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  1. #681
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    Quote Originally Posted by miokomioko View Post
    Well, I'm saying that missables are fine to some extent... if you have actual control over whether you miss it or not by your thoroughness. What I am definitely against is (the decidedly western RPG approach of) placing multiple metaphoric forks in the road in terms of decision making (rush the front door vs. sneak in the back door) and forcing the player to miss something no matter what they choose. What I really enjoy about old school JRPGs, especially older FFs, is the general ability to go back and eventually collect everything and for the most part "100%" the game without having to start from scratch. The only game that actually got me to do multiple playthroughs as a game design thing was Dragon Quarter... and it hasn't worked for me since.

    If a "branching path" has different rewards on each path, then I just really hope they have alternate methods of obtaining whatever was on the path you didn't choose. A few pieces of dialog (FF7's Golden Saucer ride) is no big deal to miss/obtain via decisions, but actual, items, armor, spells, and other gameplay-affecting items shouldn't be a missable if you're 100% thorough. At least in my opinion as I was never into playthrough-heavy RPGs. Dragon Age comes to mind. Obviously, the quintessential JRPG isn't going to be that extreme though.
    I'm with ya. I know 100% seems stupid to some, but its a goal for some people like me and you ... and what I hate is that every new game I buy the FIRST thing I have to do is jump over to something like GameFAQS and check for a "missables" thread while trying to avoid any and all spoilers, it sucks but I'd fail to get 100% on many games without it. I mean, I'm not a strat guide kinda user, though I do love to buy special edition ones to go with games I care about (like XII's one) ... but its just for collecability and to look at AFTER I beat the game. While most games have a short enough missables list, games that FORCE you to follow a guide to even have a remote chance at 100% drive me insane (FFX-2 I consciously decided to NOT 100% ... and some gamecube game with cards that "age", fuck, even with a guide I restarted twice due to simple mistakes then never finished in frustration)

    Missables are fine, as long as some alternate store or sidequest or post-game mob drop or even arbitrarily unlocked area that was locked for story purposes becomes available when you hit post-game. I just want to be able to buy a game and not feel the need to run to GameFAQS without risking 100%. (Example: In FFVII, the first game to inspire me to 100% games, I missed Neo Bahamut and as a result Bahamut Zero AND the Ancienct Magic materia ... all permanently missable ... but the fact that I think Emerald Weapon gave you a full set of Master Materia anyway, you could still eventually see those missed spells)

  2. #682
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    Quote Originally Posted by Kurokikaze View Post

    It's entirely possible that Mog becomes the new SO4 girl. kay? kay? kay? Kupo! Kupo! Kupopopopo!
    You just ruined my day... she made he game unbearable for me.

    And baw @ new game+. I want to do everything on a single walkthrough. Oh well.

  3. #683
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    Quote Originally Posted by Hyan View Post
    And baw @ new game+. I want to do everything on a single walkthrough. Oh well.
    lol people are never happy.

    WHY IS THERE NO POSTGAME CONTENT?!

    WHY IS THERE POSTGAME CONTENT?!

  4. #684
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    Quote Originally Posted by Tyrath View Post
    lol people are never happy.

    WHY IS THERE NO POSTGAME CONTENT?!

    WHY IS THERE POSTGAME CONTENT?!
    Well, at least it's not the same people!

    I was perfectly fine with XIII letting us continue directly after the last boss, and I especially liked that there were no missables.

    I remember rage quitting X because I missed 2 of those stupid al-bhed letters... lol. Fuck missables.

  5. #685
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    Quote Originally Posted by Hyan View Post
    I remember rage quitting X because I missed 2 of those stupid al-bhed letters... lol. Fuck missables.
    X was pretty bad for missables, I remember you could easily miss sigils needed to make final weapons really easily. You can miss Aeons, monsters, gear...

  6. #686
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    I don't think either the Aeons or the Sigils were permanently missable. You could always go back and get them... There were some missable Al bhed letters though. Luckily those could be carried over in subsequent playthroughs.

  7. #687
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    Quote Originally Posted by Tyrath View Post
    I don't think either the Aeons or the Sigils were permanently missable. You could always go back and get them... There were some missable Al bhed letters though. Luckily those could be carried over in subsequent playthroughs.
    You could miss one behind Yunalesca's throne iirc, I'm pretty sure at some point you can't get it because I distinctly remember trying. But that's the only clear missable that I remember (cause I raged). I dunno if there's a cut off point for Aeons like Anima, Magus Sisters etc.

  8. #688
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    I don't think there were more than a tiny handful of situations in all Final Fantasy titles combined that had you choose a path at a fork in the story, however insignificant it was. Even when you did, I don't think it ever locked out any potential reward. For example, in FF7, you either rushed in the front of the Shin-Ra building and got in a number of fights in the lobby... or you went in the back door and witnessed some bits of dialog seen nowhere else as you climbed the stairs. You could still get all the treasure in the Shin-Ra lobby, nothing was permanent outside of some dialog. The same thing goes for your some decisions in the game only affecting who you go on the date with in the Golden Saucer. Events like figuring out the Huge Materia code in the rocket are not really presented as "you need to make a decision," but rather, "here is your task. can you get it done or will you fail it?"

    Again, missables are fine and dandy as long as being skilled and/or thorough can avoid them. Forcing someone to play the game all over again just to experience/collect everything should be a now-outdated faux replay value tactic. I know they are working on some New Game+ish function, but I hope it's just there for people to go through and get what they missed the first time they were sloppy and experience alternate dialog. It better not be the only way you can experience some of the gameplay content.

  9. #689
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    Quote Originally Posted by Elcura View Post
    You could miss one behind Yunalesca's throne iirc, I'm pretty sure at some point you can't get it because I distinctly remember trying. But that's the only clear missable that I remember (cause I raged). I dunno if there's a cut off point for Aeons like Anima, Magus Sisters etc.
    Hmm...maybe. But I think that one was a very obvious one to get so I never missed it <_<

    Anima and Magus sister didn't have cutoffs though.

  10. #690
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    You can't miss any of the Crests/Sigils (though in the international version, Dark Aeons can complicate getting some of them considerably if you miss them the first time). Only thing you can miss is Anima if you don't get Bahamut's treasure for some reason.

  11. #691
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    I just hope when you finish the game any dlc will take place after it and pick up around where you leave off with the dlc reflecting the end events of the game and ending you got and not like XIII where you beat the game and get thrown back to right before the final section. It did make sense to do it that way for XIII with the way it ended I just didnt care for it.


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  12. #692
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    Yeah, that part literally made no sense. I really prefer the ability to recognize when and where the game is coming to a climactic end and be able to hold off on it and finish exploring before diving into it. Once I have seen a heavily story-driven RPG's ending, it kinda' dulls down any completionist tendencies afterwards. I end up feel like I'm doing it for trophies/achievements rather than trying to 100% the available world before I finish off the antagonist.

  13. #693
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    XIII ending is the price you pay for putting story before gameplay.

  14. #694
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    I don't really have any problems with doing extra stuff before the game's ending if the ending warrants it. Doesn't change anything for me either way.

  15. #695
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    Quote Originally Posted by Hyan View Post
    Well, at least it's not the same people!

    I was perfectly fine with XIII letting us continue directly after the last boss, and I especially liked that there were no missables.

    I remember rage quitting X because I missed 2 of those stupid al-bhed letters... lol. Fuck missables.
    You definitely wouldn't like the "Tales of" series. Missables out the ass!

    On topic, I personally could care less when the sidequests become available. Just give us something more fun than those goddamn missions... Ultimate weapons available via a quest, not killing 324234029324 turtles....

  16. #696
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    Quote Originally Posted by Fhloston View Post
    Ultimate weapons available via a quest, not killing 324234029324 turtles....
    How about dodging 200 fucking lightning bolts?

  17. #697
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    If your goal was the stage 3 weapon without maxing it to level 100, you certainly didn't need to kill a million turtles.
    Long Guis have like 30% drop rate on Traps and getting to stage 3 is actually pretty cheap for most weapons (200-300k gil or so iirc).

    Turtle farming is an issue only if you're a completionist beyond getting the platinum trophy (which only needed 6 unmaxed stage 3 weapons).

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    On my save I only recently started on turtles and I am quite a ways off getting the gil required to finish my weapons but I have all my traps.

  19. #699
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    So you'll only play Serah instead of playing Lightning? Will you get to play Lightning at all? because if the answer's no then fuck that game.

  20. #700
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    Quote Originally Posted by Ramor View Post
    So you'll only play Serah instead of playing Lightning? Will you get to play Lightning at all? because if the answer's no then fuck that game.
    We don't know. But I, like you, am hoping we get to play Lightning for more than just special story fights.

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