Ok so just did exactly 10 strikes on Thief, naked with Yatagan/Rapidus (201/150) daggers, /mnk, no other STP or DW and got 47TP, meaning I'm getting 4.7TP/hit.
If Thf only had DW1, I would have 157.95=157 Delay = 4.8TP per hit. With DW2 I would have 149.18=149 Delay = 4.7TP per hit.
So thief now has DW2 naturally now. People said this on Alla a while ago, but concidering the amount of crying thieves did when we only got DW1 and dnc got DW4, I don't understand why this was not advertised.
My question is: Thief has DW2, but why is the only info on it buried within some alla thread? It's not updated on either bgwiki or otherwiki's Dual Wield or Thief pages.
Can't logon either ;( ah well
Also, quick question about MNK and AF3+2:
Assuming only +2s are Head/Legs/Feet, and no +1s, would the 1% haste on usu for the 26% be better to use than a mix of af3+2/af2(counterstance/noshadows)? (Assuming AF2 is worth it during those conditions?)
Also, am I correct in assuming that once I +1 the hands (doing this asap) for the 1 extra damage from skill and the haste to cap it, the AF3/2 mix will definitely be better, yea?
And lastly, when I get the body, would I use it full time (vs Loki's) or only when Impetus is up? +1/+2/Abyssea/OutsideAbyssea are all factors that I'd like to consider.
Thanks
Awesome. -.-Currently we are experiencing difficulties where players are unable to login or logout from PlayOnline and its contents. The issue is currently being addressed, and new updates will follow as additional information becomes available.
We apologize for the inconvenience.
[Date & Time]
Feb. 20, 2011 from 5:30(PST)
[Details]
-Difficulties where players are unable to login or logout from PlayOnline and its contents.
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Bah, I guess my girlfriend gets a nice breakfast today.
Players can't... log out? lol
Sources I've looked at claim that the % is different depending on if it is waxing or waning. I started writing rules for it, but never finished. Here's the checks based on the numbers I found (assuming they're right):
Code:<include name="ArtemisRules"> <!-- Moon Phases 10-0-5 New Moon 7-36 Waxing Cres. 38-52 First Quarter 57-88 Waxing Gib. 90-0-95 Full Moon 93-62 Waning Gib. 60-43 Last Quarter 40-12 Waning Cres. --> <if moon="New Moon"><!-- 0 MAB --> </if> <!-- 7-21 Early Waxing 12-26 Early Waning --> <elseif advanced=' ("%MOON" == "Waxing Crescent" AND %MOONPCT < 24) OR ("%MOON" == "Waning Crescent" AND %MOONPCT < 29)'><!-- 1 MAB --> </elseif> <!-- 24-36 Late Waxing 29-40 Late Waning --> <elseif moon="Waxing Crescent|Waning Crescent"><!-- 3 MAB --> </elseif> <elseif moon="First Quarter|Last Quarter"><!-- 5 MAB --> </elseif> <!-- 57-71 Early Waxing 62-76 Early Waning --> <elseif advanced=' ("%MOON" == "Waxing Gibbous" AND %MOONPCT < 74) OR ("%MOON" == "Waning Gibbous" AND %MOONPCT < 79)'><!-- 6 MAB --> </elseif> <!-- 74-88 Late Waxing 79-93 Late Waning --> <elseif moon="Waxing Gibbous|Waning Gibbous"><!-- 8 MAB --> </elseif> <elseif moon="Full Moon"><!-- 10 MAB --> </elseif> </include>
Do unkai kote +1/2 need to be on for sekka only or do they need to be on for the WS also?
Got back on.
Any better suggestions for a CDC WS set for PLD? I tend to use Varangian Helm inside abyssea, but the -acc is noticeable outside (never play it either way). I've played around with Hauby +1/Grim body and I don't notice much of a difference.
input /equip head "Askar Zucchetto";
input /equip body "Grim Cuirass";
input /equip back "Atheling Mantle";
input /equip waist "Cuchulain's Belt";
input /equip hands "Creed Gauntlets +2";
input /equip ring2 "Rajas Ring";
input /equip ear2 "Brutal Earring";
input /equip ring1 "Jupiter's Ring";
input /equip ear1 "Delta Earring";
input /equip neck "Kubira Bead Necklace";
input /equip feet "Hecatomb Leggings";
input /equip legs "Valor Breeches";
Twilight Helm, Twilight Mail, Thundersoul Ring, Jupiter's Pearl/Centaurus, Sea Gorget, Tumbler Trunks.
Sea Gorget adds .1 FTP to first hit, don't see how it's useless...
For Body if you can't get Twilight Mail Zahak's Mail should also work.
For some reason when I am nuking spellcast is not putting my MAB gear on. Where in my rules am I messing up? I took this from a premade xml sheet and edited it. I tried moving rules around, and adjusting some the ifs/elseifs but it ended up breaking something else. At the moment it seems to be putting elementalmagic set on during nukes instead of MAB, and this used to work fine dunno what broke it.
Code:<rules> <if spell="autoset"> <action type="equip" when="resting" set="Resting" /> <action type="equip" when="idle" set="Standard" /> <action type="equip" when="engaged" set="Engaged" /> </if> <!-- Control for Town Gear--> <if Area="*Windurst*|*San d'Oria*|*Bastok*|*Jeuno*|*Whitegate|Al Zahbi" NotArea="Dynamis*"> <action type="equip" when="idle" set="Town"> </action> </if> <!-- Control Staff and Obi use --> <if mode="OR" skill="ElementalMagic|DarkMagic|EnfeeblingMagic|EnhancingMagic" Spell="Cure*|Curaga*"> <action type="equip" when="midcast" set="%SpellElementStaff" /> <if advanced='("%SpellElement"="%WeatherElement") OR ("%SpellElement"="%DayElement")'> <action type="equip" when="midcastdelay" delay="1" /> <action type="equip" when="midcast" set="%SpellElementObi"/> </if> <if CastTimeGT="2"> <if Subjob="RDM"> <action type="equip" when="precast" set="FastCast"> <back>Warlock's Mantle</back> </action> </if> <else> <action type="equip" when="precast" set="FastCast"/> </else> </if> <!-- Control Specific Magic Sets--> <if Skill="DarkMagic" NotSpell="Stun"> <action type="equip" when="precast" set="DarkMagic" /> </if> <elseif Skill="ElementalMagic" NotSpell="Rasp|Drown|Frost|Burn|Choke|Shock"> <if NotBuffActive="Weakness"> <action type="equip" when="precast" set="Fastcast|Lowhp"/> <action type="equip" when="midcast" set="MAB" lock="yes"/> </if> <elseif BuffActive="Weakness"> <action type="equip" when="precast" set="Standard"/> <action type="equip" when="midcast" set="ElementalMagic"/> </elseif> <!--Controls for Weather/HP/MP gears--> <if Advanced='(!((regex)%Weather=^.* x2$(/regex) AND "%WeatherElement" = "%SpellElement" AND "$%SpellElementObi" != "\$%SpellElementObi") OR !("%WeatherElement" = "%spellElement")) AND ("%SpellElement" = "%DayElement" AND "$BLMAF2Pants" = "1") AND ("%skill"="ElementalMagic")'> <action type="equip" when="midcast"> <legs lock="yes">Sorcerer's Tonban</legs> </action> </if> <if HPAfterCastLT="700"> <action type="equip" when="midcast"> <!--<rring lock="true">Sorcerer's Ring</rring>--> </action> </if> <if MPPAfterCastLT="50"> <action type="equip" when="midcast"> <neck lock="true">Uggalepih Pendant</neck> </action> </elseif> </if> <elseif spell="Stun"> <action type="equip" when="precast" set="Haste" /> </elseif> <elseif spell="Rasp|Drown|Frost|Burn|Choke|Shock"> <action type="equip" when="precast" set="Elementaldebuff"/> </elseif> <elseif spell="Gravity" when="precast" set="EnfeeblingMagic"> </elseif> <!-- Enhancing Magic--> <!-- Cancel spells (midcast delay may need to be changed) Requires Cancel plugin running --> <if Skill="EnhancingMagic"> <action type="equip" when="precast" set="Fastcast" /> <if Spell="Sneak" advanced='"%target"="<me>"'> <action type="midcastdelay" delay=".2" /> <action type="command" when="midcast">cancel 71</action> </if> <if Spell="Stoneskin"> <action type="midcastdelay" delay="3" /> <action type="equip" when="midcast" set="Stoneskin"/> <action type="command" when="midcast">cancel 37</action> </if> <elseif spell="Utsusemi: Ichi"> <action type="midcastdelay" delay="1" /> <action type="Command" when="midcast">cancel 66</action> </elseif> <elseif spell="Spectral Jig"> <action type="Command" when="precast">cancel 71</action> </elseif> </if> <elseif Skill="EnfeeblingMagic" NotSpell="Dia*"> <action type="equip" when="midcast" set="EnfeeblingMagic"/> </elseif> <!-- Control for Spell Detection for Skill Sets, setting the gear and staffs--> <elseif CommandPrefix="/ma|/magic" NotSpell="Stoneskin"> <action type="equip" when="midcast" set="%Skill" /> </elseif> <if advanced='(string)"%SpellElement"=="Unknown"' /> <elseif advanced='(string)"%SpellElement"=="None"' /> <else> <action type="equip" when="precast" set="FastCast" /> <action type="equip" when="midcast" set="%SpellElementStaff" /> <action type="equip" when="postcast" set="Standard" /> </else> <!-- Control to Change Cure Spells based on available MP--> <if Spell="Cure III" MPLT="46"> <action type="ChangeSpell" Spell="Cure II" /> </if> <elseif Spell="Cure II" MPLT="24"> <action type="ChangeSpell" Spell="Cure" /> </elseif> </if> </rules>
What's an ideal RRush set for WAR? Pref. one that works inside and outside abyssea.
What about Fell Cleave? Just stack STR wherever I can or do I need to worry about acc/att/crit too?
Is there any hope left for any of the other WS's besides Cleave and RagingRush?
This should help. And aside from Ukko's for War, no. For Cleave I just stack Str/Attack/DA, I still don't have concrete proof Cleave has an attack boost, although it did get buffed in the update for 290/300 Weaponskill update. Crit does nothing as it cant' crit, and if using MS it will crit anyway.
EDIT: For inside Abyssea: Grim/Twilight, Heafoc Mitts, AF3+2 legs, AF3+2 feet, Beir+1/WS Belt, Centaurus/Ravager's Earring.
RDM 90 able to brew Shinryu easily? Never done, never attempted, not sure what to expect.
Is the WSDamage or STP g.axe worth doing? I'm not going to do a Ukon/Maschu, just want a good axe to cleave/fuck around with.
Fire trials look like a bitch, because fire weather doesn't exist anywhere ever. PDT might help with cleave, I guess... Right now, my best g.axe is vermeil (and only lv78 atm, but xp is easy enough to get), so looking for a step up on that.