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  1. #1
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    PS Vita (Info Thread Only, Discuss in Other Thread)

    Sony Next Generation Portable (NGP) (The successor to the PlayStation Portable)
    NGP might be nothing more than a temporary codename.

    http://farm6.static.flickr.com/5259/...09b52824_z.jpg
    http://farm6.static.flickr.com/5013/...2359bc7e_z.jpg
    More images below.

    Release Date: 2011 Holidays (Japan)
    Price: None specified.
    Battery Life: Unknown.

    Official PlayStation Blog Posts:
    http://blog.us.playstation.com/2011/...rtable-gaming/
    http://blog.us.playstation.com/2011/...early-details/


    FEATURES

    NGP is designed to offer unparalleled interactive entertainment that is only possible on PlayStation®. This new system offers a revolutionary combination of rich gaming and social connectivity within a real world context, made possible by leveraging SCE's experience from both PSP® (PlayStation®Portable) and PlayStation®3 (PS3®) entertainment systems.

    Deep and immersive gaming is at the core of PlayStation's DNA, and NGP is the latest embodiment of this vision. By having both Wi-Fi and 3G network connectivity, together with various applications, NGP will enable infinite possibilities for users to "encounter," "connect," "discover," "share" and "play" with friends wherever they are. Within the device are a range of features that provide a genuinely cutting-edge, next generation ultimate portable entertainment experience.

    * l Stunning OLED and Revolutionary User Interface

    NGP incorporates a beautiful multi-touch 5-inch organic light emitting display (OLED) as the front display. A high-performance CPU / GPU combined with OLED enables rich, visually striking graphics never seen before on a portable entertainment system, for both games and other digital entertainment content. The new system also incorporates a unique multi-touch pad on the rear, and together with the front touch display, NGP offers new game play allowing users to interact directly with games in three dimension-like motion, through "touch, grab, trace, push and pull" moves of the fingers.

    * l Super Oval Design and Dual Analog Sticks

    While succeeding the basic design philosophy of PSP, NGP adopts the Super Oval Design form factor, created to fit comfortably in users' hands. For the first time, a portable entertainment system will feature two analog sticks, which enable a wider range of game genres to be brought into the portable experience.

    * l LiveAreaTM

    Every game title for NGP will be provided with a space called "LiveAreaTM" where users can share the fun and excitement with other players. Users will have access to the latest information of games provided from SCE and 3rd party developers and publishers through PlayStation®Network. Additionally, NGP users will be able to view an "Activity" log that is constantly updated with accomplishments from users who are playing the same game, which in turn can trigger active real-time communication among users.

    * l Near

    SCE will also provide location-based services on NGP as part of the basic features utilizing PlayStation Network. The new application called "Near," developed specifically for this service and the network, will be pre-installed in the system to let users find out what their friends in the vicinity are playing now or what they were playing recently. Users can meet their friends and new players virtually, regardless of what games they are playing, simply by sharing their game information across different dimensions of time and distance.

    * l New Game Medium

    NGP adopts a new game medium, a small flash memory based card, dedicated for NGP software titles. Taking advantage of the flash memory feature, this innovative card can store the full software titles plus add-on game content or the game save data directly on to the card. By adopting flash memory based card, SCE will be able to provide game cards with higher capacity in the future, allowing developers to store more game data to deliver rich and immersive games.

    NGP will also come equipped with two cameras on its front and rear, as well as three motion sensors, gyroscope, accelerometer and electronic compass, all of which are designed to enable users to enjoy the world of entertainment that is linked with real life experiences.

    PlayStation®Suite (PS Suite), announced today, will also closely coordinate with NGP. The newly developed and released game content for AndroidTM based portable devices can also be enjoyed on NGP. As a result, users will have access to not only the most leading-edge content, but also some of the more casual experiences that typify the mobile market place.

    SCE will vigorously promote NGP towards the launch as the next generation portable entertainment platform and deploy various measures to further expand the portable gaming market.

    Next generation portable entertainment system (codename: NGP)
    http://www.prnewswire.com/news-relea...114703879.html

    PSN titles. From the post above: “NGP will be able to play PSP titles, minis, PS one classics, video and comics from the PlayStation Store.”
    http://blog.us.playstation.com/2011/...comment-512512

    Sony has proclaimed that online distribution will be very important. (citation needed, lol)


    HARDWARE SPECS

    CPU: ARM Corte-A9 core (4 core)
    GPU: SGX543MP4+

    External Dimensions:
    Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)

    Screen:
    (Touch screen) 5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED
    Multi touch screen (capacitive type)
    Rear touch pad
    Multi touch pad (capacitive type)

    Cameras:
    Front camera, Rear camera

    Sound:
    Built-in stereo speakers
    Built-in microphone

    Sensors:
    Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Three-axis electronic compass

    Location
    Built-in GPS
    Wi-Fi location service support

    Keys/Switches:
    PS button
    Power button
    Directional buttons (Up/Down/Right/Left)
    Action buttons (Triangle, Circle, Cross, Square)
    Shoulder buttons (Right/Left)
    Right stick, Left stick
    START button, SELECT button
    Volume buttons (+/-)

    Wireless communications:
    Mobile network connectivity (3G)
    IEEE 802.11b/g/n (n = 1x1)(Wi-Fi) (Infrastructure mode/Ad-hoc mode)
    Bluetooth 2.1+EDR (A2DP/AVRCP/HSP)

    Media:
    Some crappy thing that is basically a SD card but physically larger, and equivalent space to Bluray
    http://psp.ign.com/articles/114/1146358p1.html

    "PS3-like Graphics" has be used to describe the NGP. It's resolution is much larger than what the PSP had(x2).


    VIDEO
    Various clips of the conference...
    Spoiler: show







    IMAGES
    http://farm6.static.flickr.com/5059/...9d0fc37f_z.jpg
    http://farm6.static.flickr.com/5060/...5c62ae70_z.jpg
    http://farm6.static.flickr.com/5054/...4079d821_z.jpg
    More:

    http://www.andriasang.com/e/gallerie...27/ngp_images/


    http://www.blogcdn.com/www.engadget....1296110535.jpg
    http://www.blogcdn.com/www.engadget....event-1550.jpg
    More:

    http://www.engadget.com/photos/the-s...d-ngp/#3822752


    Size Comparison (vs PSP, DS, 3DS)
    Spoiler: show

    http://kotaku.com/5744563/lets-see-h...psp2-really-is (For full sized image)


    GAMES

    "PlayStation Suite" a cross-platform program which also features Andriod phones will be compatabile with the NGP.

    During the conference developers discussed how it was to port PS3 titles and projects to the NGP.

    PSP games will be downloadable.

    Officially Announced (Named by series, separating old and debut series respectively)

    Little Big Planet
    Uncharted
    Resistance
    Hot Shots Golf
    Killzone
    Call of Duty

    Smart as, Broken
    LITTLE DEVIANTS
    Gravity Daze
    Hustle Kings
    Reality Fighters


    Speculative announcements
    Kojima's E3 Title (His dream is to make a game which you can switch between PS3 and NGP easily)
    Call of Duty


    Game demostrations (These games might not actually be released on the NGP. They were used to explain how BC and PS3-port friendly the NGP was.)
    PSP
    -Monster Hunter Portable 3rd (Was played with both thumbsticks. The second stick controlled view)

    PS3
    -Lost Planet
    -Ryu ga gotoku 4 / Yakuza 4
    -Metal Gear Solid 4


    Developers who have pledged support

    JAPAN
    ACQUIRE Corp.
    ALVION Inc.
    AQ INTERACTIVE INC.
    ARC SYSTEM WORKS Co.,Ltd.
    ARIKA CO.,LTD.
    ARTDINK CORPORATION
    ASCII MEDIA WORKS Inc.
    CAPCOM CO., LTD.
    CHUN SOFT CO., Ltd
    Codemasters Software Company
    Limited Crafts & Meister Co.,Ltd.
    CyberConnect2 Co.,Ltd.
    D3 PUBLISHER Inc.
    Dimps Corporation
    Edia Co., Ltd.
    ENTERBRAIN, INC.
    FromSoftware, Inc
    Gameloft K.K.
    Genki Co.,Ltd.
    Grasshopper Manufacture Inc.
    GungHo Online Entertainment,Inc
    GUST CO.,LTD.
    HAMSTER Corporation
    HUDSON SOFT CO., LTD.
    IDEA FACTORY CO., LTD.
    Index Corporation(Atlus)
    IREM SOFTWARE ENGINEERING INC.
    KADOKAWA GAMES,LTD.
    Kadokawa Shoten Publishing Co., Ltd.
    Konami Digital Entertainment Co., Ltd.
    LEVEL-5 Inc.
    Marvelous Entertainment Inc.
    media5 Corporation
    NAMCO BANDAI Games Inc.
    Nihon Falcom Corporation
    Nippon Ichi Software, Inc.
    NOWPRODUCTION, CO.,LTD
    Q Entertainment Inc.
    SEGA CORPORATION
    SNK PLAYMORE CORPORATION
    Spike Co.,Ltd
    SQUARE ENIX Co., Ltd.
    SystemSoft Alpha Corp.
    TECMO KOEI GAMES CO., LTD.
    TOMY Company,Ltd.
    TOSE CO., LTD.
    Ubisoft K.K.
    YUKE’S Co., Ltd.

    NA
    Activision, Inc.
    Capybara Games
    Demiurge Studios
    Epic Games Inc.
    Far Sight Studios
    Frima
    High Voltage Software
    Kung Fu Factory
    Paramount Digital Entertainment
    PopCap Games
    Powerhead Games
    Trendy Entertainment
    Ubisoft®
    Warner Bros. Interactive Entertainment
    2K Games
    2K Sports

    EU
    Avalanche Studios
    Climax Studios Ltd
    Codemasters Software Company Ltd
    Eurocom Developments Ltd
    Eutechnyx Ltd
    Exient Ltd
    Firemint PTY Ltd
    Gameloft SA
    Gusto Games Ltd
    Home Entertainment Suppliers PTY Ltd
    Impromptu Software Ltd
    Rebellion®
    Rockstar Games
    Sidhe Interactive Sumo Digital Ltd
    Team 17 Software Ltd
    Ubisoft Entertainment SA
    Zen Studios Ltd
    http://www.scei.co.jp/corporate/rele...0127a_list.pdf

    A couple developers also showed up at the conference to discuss the NGP: (see link)
    -Jun Takeuchi of Capcom (Monster Hunter)
    -Toshihiro Nagoshi of Sega (Yakuza)
    -Akihiro Suzuki of Tecmo Koie (musou games)
    -Hideo Kojima of Konami (Metal Gear Solid)
    -Tim Sweeny of Epic Games (Unreal Engine, Dungeon Defenders)
    -Philip Earl of Activision (Call of Duty)

    http://www.siliconera.com/2011/01/27...say-about-ngp/

  2. #2
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    OP will be improved once information comes in a clean format. (Will become reference based). After conference.

    EDIT: Working on master OP now.



    EDIT:

    DONE

  3. #3

  4. #4
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    HOT LITTLE SNATCH

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  5. #5
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    Today in Tokyo, Sony Computer Entertainment Inc. announced the next generation portable entertainment system (codename: NGP). NGP will make its debut at the end of the 2011, but here’s everything you need to know right now.

    Key NGP features:

    * Multi-touch 5-inch organic light emitting display (OLED) as the front display
    * Multi-touch pad on the rear of the device
    * Dual analog sticks
    * Two cameras (front and rear)
    * Software titles on small, dedicated flash memory-based cards
    * Three motion sensors, gyroscope, accelerometer and electronic compass
    * Wi-Fi and 3G network connectivity
    * PlayStation Network access, including ““LiveArea™”, “Near” and “Activity” log features Trophy Support
    * NGP will be able to play PSP titles, minis, PS one classics, video and comics from the PlayStation Store.

    Now, the technical specs:

    Code:
    CPU 	ARM® Cortex™-A9 core (4 core)
    GPU 	SGX543MP4+
    External Dimensions 	Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)
    Screen
    (Touch screen) 	5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED
    Multi touch screen (capacitive type)
    Rear touch pad 	Multi touch pad (capacitive type)
    Cameras 	Front camera, Rear camera
    Sound 	Built-in stereo speakers
    Built-in microphone
    Sensors 	Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Three-axis electronic compass
    Location 	Built-in GPS
    Wi-Fi location service support
    Keys / Switches 	PS button
    Power button
    Directional buttons (Up/Down/Right/Left)
    Action buttons (Triangle, Circle, Cross, Square)
    Shoulder buttons (Right/Left)
    Right stick, Left stick
    START button, SELECT button
    Volume buttons (+/-)
    Wireless communications 	Mobile network connectivity (3G)
    IEEE 802.11b/g/n (n = 1×1) (Wi-Fi) (Infrastructure mode/Ad-hoc mode)
    Bluetooth® 2.1+EDR (A2DP/AVRCP/HSP)
    Software Franchises shown or talked about at PlayStation Meeting 2011 (titles are not final)

    * Killzone
    * Uncharted
    * WipEout
    * LittleBigPlanet
    * Resistance
    * Little Deviants
    * Hot Shots Golf
    * Reality Fighters
    * Gravity Daze
    * Smart As
    * Broken
    * Hustle Kings
    * Call of Duty

    It’s still early going, so we understand that you likely have questions not addressed here. Details such as release date, price, and more will be announced in due course. We’ll keep you updated.
    http://blog.us.playstation.com/2011/...early-details/

    I know there's a better way to do that chart, I just don't know the proper BB code.

  6. #6
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    Sorry if this has been mentioned already

    Multiple versions of the NGP will launch from late 2011, each with Wi-Fi capability. Only one, however, will also feature 3G.

    "The first thing to clarify, which I'm not sure the presentation did a perfect job of doing today, is that all of the devices will have Wi-Fi capability; a separate SKU will have 3G," House said.

    "So the user gets a choice. Wi-Fi is available wherever, which clearly is the most important aspect of connectivity and that connected experience; 3G will be a subset of that."

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    The recently announced PSP2, codenamed Next Generation Portable, has a battery life of between four and five hours, Eurogamer has been told by a source.

    Six to eight hours of life was Sony's original target, Eurogamer understands.

    Sony announced the NGP this morning at a Tokyo press conference, but failed to discuss the device's battery life.

    It did, however, reveal specifications.

    The NGP boasts a ARM Cortex A9 (4 core) PU, a SGX543MP4+ GPU, a five inch (16:9), 960 x 544, 16 million colours OLED screen, and a multi touch pad on the back.

    Then there's a Sixaxis motion sensing system, a three-axis electronic compass, and built-in GPS and Wi-Fi location service support.

    As for wireless, expect 3G mobile network connectivity, Wi-Fi and Bluetooth support.

    The NGP's four to five hour battery life is similar to that of the Nintendo 3DS. Depending on the level of brightness used and whether you're playing a 3DS-specific game, the Nintendo 3DS should last between three and five hours on a single charge.

    NGP pricing is also yet to be revealed, but Eurogamer was told this morning that Sony will "make a loss".

    Eurogamer's Oli Welsh is in Tokyo now and on the hunt for official, Sony-endorsed answers.
    http://www.eurogamer.net/articles/20...e-is-4-5-hours

  9. #9
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    Other info I found interesting:

    Aside from the game "slot" there will be another memory card "slot", for savings things downloaded off of PSN, storing your own files, etc. (Game saves for game cards can be saved right to that game's flash card).
    This slot will not be SD or Duo, it will be proprietary, possibly in an attempt to combat piracy.

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  11. #11
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    According to a kotaku post that got pulled it's called Uncharted: Golden Abyss
    Uncharted Golden Abyss is the best reason, but certainly not the only one, to buy Sony's still-codenamed Next Generation Portable.

    It is a game that delivers what you'd expect from a console, it cuts no corners, offers no excuses. This is gaming on the go without the need to make do. This is the reason you'd want to carry around something that is made for gaming, rather than something that is merely able to play games.

    My first moments with Sony's NGP at a press event last month wasn't spent playing Uncharted Golden Abyss, but it was Golden Abyss that made me a true believer in the importance of dual-thumbstick portable gaming.
    Back when Uncharted was shown to Brian Ashcraft in Japan, following the unveiling of the NGP, the already impressive game was just a tech demo, Sony Worldwide Studios VP Scott Rohde told a gathering of press last week. Much has been added and changed since that early look.

    Golden Abyss is a brand new Uncharted game, he said, that takes place before Drake's Fortune. It is not a prequel, he said, it is a stand alone story, one that takes more than two hours to tell.

    The game was created using the same motion capture techniques used on Uncharted 2 and Uncharted 3, Rohde said. The NGP even allows for real-time lighting and advanced shaders. While the graphics are impressive, stunning even, developers Bend Studio were sure to put in as much work on the story and gameplay as they did the graphics.

    That's because the NGP has some interesting ways to play games. It has those two glorious thumbsticks, a touch screen on the front and a touchpad on the back and can detect motion.

    We watch as Drake approaches a guard standing by a cliff in a lush jungle near the remains of the Temple of Serpents. An icon bar pops up on the screen close to the thumbsticks showing buttons and swipe symbols. Touching one knocks the guard from his roost. It also allows Drake to quickly change weapons and pick items up.

    Later we see Drake climbing across a cliff face, when he gets to a crevice. Tilting the NGP causes Drake to lean and reach out toward the opposing cliff. Tapping that cliff causes Drake to jump. When Drake arrives at a set of wooden posts jutting from the side of the cliff, sliding your finger across the posts causes Drake to monkey-bar his way along cliff.

    The good news? You don't have to use the touchscreen to play, it's an option. The better news? You'll still probably want to because it works.

    As Rohde explains this we watch Drake climb under a guard, a tap of the screen has him pull the enemy from the cliff. A few minutes later Drake sneaks up behind another guard, tapping the guard causes Drake to kill him silently.

    Later I get a chance to play the game. The NGP feels slightly big in my hands, thicker then I expected. But I seen forget that as I stare into the crisp 5-inch OLED screen. Rohde told us that the game has four times the resolution of the Playstation Portable, that the game displays 260,000 polygons per a frame. None of that registers though as I sink into the familiar experience of guiding Drake through another jungle, on an adventure for some unknown prize.

    In the distance I see man walking across the remains of a temple. I crouch Drake behind a low wall and then use the thumbsticks to position him and pop off some headshots. The controls are solid, not just reminiscent of a Playstation 3 controller, but seemingly matching one.

    Moving and firing, too, is effortless. I shift between cover, run to new hiding spots, all while firing off shots at enemies who are now returning fire. None of it is a struggle. None of it frustrates my aim, or intent. And then there are the improvements. Using the touchscreen to toss the grenade is a joy. I just switch to a grenade, and then touch and drag to the exact spot I want Drake to toss the explosive.

    Sniping is a bit of a challenge, requiring players to use the motion sensing of the NGP when zoomed in to aim, but the balance between effort and reward seems just right.

    Uncharted Golden Abyss certainly isn't the sort of first-person shooter experience that will completely stress test the abilities of the NGP's dual thumbsticks, that will have to wait for a Battlefield or Call of Duty, but it requires enough shooting and moving to prove what gamers have been saying for years: Shooters just don't work with a single thumbstick.

  12. #12
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    Doesn't look like 100% PS3 quality, but its sexy as hell. And I was wondering... that didn't look like Uncharted1.

    also lol @ BRP being the OP

  13. #13
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    GiantBomb has a quick Hands-On with Uncharted NGP

    http://www.giantbomb.com/news/unchar...hands-on/3287/

    Snippet:
    The game controls roughly like you'd expect, but it brings in a lot of the NGP's additional controls as mostly optional additions. When you get into a scrap with an enemy, you can go into a touch melee mode, allowing you to tap enemies to attack or fight by tapping icons that appear on-screen. Climbing can be done by touching the next ledge in a sequence to hop there, or you can just swipe up along a series of ledges and Drake will quickly make his way to your end point. This initially seemed like some kind of awful auto-pilot, but after thinking about it a bit, I realized that those Uncharted climbing sequences are always completely obvious and never difficult, which calmed me down right away. The ledges quickly flash as you swipe over them, giving you a visual indicator to let you know that you're getting ready to move. Tilt controls also come into play when climbing, as you can lean the NGP away from surfaces to get Drake ready for a jump from one wall to another.

    Other NGP-specific controls include the ability to tap enemies while hanging from a ledge to grab and yank them over. There's also a sniper sequence in the demo we were shown that lets you tilt the device to aim. It's worth noting that this stuff is optional, for the most part. If you want Golden Abyss to play like a regular Uncharted game, it will.

  14. #14
    Ridill
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    Oh.. correction. can you please spoiler tag all those images? You have no idea how annoying it is to need to scroll down all that crap to see the bottom posts

    edit: awesome, thanks!

  15. #15
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    Modified screenshot post with up to date titles for all the games featured.

    Sony has posted official sneak peeks at the games, including developer interviews, on the sony blog

    http://blog.eu.playstation.com/2011/...ally-unveiled/

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