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  1. #2141
    Nidhogg
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    Quote Originally Posted by Nemesio View Post
    If I lost my FF discs, could I download a torrent for PoL? And then I guess use the all in one update found in Advanced? Anyone know of a working torrent?
    Honestly, downloading from their site is quick: http://www.playonline.com/ff11us/dow...a/vista01.html
    POL is fairly small.

  2. #2142
    Sea Torques
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    Ragnarok

    So I could simply download from the site? I was always under the impression there was more to it. haha

  3. #2143
    Nidhogg
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    Nope. That downloads PoL.

  4. #2144
    Sea Torques
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    Ragnarok

    Then from there I can just DL FFXI?

    (I am so dumb with computers I apologize!)

  5. #2145
    Nidhogg
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    DOwnload this torrent:
    http://www.demonoid.me/files/details.../004330020159/

    Install everything. Then download and put these patches into the folder:

    http://www.kickasstorrents.com/all-f...-t5048655.html

    (Instructions are in that thread about all the torrents.)
    Honestly, the first link actually installs POL, too, I think, but meh.

  6. #2146
    THFONRY
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    Odin

    Quote Originally Posted by Masamune View Post
    - If a THF places treasure hunter on an enemy and dies, does the TH effect wear off? Yes, definitely. Seen way too much HUGE "slotrate" differences with or w/o TH, thf dead/zoned belonging definitely to 2nd category (particularly noticable with yellow proc'd NMs). The fact that next TH message AFTER dead/zoning is +1 the previous one doesnot demonstrate ANYTHING: get a nm with TH9 then die, most of the time you'll be crying "WTF th broken???!"...
    Actually the not getting drops with TH9 part demonstrates nothing.

    Unless we are just assuming that its completely programed wrong and doesn't display the correct TH. Although seeing as it works fairly well with multiple thfs adding on to old TH values on same mob, I'd think since it keeps a active update on new values, if it was at TH0 after death, then it would display the lower value when reapply(and +1'ed).

  7. #2147
    Relic Horn
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    Ramuh

    Quote Originally Posted by Yugl View Post
    Are you including the 95% ACC multiplication? If I just multiply your (Base)*(fTP)*(pDIF)*(Crit DMG Bonus), I do get 4,815.XXX dmg.
    I have pretty much everything there.

    Avg attack from berserk is apply, avg acc from aggressor and focus is apply (hit rate is 0.95 vs a 90 mob with evasion 382), avg crit rate from impetus is apply, avg crit dmg from impetus is apply. Hit rate is applied in fTP I posted

    Rounddown(((5.35+0.21*1+0.18*2+0.21*0.18*3*2+0.18* 0.18*4)*V17),4)

    21%DA and 18%TA
    V17 is cell with hit rate

    If anyone have some idea what could be bad I will post more info at request.

    Masamune: Actually my WS crit rate bonus is set at +0%.

  8. #2148
    Old Merits
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    Ragnarok

    Quote Originally Posted by Syntex View Post
    Is there a deeper reason to why you want to know said values?

    I ask because it seems irrelevant to know that info with how abyssea operates these days.
    It is mostly irrelevant, in abyssea. I was, in fact thinking of pointing that out to someone on the SE forums(I know, probly pointless, but I'm bored anyway). And giving some DMG vs cure enmity gain comparisons. But I didn't want to do that with outdated info. Not that it'd change anything, really. But I like having overwhelming, accurate, evidence.

    Quote Originally Posted by Byrthnoth View Post
    He is probably offline optimizing his cure cheat set in case it becomes useful again.

    40/64 seems like a likely candidate for the CE modifier, which would make 240/64 a likely candidate for the VE multiplier.
    I've kept my cure kits mostly up to date in any case. But.. I could use the modifier to re-compare hero's galea and a cure+ barbuta again... I compared them at lvl 80, using the 75 mod and the galea barely won. May as well see.

    Thanks for the new numbers, btw.

  9. #2149
    Masamune
    Guest

    Quote Originally Posted by ssjjfar View Post
    Actually the not getting drops with TH9 part demonstrates nothing.

    Unless we are just assuming that its completely programed wrong and doesn't display the correct TH. Although seeing as it works fairly well with multiple thfs adding on to old TH values on same mob, I'd think since it keeps a active update on new values, if it was at TH0 after death, then it would display the lower value when reapply(and +1'ed).
    That's what i thought too 1st for quite some time, until got way too much "no drops despite TH8+ applied"...
    So after a while i ended up with a simple theory :
    Think about not ONE but TWO "TH gauges": the NM's and the pt/alliance's.
    - 1st scenario: TH7 applied on NM = NM's TH gauge = 7 AND pt/alliance's TH gauge = 7, THF dies and doesn't reapply TH.
    - 2nd scenario: same as above but THF reapplies.
    When NM dies,
    - in 1st scenario, pt/alliance's TH gauge = 0 (despite NM's TH gauge still = 7)
    - in 2nd scenario, BOTH pt/alliance's AND NM's TH gauges = 7+1 = 8
    Result: 1st scenario gets less slots in treasurepool than 2nd, most of the time if not always (i've yet to see "TH'd-like" treasure pools with THF dead <_<)

    That explains also why multiple THFs works well like you mentioned (if one dies, the other carries on "holding" the THgauge)

  10. #2150
    Masamune
    Guest

    Quote Originally Posted by Atoreis View Post
    I have pretty much everything there.

    Avg attack from berserk is apply, avg acc from aggressor and focus is apply (hit rate is 0.95 vs a 90 mob with evasion 382), avg crit rate from impetus is apply, avg crit dmg from impetus is apply. Hit rate is applied in fTP I posted

    Rounddown(((5.35+0.21*1+0.18*2+0.21*0.18*3*2+0.18* 0.18*4)*V17),4)

    21%DA and 18%TA
    V17 is cell with hit rate

    If anyone have some idea what could be bad I will post more info at request.

    Masamune: Actually my WS crit rate bonus is set at +0%.
    For one, crit based WSs (most if not all) have at least +10% @ 100%TP critrate bonus on top of player's natural critrate. But values @ 200% and 300% are still unknown due to almost inexistant or insufficient tests.

    2ndly, i don't understand how you get 5+ fTP ? VSmite is VIT60% and constant fTP=2.25 at any TP%, only crit bonus varies with TP.

    3rdly, i think when calculating dmg, averaging should be done in the very end, after you calculated all terms separately.
    Common example: Avg dmg = avg DMGperHit x avgHits, with avgHits = the equation quoted from your post
    isnot the same as : Avg DMG = (avgDMGperNormalHit x #NormalHits) + (avgDMGperCritHit x #CritHits) + (avgDMGperDAHit x #DAs) + (avgDMGperTAHit x #TAs)
    ...especially when you have to factor in gears having critDMG+X% or DAdmg+X%.
    In other words, try calculating each term involved in WSdmg separately and post them here, should be cleaner to read and find where is the prob if there is any ?

    and finally, do you have an idea what kind of numbers should get after calculations ? ie do you have parsed numbers ?

  11. #2151
    Relic Weapons
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    Mar 2010
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    Lakshmi

    Quote Originally Posted by Syntex View Post
    Okay setting up a potency nuke set for Heavenly Strike and need some input.

    As far as a BiS list this is what I have come up with outside of using relics/mythics or something horribly hard to obtain tell me what you think...

    http://www.ffxiah.com/item-sets/205996

    Now there is no other ring that will help so I left it blank, same goes for ammo. The real question I am trying to figure out is what to use on the neck and I have it down to 3 choices...



    Now I am pretty sure(but you know how some items can be) that the Torque won't help for a magic based attack and wiki has no info on it. The other 2 choices is really down to which is better, 9 skill or 3 MAB?

    Also how does it look overall? Did I miss anything good or is it pretty solid nuke set?
    For the same reasons others said to use Eidolon over Caller's, use SMN AF3 +2 hands over Relic Hands. You don't need the extra skill on the hands for magical pacts, but having the AF3 will increase chance of set proc.

    Also, try to obtain Gifted Earring for extra Blood Boon. The Caller Earring doesn't do much for you after BP is shot off.

  12. #2152
    Mrp
    Mrp is offline
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    Which version of driver for a geforce NVIDIA 9800GT is best to play FFXI?

    I heard there was fix for this video card

  13. #2153
    Relic Shield
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    Asura

    Quote Originally Posted by Masamune View Post
    2ndly, i don't understand how you get 5+ fTP ? VSmite is VIT60% and constant fTP=2.25 at any TP%, only crit bonus varies with TP.
    It's STR60%. 2.25 FTP is only for the first hit so since VSmite is 4 hits normally, it's 2.25 + 1 x 3 = 5.25 minimum if all standard hits land.

  14. #2154
    Relic Weapons
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    Bahamut

    Quote Originally Posted by Mrp View Post
    Which version of driver for a geforce NVIDIA 9800GT is best to play FFXI?

    I heard there was fix for this video card
    This as well but with a 9500GT. I get hellacious lag around maws and confluxes when I'm duoboxing. My machine used to handle it with a different video card.

  15. #2155
    Salvage Bans
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    Ifrit

    I use 266.58 for a 9500GT, same bg res as screen res and mip maps to 9. Made most of the lag from VCs and avatars go away.

  16. #2156
    Smells like Onions
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    Titan

    Do the people who use bots and other cheats, and there are alot of them...., actually think they are good at FFXI?
    It's pathetic and weak. To use a cheat and then brag about how good you 'think' you are is just childish.
    That is all....back to your cheating!

  17. #2157
    Relic Weapons
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    Bahamut

    lol

  18. #2158
    Nidhogg
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    Quote Originally Posted by Dreadage View Post
    Do the people who use bots and other cheats, and there are alot of them...., actually think they are good at FFXI?
    It's pathetic and weak. To use a cheat and then brag about how good you 'think' you are is just childish.
    That is all....back to your cheating!
    lol

  19. #2159
    Sea Torques
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    Ragnarok

    Quote Originally Posted by Dreadage View Post
    Do the people who use bots and other cheats, and there are alot of them...., actually think they are good at FFXI?
    It's pathetic and weak. To use a cheat and then brag about how good you 'think' you are is just childish.
    That is all....back to your cheating!
    Has anyone actually ever 'bragged' about cheating or botting?

  20. #2160
    Relic Horn
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    Ramuh

    Quote Originally Posted by Masamune View Post
    For one, crit based WSs (most if not all) have at least +10% @ 100%TP critrate bonus on top of player's natural critrate. But values @ 200% and 300% are still unknown due to almost inexistant or insufficient tests.

    2ndly, i don't understand how you get 5+ fTP ? VSmite is VIT60% and constant fTP=2.25 at any TP%, only crit bonus varies with TP.

    3rdly, i think when calculating dmg, averaging should be done in the very end, after you calculated all terms separately.
    Common example: Avg dmg = avg DMGperHit x avgHits, with avgHits = the equation quoted from your post
    isnot the same as : Avg DMG = (avgDMGperNormalHit x #NormalHits) + (avgDMGperCritHit x #CritHits) + (avgDMGperDAHit x #DAs) + (avgDMGperTAHit x #TAs)
    ...especially when you have to factor in gears having critDMG+X% or DAdmg+X%.
    In other words, try calculating each term involved in WSdmg separately and post them here, should be cleaner to read and find where is the prob if there is any ?

    and finally, do you have an idea what kind of numbers should get after calculations ? ie do you have parsed numbers ?
    1. I added 10% and dmg jumped to 4950 so maybe its 10%
    2. its STR 60% and fTP is (2.25+3) + (21%*1)+(18%*2)+(21%*21%*2)+(21%*18%*3*2)+(18%*18% *4) which should be good way to calc DA and TA (I saw I made a mistake btw and forgot about 2xDA now the avg dmg jumped to 5028 and fTP to 6.0463)
    3. Its almost impossible to get sample of Vsmite on EM mobs because they have like 6k hp and every stronger Vsmite (DA+TA or 2xTA and possible 2xDA and 1xTA) will probably be capped on hits and dmg even when done on 100% mob's hp.

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