Sony Next Generation Portable (NGP) (The successor to the PlayStation Portable)
NGP might be nothing more than a temporary codename.
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More images below.
Release Date: 2011 Holidays (Japan)
Price: None specified.
Battery Life: Unknown.
Official PlayStation Blog Posts:
http://blog.us.playstation.com/2011/...rtable-gaming/
http://blog.us.playstation.com/2011/...early-details/
FEATURES
http://www.prnewswire.com/news-relea...114703879.htmlNGP is designed to offer unparalleled interactive entertainment that is only possible on PlayStation®. This new system offers a revolutionary combination of rich gaming and social connectivity within a real world context, made possible by leveraging SCE's experience from both PSP® (PlayStation®Portable) and PlayStation®3 (PS3®) entertainment systems.
Deep and immersive gaming is at the core of PlayStation's DNA, and NGP is the latest embodiment of this vision. By having both Wi-Fi and 3G network connectivity, together with various applications, NGP will enable infinite possibilities for users to "encounter," "connect," "discover," "share" and "play" with friends wherever they are. Within the device are a range of features that provide a genuinely cutting-edge, next generation ultimate portable entertainment experience.
* l Stunning OLED and Revolutionary User Interface
NGP incorporates a beautiful multi-touch 5-inch organic light emitting display (OLED) as the front display. A high-performance CPU / GPU combined with OLED enables rich, visually striking graphics never seen before on a portable entertainment system, for both games and other digital entertainment content. The new system also incorporates a unique multi-touch pad on the rear, and together with the front touch display, NGP offers new game play allowing users to interact directly with games in three dimension-like motion, through "touch, grab, trace, push and pull" moves of the fingers.
* l Super Oval Design and Dual Analog Sticks
While succeeding the basic design philosophy of PSP, NGP adopts the Super Oval Design form factor, created to fit comfortably in users' hands. For the first time, a portable entertainment system will feature two analog sticks, which enable a wider range of game genres to be brought into the portable experience.
* l LiveAreaTM
Every game title for NGP will be provided with a space called "LiveAreaTM" where users can share the fun and excitement with other players. Users will have access to the latest information of games provided from SCE and 3rd party developers and publishers through PlayStation®Network. Additionally, NGP users will be able to view an "Activity" log that is constantly updated with accomplishments from users who are playing the same game, which in turn can trigger active real-time communication among users.
* l Near
SCE will also provide location-based services on NGP as part of the basic features utilizing PlayStation Network. The new application called "Near," developed specifically for this service and the network, will be pre-installed in the system to let users find out what their friends in the vicinity are playing now or what they were playing recently. Users can meet their friends and new players virtually, regardless of what games they are playing, simply by sharing their game information across different dimensions of time and distance.
* l New Game Medium
NGP adopts a new game medium, a small flash memory based card, dedicated for NGP software titles. Taking advantage of the flash memory feature, this innovative card can store the full software titles plus add-on game content or the game save data directly on to the card. By adopting flash memory based card, SCE will be able to provide game cards with higher capacity in the future, allowing developers to store more game data to deliver rich and immersive games.
NGP will also come equipped with two cameras on its front and rear, as well as three motion sensors, gyroscope, accelerometer and electronic compass, all of which are designed to enable users to enjoy the world of entertainment that is linked with real life experiences.
PlayStation®Suite (PS Suite), announced today, will also closely coordinate with NGP. The newly developed and released game content for AndroidTM based portable devices can also be enjoyed on NGP. As a result, users will have access to not only the most leading-edge content, but also some of the more casual experiences that typify the mobile market place.
SCE will vigorously promote NGP towards the launch as the next generation portable entertainment platform and deploy various measures to further expand the portable gaming market.
Next generation portable entertainment system (codename: NGP)
http://blog.us.playstation.com/2011/...comment-512512PSN titles. From the post above: “NGP will be able to play PSP titles, minis, PS one classics, video and comics from the PlayStation Store.”
Sony has proclaimed that online distribution will be very important. (citation needed, lol)
HARDWARE SPECS
http://psp.ign.com/articles/114/1146358p1.htmlCPU: ARM Corte-A9 core (4 core)
GPU: SGX543MP4+
External Dimensions:
Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)
Screen:
(Touch screen) 5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED
Multi touch screen (capacitive type)
Rear touch pad
Multi touch pad (capacitive type)
Cameras:
Front camera, Rear camera
Sound:
Built-in stereo speakers
Built-in microphone
Sensors:
Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Three-axis electronic compass
Location
Built-in GPS
Wi-Fi location service support
Keys/Switches:
PS button
Power button
Directional buttons (Up/Down/Right/Left)
Action buttons (Triangle, Circle, Cross, Square)
Shoulder buttons (Right/Left)
Right stick, Left stick
START button, SELECT button
Volume buttons (+/-)
Wireless communications:
Mobile network connectivity (3G)
IEEE 802.11b/g/n (n = 1x1)(Wi-Fi) (Infrastructure mode/Ad-hoc mode)
Bluetooth 2.1+EDR (A2DP/AVRCP/HSP)
Media:
Some crappy thing that is basically a SD card but physically larger, and equivalent space to Bluray
"PS3-like Graphics" has be used to describe the NGP. It's resolution is much larger than what the PSP had(x2).
VIDEO
Various clips of the conference...
Spoiler: show
IMAGES
http://farm6.static.flickr.com/5059/...9d0fc37f_z.jpg
http://farm6.static.flickr.com/5060/...5c62ae70_z.jpg
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More:
Spoiler: show
http://www.andriasang.com/e/gallerie...27/ngp_images/
http://www.blogcdn.com/www.engadget....1296110535.jpg
http://www.blogcdn.com/www.engadget....event-1550.jpg
More:
Spoiler: show
http://www.engadget.com/photos/the-s...d-ngp/#3822752
Size Comparison (vs PSP, DS, 3DS)
Spoiler: show
http://kotaku.com/5744563/lets-see-h...psp2-really-is (For full sized image)
GAMES
"PlayStation Suite" a cross-platform program which also features Andriod phones will be compatabile with the NGP.
During the conference developers discussed how it was to port PS3 titles and projects to the NGP.
PSP games will be downloadable.
Officially Announced (Named by series, separating old and debut series respectively)
Little Big Planet
Uncharted
Resistance
Hot Shots Golf
Killzone
Call of Duty
Smart as, Broken
LITTLE DEVIANTS
Gravity Daze
Hustle Kings
Reality Fighters
Speculative announcements
Kojima's E3 Title (His dream is to make a game which you can switch between PS3 and NGP easily)
Call of Duty
Game demostrations (These games might not actually be released on the NGP. They were used to explain how BC and PS3-port friendly the NGP was.)
PSP
-Monster Hunter Portable 3rd (Was played with both thumbsticks. The second stick controlled view)
PS3
-Lost Planet
-Ryu ga gotoku 4 / Yakuza 4
-Metal Gear Solid 4
Developers who have pledged support
http://www.scei.co.jp/corporate/rele...0127a_list.pdfJAPAN
ACQUIRE Corp.
ALVION Inc.
AQ INTERACTIVE INC.
ARC SYSTEM WORKS Co.,Ltd.
ARIKA CO.,LTD.
ARTDINK CORPORATION
ASCII MEDIA WORKS Inc.
CAPCOM CO., LTD.
CHUN SOFT CO., Ltd
Codemasters Software Company
Limited Crafts & Meister Co.,Ltd.
CyberConnect2 Co.,Ltd.
D3 PUBLISHER Inc.
Dimps Corporation
Edia Co., Ltd.
ENTERBRAIN, INC.
FromSoftware, Inc
Gameloft K.K.
Genki Co.,Ltd.
Grasshopper Manufacture Inc.
GungHo Online Entertainment,Inc
GUST CO.,LTD.
HAMSTER Corporation
HUDSON SOFT CO., LTD.
IDEA FACTORY CO., LTD.
Index Corporation(Atlus)
IREM SOFTWARE ENGINEERING INC.
KADOKAWA GAMES,LTD.
Kadokawa Shoten Publishing Co., Ltd.
Konami Digital Entertainment Co., Ltd.
LEVEL-5 Inc.
Marvelous Entertainment Inc.
media5 Corporation
NAMCO BANDAI Games Inc.
Nihon Falcom Corporation
Nippon Ichi Software, Inc.
NOWPRODUCTION, CO.,LTD
Q Entertainment Inc.
SEGA CORPORATION
SNK PLAYMORE CORPORATION
Spike Co.,Ltd
SQUARE ENIX Co., Ltd.
SystemSoft Alpha Corp.
TECMO KOEI GAMES CO., LTD.
TOMY Company,Ltd.
TOSE CO., LTD.
Ubisoft K.K.
YUKE’S Co., Ltd.
NA
Activision, Inc.
Capybara Games
Demiurge Studios
Epic Games Inc.
Far Sight Studios
Frima
High Voltage Software
Kung Fu Factory
Paramount Digital Entertainment
PopCap Games
Powerhead Games
Trendy Entertainment
Ubisoft®
Warner Bros. Interactive Entertainment
2K Games
2K Sports
EU
Avalanche Studios
Climax Studios Ltd
Codemasters Software Company Ltd
Eurocom Developments Ltd
Eutechnyx Ltd
Exient Ltd
Firemint PTY Ltd
Gameloft SA
Gusto Games Ltd
Home Entertainment Suppliers PTY Ltd
Impromptu Software Ltd
Rebellion®
Rockstar Games
Sidhe Interactive Sumo Digital Ltd
Team 17 Software Ltd
Ubisoft Entertainment SA
Zen Studios Ltd
A couple developers also showed up at the conference to discuss the NGP: (see link)
-Jun Takeuchi of Capcom (Monster Hunter)
-Toshihiro Nagoshi of Sega (Yakuza)
-Akihiro Suzuki of Tecmo Koie (musou games)
-Hideo Kojima of Konami (Metal Gear Solid)
-Tim Sweeny of Epic Games (Unreal Engine, Dungeon Defenders)
-Philip Earl of Activision (Call of Duty)
http://www.siliconera.com/2011/01/27...say-about-ngp/
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