Honestly, downloading from their site is quick: http://www.playonline.com/ff11us/dow...a/vista01.html
POL is fairly small.
Honestly, downloading from their site is quick: http://www.playonline.com/ff11us/dow...a/vista01.html
POL is fairly small.
So I could simply download from the site? I was always under the impression there was more to it. haha
Nope.That downloads PoL.
Then from there I can just DL FFXI?
(I am so dumb with computers I apologize!)
DOwnload this torrent:
http://www.demonoid.me/files/details.../004330020159/
Install everything. Then download and put these patches into the folder:
http://www.kickasstorrents.com/all-f...-t5048655.html
(Instructions are in that thread about all the torrents.)
Honestly, the first link actually installs POL, too, I think, but meh.
Actually the not getting drops with TH9 part demonstrates nothing.
Unless we are just assuming that its completely programed wrong and doesn't display the correct TH. Although seeing as it works fairly well with multiple thfs adding on to old TH values on same mob, I'd think since it keeps a active update on new values, if it was at TH0 after death, then it would display the lower value when reapply(and +1'ed).
I have pretty much everything there.
Avg attack from berserk is apply, avg acc from aggressor and focus is apply (hit rate is 0.95 vs a 90 mob with evasion 382), avg crit rate from impetus is apply, avg crit dmg from impetus is apply. Hit rate is applied in fTP I posted
Rounddown(((5.35+0.21*1+0.18*2+0.21*0.18*3*2+0.18* 0.18*4)*V17),4)
21%DA and 18%TA
V17 is cell with hit rate
If anyone have some idea what could be bad I will post more info at request.
Masamune: Actually my WS crit rate bonus is set at +0%.
It is mostly irrelevant, in abyssea. I was, in fact thinking of pointing that out to someone on the SE forums(I know, probly pointless, but I'm bored anyway). And giving some DMG vs cure enmity gain comparisons. But I didn't want to do that with outdated info. Not that it'd change anything, really. But I like having overwhelming, accurate, evidence.
I've kept my cure kits mostly up to date in any case. But.. I could use the modifier to re-compare hero's galea and a cure+ barbuta again... I compared them at lvl 80, using the 75 mod and the galea barely won. May as well see.
Thanks for the new numbers, btw.
That's what i thought too 1st for quite some time, until got way too much "no drops despite TH8+ applied"...
So after a while i ended up with a simple theory :
Think about not ONE but TWO "TH gauges": the NM's and the pt/alliance's.
- 1st scenario: TH7 applied on NM = NM's TH gauge = 7 AND pt/alliance's TH gauge = 7, THF dies and doesn't reapply TH.
- 2nd scenario: same as above but THF reapplies.
When NM dies,
- in 1st scenario, pt/alliance's TH gauge = 0 (despite NM's TH gauge still = 7)
- in 2nd scenario, BOTH pt/alliance's AND NM's TH gauges = 7+1 = 8
Result: 1st scenario gets less slots in treasurepool than 2nd, most of the time if not always (i've yet to see "TH'd-like" treasure pools with THF dead <_<)
That explains also why multiple THFs works well like you mentioned (if one dies, the other carries on "holding" the THgauge)
For one, crit based WSs (most if not all) have at least +10% @ 100%TP critrate bonus on top of player's natural critrate. But values @ 200% and 300% are still unknown due to almost inexistant or insufficient tests.
2ndly, i don't understand how you get 5+ fTP ? VSmite is VIT60% and constant fTP=2.25 at any TP%, only crit bonus varies with TP.
3rdly, i think when calculating dmg, averaging should be done in the very end, after you calculated all terms separately.
Common example: Avg dmg = avg DMGperHit x avgHits, with avgHits = the equation quoted from your post
isnot the same as : Avg DMG = (avgDMGperNormalHit x #NormalHits) + (avgDMGperCritHit x #CritHits) + (avgDMGperDAHit x #DAs) + (avgDMGperTAHit x #TAs)
...especially when you have to factor in gears having critDMG+X% or DAdmg+X%.
In other words, try calculating each term involved in WSdmg separately and post them here, should be cleaner to read and find where is the prob if there is any ?
and finally, do you have an idea what kind of numbers should get after calculations ? ie do you have parsed numbers ?
For the same reasons others said to use Eidolon over Caller's, use SMN AF3 +2 hands over Relic Hands. You don't need the extra skill on the hands for magical pacts, but having the AF3 will increase chance of set proc.
Also, try to obtain Gifted Earring for extra Blood Boon. The Caller Earring doesn't do much for you after BP is shot off.
Which version of driver for a geforce NVIDIA 9800GT is best to play FFXI?
I heard there was fix for this video card
I use 266.58 for a 9500GT, same bg res as screen res and mip maps to 9. Made most of the lag from VCs and avatars go away.
Do the people who use bots and other cheats, and there are alot of them...., actually think they are good at FFXI?
It's pathetic and weak. To use a cheat and then brag about how good you 'think' you are is just childish.
That is all....back to your cheating!
lol
1. I added 10% and dmg jumped to 4950 so maybe its 10%
2. its STR 60% and fTP is (2.25+3) + (21%*1)+(18%*2)+(21%*21%*2)+(21%*18%*3*2)+(18%*18% *4) which should be good way to calc DA and TA (I saw I made a mistake btw and forgot about 2xDA now the avg dmg jumped to 5028 and fTP to 6.0463)
3. Its almost impossible to get sample of Vsmite on EM mobs because they have like 6k hp and every stronger Vsmite (DA+TA or 2xTA and possible 2xDA and 1xTA) will probably be capped on hits and dmg even when done on 100% mob's hp.