
Originally Posted by
Elcura
So the controls are kinda clunky so far. 1 on 1 fights don't feel too bad but group fights the lock-on system is a nightmare (specifically when trying to change targets). I like the shit you can do with the weapons even though it was confusing at first and overall combat feels nice. Though I wish my party would stop getting in my way when I'm trying to attack (or use a skill that will miss because they've decided to pull a #18) or escape. The cave was borderline ridiculous with the enemy/ally collision and trying to do shit (though I didn't have much trouble in the cave apart from the final wave which was in a massive area). For someone who can teleport Noctis doesn't really move very efficiently.
Skills/MP are decent, but trying to use them feels incredibly clunky and unresponsive. Also I can barely tell what Noctis is gonna attack and which direction he's going to face. It's weird. The last thing was defensive stance and never knowing when I'm going to dodge or get hit. I wouldn't mind that so much if my actual command dodge responded as soon as I used it, not after the end of a long ass wind-up animation that I can't cancel. It's weird again because sometimes I dodge quickly and everything goes well and other times I'm just getting smacked even though I'm mashing the fuck out of dodge. Parrying was also confusing at first but then became stupidly simple after figuring it out a bit. Only question is whether you can parry without facing the threat since there were a couple of times I parried but still got smacked.
So the only major gripes I have is dodging being icky and lock-on/target switching being super icky. It took me a while to get used to fighting but once I did it felt good for the most part. Even the wolves that people complained about didn't give me much trouble after a bit (though there is 1 set on the way to Goblin/Ramuh cave that are in the worst terrain, also one part of Behemoth sneaking). Speaking of which, the stealth parts weren't nearly that bad. Hell at that level I wouldn't even class it as stealth it was just cinematic slow walking behind a monster. Still, more tense that most FF games get and with some little shocks like the fucking Goblins crawling out of the walls you have to go through (I thought that was amazing).
I dunno if they'll fix dodging responsiveness or the lock-on system but I'm hopeful that dodging will get better while I'll just have to deal with a terrible lock-on system lol