it's a New Game+ that carries over all items and belongings so you can eventually collect everything.
    I meant should as in I'd expect it rather than something I'd prefer. As linear as XIII was it already contained a ton of missables (which don't quite matter to most people) so I'd expect it in 2.. Something that gives us a reason to consider alternate paths if even for a moment in the game. Not necessarily exclusive missables... But even so, a reason to do a new game + or something to that extent..

    I think we as players are just getting lazy. We used to be perfectly fine with there being huge missables and would pride ourselves for being able to get them (hi2u Shadow). now we just want to be able to do everything right in 1 play... SE definite shouldnt bend to pressure like that. To some extent it's considerations like that which made XIII as linear as it was

  15. #675
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    Well, I'm saying that missables are fine to some extent... if you have actual control over whether you miss it or not by your thoroughness. What I am definitely against is (the decidedly western RPG approach of) placing multiple metaphoric forks in the road in terms of decision making (rush the front door vs. sneak in the back door) and forcing the player to miss something no matter what they choose. What I really enjoy about old school JRPGs, especially older FFs, is the general ability to go back and eventually collect everything and for the most part "100%" the game without having to start from scratch. The only game that actually got me to do multiple playthroughs as a game design thing was Dragon Quarter... and it hasn't worked for me since.

    If a "branching path" has different rewards on each path, then I just really hope they have alternate methods of obtaining whatever was on the path you didn't choose. A few pieces of dialog (FF7's Golden Saucer ride) is no big deal to miss/obtain via decisions, but actual, items, armor, spells, and other gameplay-affecting items shouldn't be a missable if you're 100% thorough. At least in my opinion as I was never into playthrough-heavy RPGs. Dragon Age comes to mind. Obviously, the quintessential JRPG isn't going to be that extreme though.

  16. #676
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    double.

  17. #677
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    Quote Originally Posted by Kurokikaze View Post
    Man I'm so glad the map doesn't rotate as turn.
    ^ This I hated that. If they do the guest character like XII where it allows you to have a 4th member instead of replacing one of your regular party members that will be great.

    They mentioned a new game+ feature plus dlc so I would imagine that you will continue after you have beaten it with everyyhing and be able to explore all the areas at will so unless access to an area is gone after an event missables shouldn't be an issue if your thorough. And there better be save points in addition to auto-save. -.-




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  18. #678
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    Afair they said they want to use something different than new game+.

  19. #679
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    I thought they said a different take on new game+ implying something similar just Squenixied.


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    Quote Originally Posted by ArchDizzle View Post
    And there better be save points in addition to auto-save. -.-
    I thought one of the links said you could save anywhere? D:

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