I typically like whatever From Software puts out (Armored Core, baby~!), so I'll check it out.
I typically like whatever From Software puts out (Armored Core, baby~!), so I'll check it out.
Nothing brings me greater joy than invading someone in 4-1 and leading them to the steps. They may think I'm running but they have no clue the satisfaction it brings to do the running charge with the DBS knocking them off the cliff. I used this method to kill 2 blue phantoms and the main guy, well the 2 blue phantoms. The main guy ran away when he figured out what I was up to.
I had a guy I invaded earlier today that charged me the second I invaded his game. I just managed to get off Cursed Weapon and I did the back step full arc 2 handed swing with the DBS killing him in one hit. Gogo 1390 damage at SL100.
The ultimate dick move is to whip out the Stormruler and do PvP on 3-2. For serious PvP though, cloak with thief ring and Fatal estoc+5 was great and it was hilarious to get the win against 3 people in an invasion, OHKO back stab unsuspecting phantom > run far away to turn invisible and then rinse and repeat with the next 2. Really wish I still had my characters right now, my PS3 blew up and I couldn't back them up since you can't copy your files, how's the scene for Demon's Souls now?
It still seems pretty active. I'm getting invaded a lot at soul level 100ish.
i'm afraid to pick it up at this point but I honestly bought the game just to support good games, i knew the ass raping was too much for me
I'd be playing Demon's Souls right now if my friend didn't borrow it. He couldn't even get past 1-2 and gave up, but he lives an hour away and always forgets to bring it back when he visits. -_-
So sadistic...
Source: http://www.siliconera.com/2011/02/03...taka-miyazaki/"You might laugh because you die so much," Hidetaka Miyazaki, the producer at From Software who worked on Demon’s Souls, joked before showing up the spiritual successor, Dark Souls. The hands-off demo began on castle grounds with a conveniently placed orb containing a great sword. In the distance we saw a sleeping dragon guarding another treasure. Players can wake the dragon up, fight it, and procure the treasure. Since this was still early in the game, Miyazaki said it was best to tiptoe around it. The knight fought an undead soldier who relentlessly bashed the hero while Miyazaki was pointing out details about the dragon. Another undead warrior blocking a pass underneath the dragon threw firebombs.
Combat appears to be reminiscent of Demon’s Souls. "Tactical swordplay," Miyazaki said speaking of the system. Dark Souls has over one hundred different types of weapons each with their own style. The knight was armed with a standard shortsword, which wasn’t too slow or too long. While it was quite effective against the undead droves, it’s range could be an issue when battling a minotaur-like mid-boss.
This monster starts the fight by crashing onto a narrow castle path and charging at the player. At the same time, skeletons shooting arrows attack from behind. Miyazaki recommended to take care of the skeletons first by climbing a ladder to a narrow tower. After slaying the skeletons (and effectively stopping a long range attack), the minotaur approached the tower and jumped to the top of it, crushing the knight reveling in his minor victory. "There’s no safe place in Dark Souls," Miyazaki laughed. "My goal is to kill all players who think there is a safe zone in Dark Souls." Man and monster leapt of the tower and continued the fight on the balcony, but this time the knight switched to the great sword found at the beginning of the demo. The great sword is expectedly an unwieldy weapon. It lacks finesse, but makes up for its slow strikes with heavy damage and long range. It’s possible to defeat the minotaur in a face to face fight. There is a more strategic suggestion, however, you can do a ledge jumping downward slash from the top of the tower to the minotaur’s back. Levels are designed for players to take advantage of the environment during fights. I suppose there is no safe zone for monsters in Dark Souls either.
Leaving the castle grounds, Miyazaki showed a foggy forest and then a level he called "Underground Hell." The character in this level had a samurai-feel and was standing right next to lava. We caught a glimpse of enemies staring in the distance. Miyazaki also pointed out areas in Dark Souls have vertical layers. Players can smash barrels, open ledges, and jump off them to explore new areas. Sometimes falling, Miyazaki explained, can put players in a more difficult spot.
The final area Miyazaki revealed was the development team’s favorite, Trap Road. As soon as the knight stepped into this level he was greeted with an auto-firing arrow trap and a snake-man (with a slithering head) carrying a scimitar. In the next few rooms, I saw a narrow bridge with swinging guillotines passing by. The trap hit the character and threw him into a level below with even more traps. Miyazaki said if players don’t fall for traps they may miss out on some parts of the world.
But, Miyazaki wouldn’t show anymore traps. He wants to keep those a secret so players will feel surprised and frustrated when they play Dark Souls this holiday season.
Good lord.
Am definitely looking forward to this.
I hope they make death even more fearful than it was in demon souls. Obviously you don't want to die in any game but in demon souls it was like the worst thing ever.
Dark Souls: You Die in the Game You Die for Real.
They should make a mode where you only get 1 life.
I'd rather 1 life high HP than low HP and infinite lives though both would be enjoyable. Man I can't wait bring on the pain.
I think TES V may have just moved to number 2 on my most wanted list.
If the PS3 doesn't have voice chat support then I refuse to buy this game.
360 is going to have voice chat support regardless because of the party system and if the game makers refuse to implement it on PS3 they're basically setting the market up on purpose so that 360 gets the majority of their business.
Cannot wait for this game, I'd even sacrifice Duke Nukem Forever to play this.
Just to help with the wait heres a Demon's Souls dump
Spoiler: show
I agree that mobs need some sort of random placement upon re-entering an area, but at the same time some things should remain in static spots so the warning and message system isn't totally useless.
I am *really* looking forward to this game. DS was easily one of my favorite games of all time however that being said it certainly wasn't perfect. Too many bosses were just *way* too easy (dragon god) or just lame "fights" (red and blue Dragons). And hoooly crap it can be ass to farm some of those stones. It would also be nice if Armor actually helped keep you alive and wasn't more of a hindrance then a bonus.
But between this game and Armored Core V, FromSoftware made me a very happy fanboy.