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  1. #521
    the whitest knight u' know
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    Congrats on being right just like we were.

  2. #522
    Ayn
    Ayn is offline
    Yoshi P
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    There's going to be a chick in the game, because FF titles have had the "obligatory spunky young girl" trope going since FFV.

    Rydia doesn't count because she was HARDLY spunky... you know with the whole "the sweeping majority of my people were systematically and brutally murdered by Baron" thing as a backdrop.

    Damn. Looking back on it, its a good thing she didn't exist in the Nomura era. She'd have probably had Anima as her main summon, wore all black, and had zipper tattoos everywhere.
    Don't even joke.

    You've seen how many times they've remade/ported FFIV.

    DON'T GIVE NOMURA IDEAS.

    She could end up in KH!

    Shit, it's too late. It's already out in the world.

  3. #523
    The Defense is ready, Your Honor
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    Hey, I'd love a KH boss fight with Emo-touched Ryidia w/ Anima summon, as long as it was along the same vein as the Sephiroth fight.

  4. #524
    Ridill
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    Quote Originally Posted by Lucavi View Post
    Hey, I'd love a KH boss fight with Emo-touched Ryidia w/ Anima summon, as long as it was along the same vein as the Sephiroth fight.
    People no. The only fight I'd want to see in a KH universe is Trance Kuja.

  5. #525
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Exoduso View Post
    People no. The only fight I'd want to see in a KH universe is Trance Kuja.
    I would like to Destroy Rinoa ...

    Not in a sexual way

  6. #526
    Ridill
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    Quote Originally Posted by Ratatapa View Post
    I would like to Destroy Rinoa ...

    Not in a sexual way
    As Ultimecia?
    *runs away while people bring that argument back*

  7. #527
    Graduate of the BG School of FFXI
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    Wasn't Rinoa hinted to be appearing in KH3 in 2s credit reel?

  8. #528
    Ridill
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    Quote Originally Posted by Coolbeans View Post
    Wasn't Rinoa hinted to be appearing in KH3 in 2s credit reel?
    It was just a tribute to Leon/Squall I think... I didn't think too much of that feather.

  9. #529
    Ridill
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    Quote Originally Posted by Coolbeans View Post
    Wasn't Rinoa hinted to be appearing in KH3 in 2s credit reel?
    It was just a tribute to Leon/Squall I think... I didn't think too much of that feather.

  10. #530
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    PC version being considered, game details
    Final Fantasy Versus XIII was re-revealed as Final Fantasy XV just over a week ago, and the fallout from the brand-new series number is just beginning to settle. Originally, the game was intended to be on PlayStation 3 alone, but now slated for next-generation consoles, the game will be coming to PlayStation 4 and Xbox One. The team cites “several reasons” for the generational leap in this week’s Famitsu. Director Tetsuya Nomura was available, as well as Visual Field Director Takeshi Nozue and co-director Hajime Tabata (Final Fantasy Type-0, Crisis Core: Final Fantasy VII).

    During his on-air E3 Square Enix Presents interview, director Tetsuya Nomura commented that the game was being developed in a PC environment, and that platforms that best support DirectX 11 will be likely candidates for the game’s appearance. While this may rule out a WiiU debut, it has led some PC fans to wonder if Square Enix will throw a bone their way.

    Yoshihisa Hashimoto, Square Enix’s Chief Technology Officer, has lead the charge into the next-generation for the company with the Luminous Engine that will host games such as Final Fantasy XV. A PC version is currently undecided, but “collaborations” with Luminous Studio are planned for the future. The game, as per the team, will require a top of the line (expensive) machine to run. It’s because of this point that they want to see what the “demand” will be from the PC audience (which is your cue to let them know that you want it).

    Previously, Final Fantasy games were developed on a “lead console” and ported to other systems such as Final Fantasy XIII. Final Fantasy XI was originally designed to fit within the capabilities of the PlayStation 2 and its hard disk drive, though support outside Japan was dropped when the console’s production eventually ceased. Such is the case with a Final Fantasy XV Xbox One version.

    While Sony has touted PlayStation Vita will support Cross-Platform Play with PlayStation 4, Square Enix is considering the handheld for use with Final Fantasy XV. In addition to Vita, tablets and smartphones are on the table for various features.

    Combat in Final Fantasy XV is taking a turn for more action as the above gameplay video illustrates. The team has taken a directional shift away from turn-based or time-based (ATB) combat for an entirely new direction. The team commented that one feature being added to the game is the ability to climb onto monsters in battle. A concept similar to this could be seen in the Final Fantasy Versus XIII 2011 trailer when Noctis was able to use combat vehicles (tanks, magitek). Noctis uses a behemoth’s horns to launch himself in the air in the newest gameplay trailer above.

    You’ll also be able to switch between the three characters in your party at any time. Noctis, Gladiolus, and Prompto have been featured in footage thusfar, but we have yet to see the return of Ignis in combat or the newly-revealed Cor.

    Final Fantasy executive producer Shinji Hashimoto hopes that traditional Final Fantasy fans won’t be disappointed and will embrace the shift away from Active Time Battle (a 22-year old convention) and Square Enix is looking forward to hearing feedback about the action-oriented combat. He also assures us that we will be hearing more about the game soon, and that the “dishonest” days of withholding information about games in development for months is at an end.
    http://www.finalfantasy.net/xv/world-epic/
    http://famitsu.com/

  11. #531
    Bagel
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    It's gonna be hard for them to move away from the ATM in a numbered FF. Even if the game turns out to be amazing people will bitch about "FF traditions" and stuff. Still a day 1 like every previous FF game.

  12. #532
    Banned.

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    Quote Originally Posted by Evane View Post
    It's gonna be hard for them to move away from the ATM in a numbered FF. Even if the game turns out to be amazing people will bitch about "FF traditions" and stuff. Still a day 1 like every previous FF game.
    Regardless of what they do, people will bitch. I mean, people turned on gambits in FFXII and then complained that they were on. People are dumb.
    The only thing these guys need to do is make a good game and then release it.

  13. #533
    Ridill
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    Generally FF fans are the worst, so you can expect a large amount of resistance to anything and everything relating to Final Fantasy.

  14. #534
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Elcura View Post
    Generally any big group of fans are the worst, so you can expect a large amount of resistance to anything and everything relating to Final Fantasy.
    FTFY.

    But it's true, there will be complaints for something or the other. This looks very promising however. I don't care if the gameplay is different as long as it's good.

  15. #535
    the whitest knight u' know
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    edit: lolnevermind... old news

  16. #536
    Hydra
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    Did you just quote 6souls? :/

  17. #537
    the whitest knight u' know
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    Oh my lol. It was just posted somewhere that's usually on top of their shit. MAH BAHD.

  18. #538
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    More details from the Famitsu article;

    Staff
    • Director and Character Designer: Tetsuya Nomura
    • Co-Director: Hajime Tabata
    • Total Visual Director: Takeshi Nozue
    • Composer: Yoko Shimomura
    • Producer: Shinji Hashimoto


    Characters
    • Noctis Lucis Caelum (CV: Tatsuhisa Suzuki) – The Crown Prince of the Lucis kingdom. Due to an accident during his childhood, he can see the “light” from the heavens which foreshadows a person’s death. (Basically, he has eyes that let him foresee a person’s death. That imminent death is symbolized by a “light”—cue “eyes that can see the light of expiring souls” in the trailer.) Noctis dislikes the strict and rigid rules of the kingdom and acts as he pleases, thus causing trouble for his peers. He is a man of great confidence, but the most important thing about him is that he protects his friends.
    • Gladiolus Amicitia (CV: Kenta Miyake) – The eldest child of the Amicitia house. He’s the “shield” of the royal family and is sworn to protect them for generations. He has a powerful physique and a “raptores” tattoo on his arm and breast. He raised Noct from his early childhood days and considers him his brother, almost surpassing the relationship of a family. He has a very good relationship with the royal family and is their sworn friend. He wears but a jacket over his bare chest and is a tough guy who shaves one side of his head.
    • Ignis Scientia (CV: Mamoru Miyano) – A young man who and close friend of Noctis since early childhood. He us composed and serious, and received a special education for gifted children in order to work as a staff officer for Noctis. He acts as the understanding consultant for the clumsy Noctis, whom he follows, and wears glasses with swept back hair.
    • Prompto Argentum (CV: Tetsuya Kakihara) – A woman-chasing mood maker who has been quite different from Noctis and friends since their childhood days. He was their bad companion. He minds his childhood friends and has a different social status. In that extent, it seems like he wants to be useful to his friends. He is a bit shorter than Noctis and wears a sleeveless shirt and has messy blond hair.
    • Cor Leonis (CV: Hiroki Touchi) – A stubborn military man who has sworn his loyalty to the his country and Noctis’ father, King Regis. He is the commanding officer of the elite imperial guards. Known as the “Immortal Shogun,” he is extremely powerful and one of the top three soldiers in the Lucis kingdom. He is strict with Noctis and his friends. He is sensitive to smoke and is a fellow practitioner of austerities in order to watch Noctis and the others attentively. (I assume it means he dislikes smoke but he bears with Noctis and the others, one of whom must be smoking, as he wants to watch over them.) He is a middle-aged, short-haired man with a grim face.


    Interview
    Spoiler: show
    • Square Enix suggested the change from Final Fantasy Versus XIII to Final Fantasy XV two years after the game’s announcement in 2006.
    • It was possible the game would still retain its original name, but the ultimate decision to change it to Final Fantasy XV was decided when Final Fantasy Agito XIII was renamed Final Fantasy Type-0.
    • Sometimes, the timing for such decisions is difficult, but it was publicized after all of the departments settled on it.
    • The decision to move to PlayStation 4 and Xbox One was made two years ago. At the time, it was still expected to be cross-generation (on PlayStation 3, as well).
    • Final Fantasy XV‘s re-announcement was planned for 2012, but it was postponed for various reasons. The life span of current generation consoles became a problem.
    • I did a lot of trial and error on current generation consoles, as I wanted to try various things and squeeze out too much from the hardware. That was the inception of switching completely to next-gen, which was suggested by the company.
    • There were a lot of things I wanted to do and present so they became my main concern. I wanted to make everything as seamless as possible, thus it was necessary to put all of the action into the [hardware's] memory. All of the character data is persistent. As the player fights a vast amount of diverse enemies on a huge map, it puts considerable load on the memory. Thus, I had to make the choice to switch to next-gen at all costs.
    • I wanted to make an action-based Final Fantasy game. I toyed with the idea of switching to a first-person point of view and making Noctis the only playable character, and even getting rid of the UI completely. But that would have eliminated any resemblance it had to a Final Fantasy game.
    • A Final Fantasy game has battles with numerical values (damage counters, as in Final Fantasy XIII and previous games, we assume). Damage is displayed in numerical values and the player has to manage HP and three playable characters whom he can switch between freely. There is plenty of co-operation and the player will be aware of the activity of characters outside the party. (It seems that all five characters fight and travel together, but the party is limited to three participants.)
    • Thanks to next-gen hardware, I could include destruction, warping to high altitudes, and map changing.
    • Final Fantasy XV development is being ported from DirectX 11-based hardware. It’s the reverse of our approach until now, where we target this generation of hardware.
    • There’s no difference in media storage between PlayStation 4 and Xbox One, as they’re both using Blu-ray. The final specs depend on how close the machines can match the “original Final Fantasy XV” developed in DirectX 11. As we are using over-specification hardware to develop Final Fantasy XV, I can’t say how much the final, optimized versions will differ yet.
    • Currently, we aren’t considering a PC version, but it ultimately depends on demand. Right now, it would take a fairly expensive gaming rig to play the game at full specs but we will consider it if demand is high enough.
    • We are developing the game with Luminous Studio and team original sections, and are also using middleware. In the future, there are plans to integrate it into Luminous Studio.
    • Once the game engine was completed, both teams, Final Fantasy XV and the Luminous Engine teams, continued working on the engine while simultaneously developing the game.
    • Luminous Studio features a fully operation camera that’s being optimized [for Final Fantasy XV]. Sometimes, there’s stuff we’re changing, too. It [the camera] is aimed at the people at Visual Works (Square Enix’s talented CGI production studio).
    • There has been some changes in the staff. Hajime Tabata is the co-director and Takeshi Nozue is the Total Visual Director. Nozue is a member of Visual Works, but we are now developing games together. As he is overseeing the visual production, the difference between real-time scenes and pre-rendered (CGI) movies is almost negligible. “Look Development,” a technique developed and coined by Visual Works, is used in Final Fantasy XV. It is very similar to Agni’s Philosophy in that it allows pre-rendered movies to be produced and dropped into Luminous Studio and played in real-time.
    • Noctis’ level in the E3 2013 trailer is quite high, so he is able to use many weapons and warp freely. Players won’t be able to use all of those skills from the beginning of the game.
    • The starting point is the Kingdom Hearts series’ simple and exhilarating action feeling. It’s not difficult. Most things can be performed intuitively. I am also considering each difficulty level’s specific operation procedures. Companions support the player with co-operative attacks and respond to situations with autonomous actions. The battles will be varied.
    • In Final Fantasy XV, it is possible to free-run towards monsters outside the map, as well as ride on monsters and aim at specific parts of their bodies.
    • There will be flashy situations and boss battles like the Leviathan battle [shown briefly in the trailer] in which it is causing a water tornado and the player is jumping between collapsing buildings.
    • The feeling of speed is importing during battle. The player can freely control the character’s movements, but spectators (people watching, not playing) might lose track of what’s going on.
    • I’m having some trouble with the [game's] motion. It’s simple to make it realistic, but there are still issues occurring. I’m constantly rebalancing the game so it looks realistic and plays well.


    http://gematsu.com/2013/06/final-fan...pment-detailed
    http://blog.hokanko-alt.com/archives/29524090.html

  19. #539
    Ridill
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    And not a single word on an approximate release date.
    Well played, Nomura.

  20. #540
    Yoshi P
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    ^indeed, I want this game so bad now

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