250 boosting made my masturbation hand what it is today.
Doomtrain was the only one worth summoning if you didn't feel like wasting Meltdown spells.
http://images3.wikia.nocookie.net/__...ushido_Bar.png
EDIT: Damnit, Correction beat me to making one mention of FFX. I thought none of you had mentioned it until I fully scanned every post lol
I agree, it's getting more and more intrusive in the franchise and feeling more and more like a default "let's add interactivity" cop-out.
I think it should be kept to a minimum in one-off fun little events during the storyline and mostly off the beaten path in mini-games/side-quests.
For something more interesting:
FINAL FANTASY XIII-2 will be available to play at the upcoming Eurogamer Expo, held at Earl's Court in London from 22nd to 25th September! Get more info and tickets from http://www.eurogamer.net/expo/tickets
Dont think its been mentioned, but would FF12's Quickenings be considered QTEs? I played 12 on an emulator on a subpar laptop and i hated the slowdown it caused everytime![]()
purty:
right-click 'view image' for hugeness
http://www.abload.de/img/final-fantasy-xiii-2_2bu8w.jpg
http://www.abload.de/img/final-fantasy-xiii-2_27uhg.jpg
http://www.abload.de/img/final-fantasy-xiii-2_2tn40.jpg
http://www.abload.de/img/final-fantasy-xiii-2_2yucl.jpg
http://www.abload.de/img/final-fantasy-xiii-2_2rnl6.jpg
That earring... reminds me of this "pearl necklace":
http://www.obviouswinner.com/storage...=1286979514650
I think that might be because that's the actual model and texture that's on Atlas when you fight him (doesn't need a ton of detail). Apparently they didn't bother to slap a high-res skin on it for that little scene when it's not moving and just a part of the scenery.
last screen shot looks like PS2 game on emulator. Which is pretty much what 13 is, but still.
What annoys me atm is that it seems to have the same NPC, same monster almost same combat
So as for now it<s the same <Game> with another story and differents heroes
I mean they couldve try a new gameplay or what so ever
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