
Originally Posted by
Tyrath
I'll do a quick list of the ones I get through before I go to sleep.
1) Lock on is bad. Mobs go off screen
A) They noticed this also and will be working to make the lock on better.
2) Camera too close
A) Might have multiple camera settings but they will have to see what would need to be sacrificed in order to have the time to tune that before they make a decision.
3) Camera too sluggish
A) Will be made smoother. Period.
4) Dumb ally AI. Don't act as wanted and also they get in Noct's way.
A) Will program to keep from getting in each others way. Trying to create a sense of camaraderie with the AI, not quite there yet. Some of it is in the demo, more to come.
5) Jaggies and Frame rate drops.
A) Anti-aliasing wasn't in the demo but will be in the full game so jaggies will be reduced.
They don't want to lower the quality of the objects or the numbers so they are working on optimizing the framerate. Currently bottleneck during battle is VFX and UI. From the feedback they understand that framerate seems more important to players than full HD resolution so they won't sacrifice framerate. Still aiming for full HD.
6) Motion is realistic, but feels slow because of that.
A) A lot of this has to do with the weight of the weapon being used. They are trying to increase the range.
They are working on feeling connected to the ground and make the player feel like they are part of the world. Doing trial and error to get the right balance of realism but also speed. Armiger is there to speed up the gameplay during moments of need but they also want to design around joint attacks during normal times so they want to balance between the 2 styles. As with everything else, this will be optimized as well.
7) Minimap or compass please? Possibly something to give a better sense of where you are in relation to allies?
A) They will add minimap. Will look into if they can implement something to give players better sense of their surroundings. This ties back into the camera so once they polish that up they will reassess the need for something like a radar.
8) Want dodge that isnt tied to MP.
A) There is a dodge roll in the game. Only the warp dodge made it to the demo.
9) Too much reliance on MP. Hiding to recover MP isn't fun.
A) MP recovery was balanced for the demo. Many other battle features will be in the main game that will make each fight shorter and use less MP. Time spent recovering MP will go down a lot. HT thinks hiding or warping to a high spot to recover MP and then jumping back into the fray is a fun tactic and he doesn't want to completely lose it. Just needs to balance the amount.
10) JP players said game was too hard. Western said it was too easy.
A) Best option for this is to include difficulty options. No multiple difficulties atm but they are Working towards simultaneous worldwide release!!!! so they feel the need to incorporate that. "I think we will include it. We will."
I'm sleepy so you guys are on your own for the last 5. Hype about worldwide release though.