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Thread: FFXIII-2     submit to reddit submit to twitter

  1. #1561
    Ridill
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    Eh, asking for FF on PC is probably just a waste of time ^^;

  2. #1562
    Relic Shield
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    Quote Originally Posted by Gokulo View Post
    Eh, asking for FF on PC is probably just a waste of time ^^;
    Seriously.

  3. #1563
    CoP Dynamis
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    Quote Originally Posted by Gokulo View Post
    Eh, asking for FF on PC is probably just a waste of time ^^;
    Well I was just wondering since apparently they said they already have FFXIII running on the PC (they said they worked on the PC version first before working on the console versions?).

    Plus FF7 and FF8 are already on the PC, they just need to be updated to work on Windows XP/Vista/7 and have a few bugs fixed (most noticeably in FF7, there's no FPS cap on the motorcycle mini game. Also I think the music are still in midi format. Not sure about FF8 though).

  4. #1564
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    Games are made using a PC obviously... so when they said they had it running that meant it was working way back then so they could build the console games.

  5. #1565
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    Not feelin' the song throughout most of that trailer. Also wish I had finished xiii first.

    I am feelin' the new lightning though. Mmmhmm.

  6. #1566
    Yoshi P
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    Found this in 14 interview

    However, it’s not like Square Enix is doing nothing, as maybe you know, on the same day we released the announcement for 2.0, in Japan they selected a bunch of players to come in and test out FINAL FANTASY XIII-2 to come in and play and give their opinions. They’ll then take those opinions and then incorporate them into the game. So the company is moving in the direction of opening up communication lines—talking with the players more, getting their opinions.

  7. #1567
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    lotsa new pics..
    love the new city

    http://finalfantasyxiii2.wordpress.c...hots-released/

  8. #1568
    New Odin
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    It seems that while media got to interview Yoshida on 2.0, they also got to test XIII-2 quite extensively, and we will get to hear all the info next month. Early signs show that the impressions are rather positive.

  9. #1569
    New Merits
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    Hope looks way better in those screenshots than anything featuring him so far. I quite like those.

  10. #1570
    New Odin
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    Quote Originally Posted by Manf View Post
    Hope looks way better in those screenshots than anything featuring him so far. I quite like those.
    Plus belts on a belt!

  11. #1571
    Ayn
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    Plus belts on a belt!
    DAMN YOU NOMURRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!

  12. #1572
    Ridill
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    I just hope all the FPS problems are "early version" stuff ._.;

  13. #1573
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    Cover art revealed:


    Quote Originally Posted by Hyan View Post
    It seems that while media got to interview Yoshida on 2.0, they also got to test XIII-2 quite extensively, and we will get to hear all the info next month. Early signs show that the impressions are rather positive.
    Hopefully someone told them to add more customization options to the game (need more RPG fun stuff. Like leveling up abilities, being able to have two free slots to take from other roles [like in FFT and FF5], etc).

  14. #1574
    Salvage Bans
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    Some new bits of info:

    Spoiler: show
    Recap of the original

    The title screen lets includes an option for viewing a narrated recap of the story of the original FFXIII. If you have a save file from the original, you'll also get to see a digest showing scenes from the original.

    Item Sales">/b">
    Where do you get your items and accessories while traveling through time? There's a girl named "Chocolena" who wears Chocobo themed clothing. She appears in all time eras and locations, and will sell you goods.

    Towns

    XIII-2 has towns. However, there's no transition from field to towns. You'll just seamlessly enter areas of safety where people reside.

    Subquests

    You can freely speak to the people you encounter. You'll very often be presented with subquests, including such things as seeking out lost items and defeating special monsters.

    Interactive Dialogue

    The game has an interactive conversation system called "Live Trigger." Based of the selections you make, the story may develop differently.

    The game's time traveling component makes experimenting with Live Trigger easy. In the Historia Crux screen, you can close gates that you've previously opened. A closed gate resets to its default state, allowing you to try different selections.

    Fragments

    When you clear quests or defeat bosses, you'll get Fragments which include things like information about the world, and notices from the members of Nora. There are around 160 of these fragments.

    Event Scenes

    It was previously announced that the game has mostly realtime rendered event scenes this time. The impressions say it's about 90% realtime. However, it does seem that there are overall more event scenes compared to FFXIII.

    For those who want to get on with things, because the event scenes are real time, you can quickly skip through the dialogue.

    Load times

    The load times are short, and you can save anywhere you like, allowing for a stress free experience. The only complaint in this area appears to be about crossing time periods in Historia Crux as the load times here are a bit on the long side.

    Character Growth

    You build up Serah and Noel in a Crystarium, but different from the original FFXIII, which had a Crystarium for each role, each character now has just one Crystarium that's used for all the roles. The roles have exclusive growth routes on the Crystarium.

    As you expel your Crystal Points to advance your position to new slots on the Crystarium, you'll gain the status upgrades associated with the slot, and will also be able to make a role level up. You get to select which role gets the level-up.

    Monsters level up not through Crystal Points, but through growth items. These can be obtained in battle and from shops (including Chocolena).

    As a monster levels up, it will learn new abilities. These abilities are retained across all monsters of the same role (unlike the characters, whose roles can be changed in real time like in the original FFXIII, monsters' roles are fixed).

    Accessories & Equipment

    You initially have four accessory slots for your characters. By grouping accessories, you get special effects (some of these were detailed when the game's bonus items were announced a few weeks back).

    Accessories have cost, and you're limited in what cost a character can hold. For example, if Serah has maximum cost 50 and you equip cost 30 and cost 20 accessories, you can't equip any additional accessories.

    For the monsters, you'll find some that some equipment are just used for making changes to physical appearance with no effect on ability. There are many of these items.

    The game has so many accessories that one of the players complained that there's a feeling of not having enough Gil to buy it all.

    Battle

    If you want to make a monster join your party, you don't need to throw a Pokeball or anything of the sort at it. When you defeat a monster, it will just sometimes turn to crystal, making it a part of your collection.

    Each monster has unique special skills which can be unleashed when you've built up your Synchro Drive. These moves are done using the game's cinematic quick timer events. Depending on how you do in the QTEs, you'll end up with greater or lesser damage.

  15. #1575
    Ridill
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    Fucking accessory cost, wtf again...

  16. #1576
    New Odin
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    Sounds like accessories will be quite powerful.

  17. #1577
    CoP Dynamis
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    Quote Originally Posted by Gokulo View Post
    Fucking accessory cost, wtf again...
    Agreed.

    I said it before but I'll say it again - Every FF game needs more customization and things like those (limitations) limit customization therefore people will enjoy the game less and they'll use their energy to complain about lack of towns instead of gameplay (which is more important) >.>.

    Though notice they said "initially" you'll have 4 slots. That means we might get more which would be nice.

    I assume as you level up (maybe unlocking role bonuses), you'll get more accessory points to equip accessories (something like Dissidia with abilities).

    So not all hope is lost. Though I don't get this:

    You build up Serah and Noel in a Crystarium, but different from the original FFXIII, which had a Crystarium for each role, each character now has just one Crystarium that’s used for all the roles.

    You get to select which role gets the level-up.
    I see no reason for combining the six Crystarium into one. Seems like the same thing as FF13 to me.

    In FF13 you chose what roles you wanted to level up first. I could spend CP points on Sentinel first for example in FF13. Though it was easy to max out everything all at once due to the whole Crystarium being limited to storyline progression thing which made it seem like you had no real "path" to take.

  18. #1578
    the whitest knight u' know
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    Combined-roles Crystarium just sounds like the Sphere Grid (sans-locks).

  19. #1579
    Bagel
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    Is accessory cost something that should bother me? I don't get it.
    How is it any worse than games that only allow a single accessory?

  20. #1580
    Ridill
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    Both are bad?

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