I thought Stella and Luna were the same character lol So oh well.
Too bad though, looking at both now I like Stella's design more.
So far, I've only heard people complaining about people complaining that Stella is no more. Haven't seen anyone actually caring about the character change.
I will say that I liked how they were billing Stella as an almost Ramza/Delita mirroring from Tactics, two people found on opposite ends of history trying to achieve the same result. I don't see that in Luna's design, which is a little disheartening.
I guess if I have any disappointment from 'Stella' being gone, it's purely from a storytelling and design perspective.
FFXV Episode Duscae 2.0: A Demo Reborn
Stoked. More than happy to mess around with that demo again for a couple hours
holy shit, its literally a demo reborn. extra content, extra dialogue and party member interactions, new mobs to fight.
It's out already?
no, but looking at that trailer it has a bunch of new content/mobs in it
God I need this game to come out. Only reason I'm. Getting a ps4.
I bought a PS3 thinking I'd be able to get this game back when the trailer first came out and then nothing ever turned up really after that. Learning my lesson from the past mistakes I'll wait for the actual release, then give it another 6 months+ for any information that might lead to a PC release. Given that Xbone and Potato Station 4 are just really underpowered PCs at marked up prices, it would be very easy for them to release the title on PC.
I'm sure we'll eventually see something about FF10-HD on PC eventually as well, with the great potential that Type-0 HD has to coming to PC.
Not before I get my FFXII IZJS HD !
Thiiis. They need to stop milking X for a second and switch to that. I mean, wouldn't it be reasonable to think that they would sell more if they just alternated these rererereleases with other games people are hyped for instead of just jumping from one console to another instantly?![]()
emu, bump up the settings as high as you wish for your "HD" game. Not like they will re-record the script of the game and even then in "HD" titles its still cluttered with jaggies and really poor looking textures, just paying them to do what you could do on your own.
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Ehh, it's just not the same. Past PSX I just didn't like how much you had to do to emulate stuff properly, different settings for different games and there were still various problems here and there. I'm sure it's gotten a lot better since, but still. + IZJS was never officially released in English so I wouldn't mind paying them for that.
Some of the new stuff being added to 2.0
http://www.siliconera.com/2015/06/09...uest-and-more/Added cooperation attacks that come from ally suggestions.
Guarding just before being hit by an enemy attack will no longer consume MP.
Evasive maneuver has been changed into a dodge roll, no longer consumes MP, and can be shifted into from various actions.
Pressing the left stick during a consecutive attack will change the attack movement.
You can now charge great sword attacks by holding down the button.
The shift (warp) command has been changed into a long Circle button hold. If you hold Circle for a short period, you’ll perform a mid-range shift.
The areas you can warp to have been greatly increased.
Attack power, MP consumption, and more have been adjusted.
Camera turning speed and acceleration has been improved. The lock-on tracking has been improved, and target-switching has been simplified.
Camera can now be moved down during combat.
Party AI has been improved.
“Individual action quests” that are suggested by party members has been added.
The Catoblepas monster by the lake can now be fought.
Update is up, 3.5gb