any tips on lowman Tinnin? last i fought him was at 75 with 12-18 and the fight's weren't all that short. how few can u do it with (assuming thf needed for Hachiryu Sune-Ate to drop)?
also, good feet for blade: hi other than Hachiryu Sune-Ate?
Lithe boots.
For Blade: Hi in Abyssea:
Leonine Mask vs. Ninja Hatsuburi +1 vs. Maat's Cap vs. Varangian Helm
Shadow Gorget vs. Hope Torque
Minuet Earring vs. ??? (Any decent augments?)
Seiryu's Kote vs. Heafoc Mitts vs. Ninja Tekko +1
Ambusher's Hose vs. Byakko's Haidate vs. Hachiryu Haidate
Sveltesse Gouriz vs. Shadow Belt
Hachiryu Sune-ate vs. Iga Kyahan +2
If there's something better than the options, please tell me. Not sure how much to abandon STR/DEX for AGI.
Good mobs to skill on in abyssea? Crabs are dying too fast
Oh wow, I totally didn't even think of him. People would get so pissed xD. I used turtles in Tahrongi.
Also, more of a PSA than anything else. I took RR/GH/DD out for a spin tonight on Dancer and I think it has won me over from RR/GH/Apoc in most situations. I parsed a 78% evade rate (only ~250 swings) in my TP gear against Fuath/T2/T1/ IT normal Faeries. Because the extra evasion allows me to use normal DD-TP gear and a DD offhand dagger while maintaining capped evade rate, it blows AoA away.
Ignoring relic/mythic/empyrean polearm, which would be best for 90DRG? I remember hearing quint spear is pretty good, can anyone confirm/deny?
OAT Polearm is beast. I think only Mythic beats it and even then, I would argue the OAT is very competitive.
I only remember him since a friend needed his KI and took forever @ 25-30% (like an hr) until I changed to sch and took him out for him.
STP Lance should be next in line since it lets you 5-hit. If not, then the DA/Jump Lance. If not, then probably the Augmented lance? Not sure really.
OAT has come up as the best Non-Mythic lance in previous discussions, so I'm just passing that information to you. I believe Raen and Nameless did the calculations earlier, but it's intuitively sound as well (Though looking at Emp's/Relic's new base damage,they are also competitive). Given DRG's DA/TA value, it's probably a 20-30% (At the very least, not 40%) increase in TP gain and TP damage. Compared to sTP lance (Since I think it's the only one that lets you keep a 5-hit without sacrificing reasonable gear choices), it's 112 v 90 base damage. For melee, that's a 20.37-22% increase in damage (Given fTP cap boost)? Someone check that. The OAT should meet that while increasing WS frequency.
Edit: I should petition for more base damage on OAT.
Best hands for Ascetic's Fury?
Heafoc
Have anyone brewed Rani with Wildfire? What kind of damage did you get?
Maybe Dread Spikes? Or a PUP with RA Automaton?Is there some obscure way of killing the Steely Weapon for ASA that doesn't require having/knowing someone with Marksmanship or Archery levelled?
I'm not soloing, but I like to keep shadows up when I can. We're all playing the game for fun, and it's less fun for my mages if they have to be curespamming me, and it's less fun for me to be hovering with my finger over the Evasion macro. It's only a 2% damage decrease before considering gear/playstyle changes thanks to my high DA rate. Plus, I'm a Taru Dancer. I ride around 2.4k HP. A little extra safety never hurt.
What is the command for /wait in a windower script? Would it be something like this?
input /ma "Light Spirit" <me>; wait5;
input /ja "Elemental Siphon" <me>; wait2;
input /pet "Release" <me>