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  1. #201
    New Odin
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    Sparthia Abysseant
    FFXIV Server
    Excalibur
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    Lakshmi

    The only content I can think of that I had no qualms with and would like to see more of is Nyzul Isle and Assault.

    Assault was fucking win.

  2. #202
    D. Ring
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    Phoenix

    I would have no problem with them if not for the tag restriction. Make tags work like stones, kthanks.

  3. #203
    Blue Magic is Best Magic
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    I would love a new nyzul isle with some new NMs in it, maybe some from Abyssea or mission bosses lol.

    Quote Originally Posted by Gwynplaine View Post
    No. Fuck your old content. Keep it dead. I've played that game for years.
    Play a different game then.

    Quote Originally Posted by ronin sparthos View Post
    The only content I can think of that I had no qualms with and would like to see more of is Nyzul Isle and Assault.

    Assault was fucking win.
    Agreed, I loved doing assaults.

  4. #204
    Banned.

    Join Date
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    4,753
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    Tag restrictions are fine. Number of people? Not so much. Take the participant restrictions off of everything.

  5. #205
    An exploitable mess of a card game
    Join Date
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    Gouka Mekkyaku
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    Gilgamesh
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    By restrictions do you mean requirements?

  6. #206
    D. Ring
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    No, nyzul isle is too hard. We clearly need to be able to take 18 people to win.

  7. #207
    An exploitable mess of a card game
    Join Date
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    FFXIV Character
    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    That's what I was getting at.

  8. #208
    D. Ring
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    Siren

    Quote Originally Posted by Draylo View Post
    Play a different game then.
    I do every time I'm finished with the slate of new content.

  9. #209
    Banned.

    Join Date
    Jul 2005
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    Ifrit
    WoW Realm
    Area 52

    Quote Originally Posted by Yugl View Post
    By restrictions do you mean requirements?
    Being forced to find useless fodder to get inside the bc is also a restriction!

  10. #210
    New Merits
    Join Date
    Sep 2009
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    245
    BG Level
    4

    I used to think Abyssea was a bad idea and struggle to understand the logic behind it until I read BG response to old content adjustment.

    The biggest challenge of making a sequel to a well established MMO is to get the existing playerbase to switch game. Being a 8 year old MMO with PS2 limitation and without new active subscriptions FFXI's fate is sealed. It will not be cost effective to continue making new content for FFXI. A significant number of players will find it difficult to leave FFXI after putting in so much time and effort in this game. Since SE cannot actively sabotage their own game, they will have to provide a "closure" so that ppl will put things behind and move on.

    That's where Abyssea come in - a straightforward expansion with high exp/gear reward which allows exisiting players to wrap things up in 9 months, just in time for FFXIV. It also explains those crazy relic/mythic trials and SE's decision to make old gear obsolete.

    Obviously SE didn't expect FFXIV to flop dismally. They are trying everything they can to revive the game. Failure to do so may spell an end to the MMO series. The company is haemorrhaging cash and FFXI has become a lifeboat to keep them floating. If they do not introduce new content to FFXI a lot of players are going to quit the game once they get bored of absysea. However with most of the resources tied up in development of FFXIV all they can do is to recylce old FFXI content. I doubt FFXI will ever see another new expansion, SE will probably let the game slowly fade away once they manage to get FFXIV back on track.

  11. #211
    Trigun
    Guest

    If they truly wanted to kill XI for XIV shame on them. I believe everything happens for a reason. Thats why XIV is in the state that it is.

    Lately I have been thinking though that Abyssea is everything that XI should have been from the beginning, going along with the "better late then never" theme.

    It will keep the money coming in, but as of right now it's not the finale for XI. We all know we're getting 99 and that should bring new great things.

    Spoiler: show

    They would have been more successful if XIV was just XI-2 (being able to carry everything or more then something over). We all have thought this at one time or another and if they did, alot more players would be willing to jump ship.

  12. #212
    Relic Shield
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    Odin

    Quote Originally Posted by Trigun View Post
    Spoiler: show

    They would have been more successful if XIV was just XI-2 (being able to carry everything or more then something over). We all have thought this at one time or another and if they did, alot more players would be willing to jump ship.
    Can't believe this silly idea hasn't died yet. This implies that the problem with 14 is that you have to start over. Its also still as terrible of an idea as it was the first time someone thought it up. Saying "we all thought this" is reaching, if I did think it for a second its because SE has proven in the past they can make the worst possible decisions in regards to game development, not because its a good or interesting idea at all.

  13. #213
    Hydra
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    Carbuncle
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    Emerald Dream

    Since I haven't seen this mentioned yet, and we seem to be off track... as always...

    We’re looking at adjustments for Campaign in the next major version update. Planning lots of updates & hope to implement many of them. #FFXI
    Perhaps making skillup possible? That would be pretty win. Boosting EXP rewards to be in line with abyssea as well? Could help I suppose.

    Also, posted previous:

    We've received a lot of feedback asking for a better balancing of the seal rewards for Abyssea quests. We were a bit worried and investigated, however we discovered that the rate was set evenly for each. Of course, because the reward is random there will be times where it is biased in the short-term.
    I think the problem isn't with seal drops, but the difficulty difference between quests. 2 minute sausage quest vs 10+ for others? Yeah.

  14. #214
    aduidarnenye
    Guest

    We’re looking at adjustments for Campaign in the next major version update. Planning lots of updates & hope to implement many of them. #FFXI
    I'd like to see them make it so beastmen held areas are always campaign battles, so you could just go and fight whenever, instead of having to wait for campaign to pop.

    On Ramuh almost every zone, except the cities, are held by beastmen.

    And I'd like the BCs to have better access.

  15. #215
    Old Merits
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    Jan 2007
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    Phoenix

    Cannot twitter from here, but noticed last night that Moogle Storage Slip 08 does not allow you to store the Earrings (Orison earring, raider earring, etc) but lets you store the other 2 accessories.

  16. #216
    New Odin
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    Sparthia Abysseant
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    Excalibur
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    Quote Originally Posted by Trigun View Post
    If they truly wanted to kill XI for XIV shame on them. I believe everything happens for a reason. Thats why XIV is in the state that it is.

    Lately I have been thinking though that Abyssea is everything that XI should have been from the beginning, going along with the "better late then never" theme.

    It will keep the money coming in, but as of right now it's not the finale for XI. We all know we're getting 99 and that should bring new great things.

    Spoiler: show

    They would have been more successful if XIV was just XI-2 (being able to carry everything or more then something over). We all have thought this at one time or another and if they did, alot more players would be willing to jump ship.
    Actually given all the evidence we had previously, it really did seem like the plan was to force people to XIV by choking off resources in XI. It's the Tanaka way afterall - frustrate the fuck out of you until you see his "vision".

    The right people just weren't in the leadership capacity to create a "good" MMO. Only when a spectacular failure happened did SE decide to change gears as the status quo was not working.

    Either way, someone at SE decided that the best way to promote FFXIV was to kill off the cash cow. The evidence is right there in 2 previous years of posturing.

  17. #217
    New Odin
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    Actually given all the evidence we had previously, it really did seem like the plan was to force people to XIV by choking off resources in XI. It's the Tanaka way afterall - frustrate the fuck out of you until you see his "vision".
    This makes no sense. Is Abyssea and level cap increases Tanaka's way of forcing people to XIV? Or did Tanaka foresee the failure of XIV back in Xmas '09 or so when the plans to revive the game were made? You act like Abyssea was some emergency plan since XIV didn't succeed. This shit was laid out to us back in February, and the updates started before the game was even released. The man is either a prophet or your theory is full of shit.

    Tanaka's way is simple as fuck, and people always fall to it: If we can keep them playing with less effort, why should we do more? XIV gave them a reason to do more (if only for a short while), as did WoW back in '05 (and the result of that was ToAU). Otherwise the amount of subs just wouldn't budge (enough for them to give a damn at least). And even if they did, add-on cash took care of the substraction.

  18. #218
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
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    Conspiracy Theorists are gonna find (read: make up) Conspiracies.

  19. #219
    New Odin
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    Sparthia Abysseant
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    Quote Originally Posted by Hyan View Post
    This makes no sense. Is Abyssea and level cap increases Tanaka's way of forcing people to XIV?
    No, the lack of content in XI for an entire year was Tanaka's way. What part of resources were being moved from XI to build XIV isn't coming in clear? If you played FFXI in 2009, the difference was clear with regards to updates. WOTG dragged out why exactly?

    People were quitting XI because there was nothing to do and all eyes were fixed on XIV as it was no secret that SE was pulling resources to develop that MMO instead of working on the one they had already.

    Abyssea doesn't excuse an entire year of letting the game go to shit. Did you play FFXI during 2009?

    Or did Tanaka foresee the failure of XIV back in Xmas '09 or so when the plans to revive the game were made? You act like Abyssea was some emergency plan since XIV didn't succeed. This shit was laid out to us back in February, and the updates started before the game was even released. The man is either a prophet or your theory is full of shit.
    Again, where did I display any clairvoyance skills?

    XI development was being phoned in for an entire year, SE had renamed XIV the new flagship and XI was put on out to pasture. The 3 "minipacks" were nothing more than a cash grab and XI suffered for it.

    Tanaka's way is simple as fuck, and people always fall to it: If we can keep them playing with less effort, why should we do more? XIV gave them a reason to do more (if only for a short while), as did WoW back in '05 (and the result of that was ToAU). Otherwise the amount of subs just wouldn't budge (enough for them to give a damn at least). And even if they did, add-on cash took care of the substraction.
    Tell me, why is SE reaching out to their players so much in the last year then? Why has so much momentum shifted back to FFXI after Abyssea ended? Tanakas "way" dictates you just say fuck the players, they have enough content.

    Quote Originally Posted by Ronin Sparthos
    Only when a spectacular failure happened (XIV) did SE decide to change gears as the status quo was not working.
    Abyssea was great and alot of people have returned to XI but why did they leave in the first place? Because XI was put out to pasture. The game became a stagnant mess... just who exactly was responsible?

    BTW, I know Tanaka isn't responsible for every failing but he had his hands on FFXI long enough to shoulder responsibility.

  20. #220
    Ridill
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    Azuremyst

    small aside from the bitch-fest going on; but shouldn't they have started update teasers if the update is this month? Must be a small patch comin.

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