Again, Chapter 13 spoilers
Spoiler: show
Again, Chapter 13 spoilers
Spoiler: show
So i just finished Chapter 9
Spoiler: show
Wow, some of those pinball rewards are pretty solid. And I recommend everyone get a Cerberus sniper rifle; 10x break bonus:
https://gfycat.com/PleasantVagueElectriceel
I think overall what I like about XV is how they threw in systems that people complained about or hated from other FF games and did it in such a way it wasn't immediately noticable (especially to new players.) Though honestly I still want to play what was "Versus XIII" since the transition you can tell left quite a bit mark at times, aside the shoehorned KG cutscenes in an update.
I'm coming up on having most of the 30-40 AP spheres unlocked on the Ascension Grid. Which of the 99-333 AP spheres are the better ones to get early?
Really any of them that are in the Combat or Teamwork tree are good. I would suggest getting Point Blank Warp Strike first since it will make farming further AP easier and third accessory slots for all your characters so they can equip 2 Stat bonus items and 1 "special" item that provides unique effects like Megaphone or Friendship Band.
OH! Here's a dumb question.
I don't understand techniques. I can't figure out how(?) to set new ones even when I buy them, and still in battle when I press L2 the only techs that come up are the basic damage ones. I just don't really understand the mechanics of them I guess.
On that note is it ever possible to get more tech slots? Because otherwise Iggy will basically never change from regroup as that skill is just too good.
Also what the heck does the Celestriad do? I can't actually find any info on it other than it comes from 99 chests in pinball.
I prefer Overwhelm because its long period of invulnerability for the whole party (while still dealing damage) lets you cheese out some stuff.
It gives a damage buff when it crits and maxing out the tech gives it a 50% crit rate. As far as I can tell leveling up techs only increases crit rate and nothing else.