Asked to describe the game, Inaba replied "Fighting Game." The game will show characters who've had their abilities strengthened fighting it out all at once in a situation where, similar to a group fight, you may end up getting pounded suddenly from behind.
The game will have at its base an offline story mode with a solid story. On top of this will be a variety of options that allow players to enjoy themselves online. These will include cooperative elements in addition to free-for-all combat.
Inaba didn't share details on that solid story, but he did reveal one of the game's playable characters. Jack, the main character in Platinum's violent Wii title MadWorld, will be playable. The Platinum staff had wanted to make use of the character again, explained Inaba, and he fit Max Anarchy perfectly, even though he has nothing to do with the game's story and world setting.
It was mentioned above that Inaba feels the game's genre of "Massively Multiplayer Melee Fighting Action" doesn't exist yet. The reason for this, Inaba explained, is because of synchronization issues when you have large numbers of online players. Although it's difficult work, it's one of the things they're challenging, he said.
Noting that it's difficult to get an image for something if the genre is new, Famitsu asked Inaba to compare it to something. He replied "fighting game" again, but added that even though it may look like Sega's long lost arcade multiplayer fighting series Spikeout, the gameplay is different.