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  1. #2561
    Can't dazzle with brilliance, Baffling with bullshit.
    Join Date
    Jan 2010
    Posts
    235
    BG Level
    4
    FFXIV Character
    Taube Teirn
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    Gear question

    What's the best back piece for WAR WS (RRush, Cleave, etc)?
    Cerberus/Cuchulain/???

  2. #2562
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Ideal Wildfire set/atma?

  3. #2563
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,021
    BG Level
    6
    FFXI Server
    Sylph

    Quote Originally Posted by Taube View Post
    What's the best back piece for WAR WS (RRush, Cleave, etc)?
    Cerberus/Cuchulain/???
    inside aby i use that cavaros mantle for the crit hit%

    outside depends entirely on if you're dex capped or not. if you are then cavaros again.

  4. #2564
    Faster than Walt Flanagan's Dog
    Join Date
    May 2008
    Posts
    209
    BG Level
    4
    FFXI Server
    Asura

    Quote Originally Posted by Fereydoon View Post
    Ideal Wildfire set/atma?
    MAB > AGI gear
    Lone Wolf, Smoldering Sky, Ultimate
    (what I use anyway)

  5. #2565
    Melee Summoner
    Join Date
    Apr 2010
    Posts
    32
    BG Level
    1
    FFXIV Character
    Aiyah Bummkitty
    FFXIV Server
    Siren

    how useful would 2 pdt daggers for dnc with 5/5 fan dance be? for things like Iron Giants and shadow ignoring jank.

  6. #2566
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    303
    BG Level
    4

    get better healers and saber dance.

  7. #2567
    Relic Weapons
    Join Date
    Dec 2006
    Posts
    381
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Fereydoon View Post
    Ideal Wildfire set/atma?
    Quote Originally Posted by solkanar View Post
    Lone Wolf, Smoldering Sky, Ultimate
    My gearset: http://www.ffxiah.com/item-sets/183265. I don't -think- any improvements can be made.

  8. #2568
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    for amber lights and large gold chests, is there an "appropriate" number to get to? or just go for 30 once you get an assload of time with cleaving. Doing glavoid/chloris and letting ls mates leech low jobs so cleaving in canyon.
    All depending on your abyssites. 30 if you have none, then if you have them all 3 then 15 amber should make you cap

  9. #2569
    Melee Summoner
    Join Date
    Apr 2010
    Posts
    32
    BG Level
    1
    FFXIV Character
    Aiyah Bummkitty
    FFXIV Server
    Siren

    Quote Originally Posted by Tortalius View Post
    get better healers and saber dance.
    i was thinking solo and things that aren't evaded easily.

  10. #2570
    Shallow and Pedantic
    Join Date
    Jun 2007
    Posts
    4,996
    BG Level
    7

    Quote Originally Posted by Bling View Post
    I've used a Logitech PS2 ripoff controller forever while playing this game. BestBuy seems to have stopped carrying this version and has an xbox ripoff now. The triggers don't work now, and a little looking around I learned that xbox 360 controllers had the same problem but there were fixes for it. Anyone know of one for these Logitech F310 things? Thanks for any help~
    Friend uses these for his PS3 emulators and FF14. Works fine. The F310.

  11. #2571
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,661
    BG Level
    8
    FFXI Server
    Sylph

    I'm trying to build a whm gear set to reach 50% cure potency cap for outside Abyssea, and otherwiki doesn't appear to be as updated as one might hope for some of this gear. I'm also trying to stack as much refresh as I can, and use empy+2 pants for the mp back for HP cured bonus. I've only been playing whm for a couple months and I'm sure some gear is evading me, help me out?

    Surya+2 (+22%)/???/???/???
    Orison+2 (+10%)/Fyjla+1(3%)/Roundel(5%)/Orison(2%)
    Orison+2(Refresh+2)/Serpentes(+2.5%)/???/???
    Orison(+3%)/???/Orison+2(Cure HP Converted to MP)/Serpentes(+2.5%)

    That is 50% from gear, 3 mp/tick, and Orison +2 Pants. Is this an ideal set up? If so, what am I using for grip (-emnity?), ammo, rings x2 (Metanoia/Sirona?), and Waist? Additionally, I would prefer not to use Medicine Ring due to Taru HP instant death syndrom. Also, am I missing any gear I'm not aware of? In particular, getting +1 neck torque is proving to be a real pain, so a viable replacement/alternative for that would be helpful.

  12. #2572
    Hydra
    Join Date
    Mar 2011
    Posts
    139
    BG Level
    3
    FFXI Server
    Caitsith

    Cure potency and refresh should be two different gear sets, not one.

    Idle in refresh/MDT/PDT gear (hairpin, brygid legs, serpentes set, empy+2 body, moonshade ear, etc)

    Start casting in cure cast time/fast cast gear.

    Midcast swap to the set you have listed.

    As far as gear goes, I have my whm chars use augmented dark rings for the most part; the boost from swapping to MND gear is minimal, and fulltiming an extra 10 MDT/PDT can be useful. Fast cast grip is a good idea if you can find one, and I use an Incantor Stone for ammo, out of a lack of particularly good alternatives. Cognizant belt is a decent choice, again due to a lack of anything interesting for the slot.

  13. #2573
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    303
    BG Level
    4

    You can't solo an iron giant on dnc. You're gonna get Amnesia and then stuned and pray to god you don't die.

    What would you be trying to solo on dnc that you can't evade? And if you can't evade it, why are you trying to solo it?

    Not sure what mobs you'd be after.

  14. #2574
    Salvage Bans
    Join Date
    Jun 2009
    Posts
    812
    BG Level
    5
    FFXI Server
    Phoenix

    Quote Originally Posted by Buffy View Post
    I'm trying to build a whm gear set to reach 50% cure potency cap for outside Abyssea, and otherwiki doesn't appear to be as updated as one might hope for some of this gear. I'm also trying to stack as much refresh as I can, and use empy+2 pants for the mp back for HP cured bonus. I've only been playing whm for a couple months and I'm sure some gear is evading me, help me out?

    Surya+2 (+22%)/???/???/???
    Orison+2 (+10%)/Fyjla+1(3%)/Roundel(5%)/Orison(2%)
    Orison+2(Refresh+2)/Serpentes(+2.5%)/???/???
    Orison(+3%)/???/Orison+2(Cure HP Converted to MP)/Serpentes(+2.5%)

    That is 50% from gear, 3 mp/tick, and Orison +2 Pants. Is this an ideal set up? If so, what am I using for grip (-emnity?), ammo, rings x2 (Metanoia/Sirona?), and Waist? Additionally, I would prefer not to use Medicine Ring due to Taru HP instant death syndrom. Also, am I missing any gear I'm not aware of? In particular, getting +1 neck torque is proving to be a real pain, so a viable replacement/alternative for that would be helpful.
    Use gear swaps for your refresh idle set. That should include your AF3+2 body, Serpentes set, Wivre Hairpin with Refresh, Sterc Subligar with refresh, Owleyes/Genbu's Shield, etc. All of that refresh gear is doing you not all too much good while you are actually curing. That being said if you are using Afflatus: Solace (which most of the time you probably will be) then your build is a very good one.

    Your other option is then to switch back to using Aristocrat's Coat or better yet a Facio Bliault (sp?) which can get up to 14% cure potency on it while losing things such as the cure potency earrings and/or neck and/or serpentes for other better options like Novia/Magnetic Earrings, Aceso's Choker or Orison Locket for fastcast on the neck, Blessed Mitts +1 and Cure Clogs/Blessed Pumps +1 combo for fastcast/haste so you can belt off Cure III's faster since we are talking about outside abyssea where MP conservation and enmity generation matter again.

    For the grip, I'd go with the Pax Grip for -4 enmity in your current build, ammo I like Incantor Stone for the fastcast but White Tathlum for the -2 enmity is good as well. I currently use Sirona's and Celestial (have it anyways for hMP and 2 MND difference doesn't warrant an inventory spot for me) for rings, but Metonoia would be better in your set since you don't have as much -enmity as I wear. Pythia Sash +1 is what I use for the waist.

  15. #2575
    Relic Horn
    Join Date
    Sep 2008
    Posts
    3,311
    BG Level
    7
    FFXIV Character
    Nmtd Natlhom
    FFXIV Server
    Coeurl

    Quote Originally Posted by Limlight View Post
    inside aby i use that cavaros mantle for the crit hit%

    outside depends entirely on if you're dex capped or not. if you are then cavaros again.
    Cavaros is a pretty bad choice, I'm pretty sure Smilodon+1 is better at this point. If you're in a position where you'll actually gain something from attack, Atheling will utterly destroy Cavaros. Even when pdif capped, the DA alone is enough to remain competitive (I'll plug some numbers in to double check and be back in a few minutes).

    Edit: Too lazy to type/format all the numbers, so I'm just going to post a snapshot from my excel chart. Atheling comes out ahead either way in abyssea, but is actually (very) slightly behind Smilodon+1 during pdif capped situations outside of Abyssea.


  16. #2576
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Buffy View Post
    I'm trying to build a whm gear set to reach 50% cure potency cap for outside Abyssea, and otherwiki doesn't appear to be as updated as one might hope for some of this gear. I'm also trying to stack as much refresh as I can, and use empy+2 pants for the mp back for HP cured bonus. I've only been playing whm for a couple months and I'm sure some gear is evading me, help me out?

    Surya+2 (+22%)/???/???/???
    Orison+2 (+10%)/Fyjla+1(3%)/Roundel(5%)/Orison(2%)
    Orison+2(Refresh+2)/Serpentes(+2.5%)/???/???
    Orison(+3%)/???/Orison+2(Cure HP Converted to MP)/Serpentes(+2.5%)

    That is 50% from gear, 3 mp/tick, and Orison +2 Pants. Is this an ideal set up? If so, what am I using for grip (-emnity?), ammo, rings x2 (Metanoia/Sirona?), and Waist? Additionally, I would prefer not to use Medicine Ring due to Taru HP instant death syndrom. Also, am I missing any gear I'm not aware of? In particular, getting +1 neck torque is proving to be a real pain, so a viable replacement/alternative for that would be helpful.
    Augur's Gloves + MND feet are going to outclass Serpentes Set, despite being only 49% total cure potency instead of 50%.

  17. #2577
    Hydra
    Join Date
    Jun 2008
    Posts
    140
    BG Level
    3

    Quote Originally Posted by Kaisha View Post
    I already have the entirety of an updated FFXI copy in my WINE prefix directory within the usual POL folder structure. My problem is that I can't get POL to see that it's there even with the registry appearing to be intact.
    as fndragon said,u should set wine to emulate windows vista.it seems to work best under it!
    and yeah,ffxi under wine works really good,only thing that could make it better would be windower,even tho it's still a dream for now

  18. #2578
    Formerly Raitoken
    Join Date
    Mar 2007
    Posts
    2,564
    BG Level
    7
    FFXI Server
    Asura
    WoW Realm
    Lightning's Blade

    What's the best neck and belt for MNK to TP and WS in? I hear the faith torque is but only if you reach a certain level of skill in H2H for a damage increase but I am not sure where or what that info is. Also I hear these WS belts will outparse BB but only in X situations. In the end I want 2 belts max(one to TP in and one to WS in) and 1-2 neck pieces for the same purpose as I don't care about doing 30 damage in abyssea with said atmas when I need another piece for outside abyssea, I'm looking for 2universal pieces. Also if anyone has that H2H info could they link it I would appreciate it.

    Also I plan for 8/8 h2h merits and this is including tantra hands h2h skill with regards to the neck.

  19. #2579
    New Merits
    Join Date
    Jan 2010
    Posts
    213
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Michelob View Post
    Your other option is then to switch back to using Aristocrat's Coat or better yet a Facio Bliault (sp?) which can get up to 14% cure potency on it while losing things such as the cure potency earrings and/or neck and/or serpentes for other better options like Novia/Magnetic Earrings, Aceso's Choker or Orison Locket for fastcast on the neck, Blessed Mitts +1 and Cure Clogs/Blessed Pumps +1 combo for fastcast/haste so you can belt off Cure III's faster since we are talking about outside abyssea where MP conservation and enmity generation matter again.
    Fastcast and cure cast reduction gear can be applied pre-cast anyway, so that's a moot point. -enmity may have a point though, outside of abyssea.

  20. #2580
    Relic Horn
    Join Date
    Sep 2008
    Posts
    3,311
    BG Level
    7
    FFXIV Character
    Nmtd Natlhom
    FFXIV Server
    Coeurl

    Quote Originally Posted by Syntex View Post
    What's the best neck and belt for MNK to TP and WS in? I hear the faith torque is but only if you reach a certain level of skill in H2H for a damage increase but I am not sure where or what that info is. Also I hear these WS belts will outparse BB but only in X situations. In the end I want 2 belts max(one to TP in and one to WS in) and 1-2 neck pieces for the same purpose as I don't care about doing 30 damage in abyssea with said atmas when I need another piece for outside abyssea, I'm looking for 2universal pieces. Also if anyone has that H2H info could they link it I would appreciate it.

    Also I plan for 8/8 h2h merits and this is including tantra hands h2h skill with regards to the neck.
    I'm not sure, but I think I remember reading Anguinus and Bier+1 would beat elemental belt. Not sure how that applies to neck with respect to Faith Torque. But for the Faith Torque and skill numbers, it sounds like you're talking about breaking a base damage tier. Your base h2h damage is determined by Skill * 0.11. To check if you're doing that or not, just multiply your h2h skill by 0.11, check the number, then multiply your h2h skill + 7 by .11 and see if it's a whole number higher.

    For example, if you have 350 skill, your base damage is 350 * .11 = 38.5, floored to 38. If you added Faith Torque, your base damage would be 357 * 0.11 = 39.27, floored to 39. The information about it is on the wiki h2h page.

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