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  1. #2081
    BG Content
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    You'll find it in the next version update. That was released weeks ago as a teaser.

  2. #2082
    Relic Weapons
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    Caprese Dionir
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    Quote Originally Posted by Appie View Post
    Well looking on JP wiki I find this:

    http://ffxi.wikiwiki.jp/?%A5%B9%A5%B...E2%A5%F3%A5%AF

    Google translate:

    +42 (probably with acc check, making 45ish % without) and relic shoes at 5%?
    +42 or 42 (12+30)? I can't quite get to make either work with the parses I have, but even a full dynamis is only around 100 counters, so it could just be skew error.

  3. #2083
    Ridill
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    Quote Originally Posted by Appie View Post
    Well looking on JP wiki I find this:

    http://ffxi.wikiwiki.jp/?%A5%B9%A5%B...E2%A5%F3%A5%AF

    Google translate:

    +42 (probably with acc check, making 45ish % without) and relic shoes at 5%?
    This generally doesn't agree with observed counter rates.

    I've always known the general consensus to be:

    Counter trait +10
    With CS it becomes +50 (call CS +40 or just increasing the base rate to 50, can't have CS without the trait so it's irrelevant)
    Traits +5
    AF2 feet +10

    This was all standard issue for MNK at 75 and would give a counter value of 65, with this setup and capped acc most observed counter rates were in the upper 50s low 60s giving heed to it's accuracy (65*.95 = 61.xx).

    Rate's will often be reported as slightly lower due to human error (not facing the mob immediately, not reactivating JA immediately, not having capped acc all the time due to differing mobs/buffs/debuffs) but when tested with attention to detail it's been more accurate.

    I know there's been speculation about an updated counter trait (seriously SE why can't you just add I/II/III/etc at the end of traits in the menu? damn) but I don't know if it's been thoroughly tested.

    I used to have lots of parses I did from salvage but they were just to gauge my food choice, would have helped but I can't find them, probably didn't save them since they were just personal evaluations.

  4. #2084
    Bagel
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    Numbers they got there don't sit right with my parses either, but that's pretty old parses and I have no clue what my sample size was (think it was 1-2 hours of exping) and are like you say in the upper 50% range. I don't know what tests JP's did for the Stance reported on their wiki, but they seem right about the counter trait buff so maybe this too. If somebody wants to verify the counter trait buff, go ahead, I'm not doing another 10 hour parse lol.

    As for the counter trait test they did, it's in the relic augment topic on this forum, somebody got it from a JP site
    someJP's tests.
    counter merits=+5
    Lv85 (95%acc) (if100%acc)
    1395/5293 = 26.36% → 27.74%
    Lv90
    1232/4517 = 27.27% → 28.71%

    MNK gets counterxxxx@Lv81, it's 12%.
    12+12+5=29%. I think Enhances Counter IV is 12%.

    Lv75 with counter merits+5 95% 100%
     no weapon :639/4843 = 13.19% → 13.89%
    Lv85
     no weapon :852/5281 = 16.13% → 16.98%
    job trait got 3% boost.
    http://www.bluegartr.com/threads/907...=1#post4431639

    Getting a stance number should be as quick as figuring out the counter cap though. Especially since it concerns a 10% difference between what we assume and what the JP's assume with relic shoes, but ya, can't test atm XD

  5. #2085
    Relic Weapons
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    The only test I was able to find was Almalexia's on Alla for Melee Gaiters, the one you mentioned with the 2 counter merits. He posted a 10% difference on a small sample size. It was enough to conclude that the shoes boosted counterstance counter rate (as opposed to some apparent old theories, such giving accuracy bonus to counter), but the numbers were too small to confirm that 10% was actually accurate. Unless its buried somewhere in someone's archives, I don't know that anyone posting in english ever did another test, it appears that the +10 just got taken as the number.

    The JP wiki info has 5 for Melee Gaiters, but since that test was probably in Japanese, and I can't read it, I won't ever find the test.

  6. #2086
    Relic Weapons
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    Bahamut

    Don't have Black Belt yet and was wondering if Flame Belt was a viable substitute for MNK until I get said Black Belt? Also, is it possible to counterstance tank Killakriq while duoboxing a WHM?

  7. #2087
    Fake Numbers
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    Lakshmi

    Edit: Nevermind, didn't realize I responded to a post on page 1 =X

  8. #2088
    Bagel
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    Quote Originally Posted by Vyvian View Post
    The only test I was able to find was Almalexia's on Alla for Melee Gaiters, the one you mentioned with the 2 counter merits. He posted a 10% difference on a small sample size. It was enough to conclude that the shoes boosted counterstance counter rate (as opposed to some apparent old theories, such giving accuracy bonus to counter), but the numbers were too small to confirm that 10% was actually accurate. Unless its buried somewhere in someone's archives, I don't know that anyone posting in english ever did another test, it appears that the +10 just got taken as the number.

    The JP wiki info has 5 for Melee Gaiters, but since that test was probably in Japanese, and I can't read it, I won't ever find the test.
    I remember monks taking Almalexia's info and cross-checking it with their own parses, which seemed to confirm the 10%. I did the same, but I don't have those parses anymore. I only remember that they were 55%+ counterrate, that was with full counter merits and relic shoes when popping stance, but ya small sample, shit to test for tuesday I guess =D

  9. #2089
    Smells like Onions
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    Quetzalcoatl

    Could someone tell me if CDC is affected by Light Gorget, I'm confused because Tachi: Fudo shows the exact same sc properties and is listed on both Snow Gorget as well as Light however CDC is only listed on Snow.

  10. #2090
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    Quote Originally Posted by Harmless2010 View Post
    Could someone tell me if CDC is affected by Light Gorget, I'm confused because Tachi: Fudo shows the exact same sc properties and is listed on both Snow Gorget as well as Light however CDC is only listed on Snow.
    People haven't reliably updated the wiki since about 2007. If something looks like it's missing, it's missing. CDC is affected by Light gorget.

  11. #2091
    Smells like Onions
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    Quote Originally Posted by Byrthnoth View Post
    People haven't reliably updated the wiki since about 2007. If something looks like it's missing, it's missing. CDC is affected by Light gorget.
    Thanks, I went this route assuming it would covered but a friend of mine disagreed.

  12. #2092
    Relic Horn
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    Ramuh

    Quote Originally Posted by Byrthnoth View Post
    People haven't reliably updated the wiki since about 2007. If something looks like it's missing, it's missing. CDC is affected by Light gorget.
    You are 100% sure of that? I was under impression that gorgets don't work with SC3 properties relic's WS and same for Empy.

  13. #2093
    Hydra
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    Quote Originally Posted by Jex View Post
    Perfect thread for my question as it's random as hell and its 2 AM and I'm so bored anything sparks my interest at this point.. I remember my friend owning the old Brady Games guide (Granted this was 6 year's ago) and I read through it in class because I was interested in FFXI I never much paid attention to the "Help" or "guide" aspect of the book but just read up on what different jobs this MMORPG had to offer. I read a post about someone making fun of how terrible the guide was and I vaguely remember some stupid shit about War/whm being a good combo (el oh el). I need a good laugh so my question is how "terrible" really was this guide as I never read through most of it. Anyone read the whole thing and can tell me how much lulz was in it?
    Lets see... let me find my copy... where to begin... (long post ahead)

    They recommend war/pld, war/whm, a section on "why warriors love enmity" and another on "why should I have to die? Next its mnk/drk, mnk/rdm. After that its Whm, which gets Dia3 at lvl 69, using whm/brd. For Blm there's a section on "what spells to cast", and to use blm/smn. Rdm gets Dia3 at 61, Cure5 at 73, and doesn't get Fire/Blizzard/Thunder3 at all, suggest rdm/smn, and rdm/war. Thf is actually not as bad, except for the questionable thf/mnk, and thf/rng. Now for Pld, they suggest pld/whm, and pld/drk. For Drk job combos are actually "normal", but there is a section on "spending time as a blm". For Bst its bst/pld and bst/brd, and a section on "why bst's solo". Nothing much list for Rng besides rng/thf and the first sentence explaining it is "Rangers in theory make very good pullers, but that is often left to the wayside". Brd's turn, section on "do i need an instrument?" and using brd/thf. Now for Smn, no bp's listed for over lvl 50, and to use smn/blm, and smn/brd. Sam has a section of "because of low Agi, avoid monsters that cause damage too quickly". Nin gets jubaku Ni at lvl 55, and to use nin/rdm, and nin/sam and that nin is a "hard sell to use as a sj". Drg doesn't have much either but under drg/whm there's "Dragoons aren't as effective as black mages, but they have enough spirit to make passable white mages". Not to mention all the ridiculous macros they have/had for each job... and thats just 60 pages out of a 381 page book.

  14. #2094
    Cerberus
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    Excalibur
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    Gnomeregan

    Thought about posting this in the what's better thread but it's more of a question of why than which is better. Anyway, Most sets i see for mnks use tantra +2 body over loki's. However, every time i see someone ask which atma set is better it's RR/GH/Apoc lately. So my question is, does Tantra+2's 12 str and 15(21) attack outdo loki's 5% crit damage by a lot? If so i'm not gonna even bother trying to get loki's kaftan.

  15. #2095
    King of the Jews
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    Ifrit

    Af3+2 body augment to impetus is sick, and >lokis

  16. #2096
    Black Belt
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    I think it's because of the Aug. to Impetus. Use Loki's when Impetus is down.

  17. #2097
    Salvage Bans
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    Don't forget the ehances martial arts trait as well.

  18. #2098
    Cerberus
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    great, thanks. definatelly will get both. Thanks for the info

  19. #2099
    Formerly Raitoken
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    Asura
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    Lightning's Blade

    Okay setting up a potency nuke set for Heavenly Strike and need some input.

    As far as a BiS list this is what I have come up with outside of using relics/mythics or something horribly hard to obtain tell me what you think...

    http://www.ffxiah.com/item-sets/205996

    Now there is no other ring that will help so I left it blank, same goes for ammo. The real question I am trying to figure out is what to use on the neck and I have it down to 3 choices...



    Now I am pretty sure(but you know how some items can be) that the Torque won't help for a magic based attack and wiki has no info on it. The other 2 choices is really down to which is better, 9 skill or 3 MAB?

    Also how does it look overall? Did I miss anything good or is it pretty solid nuke set?

  20. #2100
    The Spooniest of Bards
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    Set looks fine, only improvement would be a pet MAB +2 cape from ACP chest, highly luck based though. Eidolon over Caller's. Skill only helps MAcc, which you'll never need. Sac torque won't help magic, correct.

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