Too many chests up in the zone. There's a limit on # of chests that can be up at the same time.
Too many chests up in the zone. There's a limit on # of chests that can be up at the same time.
Only 48 chests per zone, so if there are 1-2 other groups cleaving or just a lot of people in the zone you'll see that quite a bit :/
Edit: Beaten![]()
Lvling is easy. Getting all the gear is a bitch and I'd have to toss some Smn gear and redo some MKD, Acp, and Shantotto.
Fair enough.
Someone mentioned a few of the best classes right now and whm was among them. What has changed to make whm a more desirable class over rdm?
Is destroyers worth my time to get if I don't already have them for my mnk or skip them altogether? Also is getting the magian occ attacks twice knuckles worth the time or level up and get emp weapon asap?
Are all the elemental staffs still viable or do magian ones trump them? By how much and is it worn doing 8 trials to get them all or just 3 of the important ones and use elemental for the rest?
How imporant is a mnk tank set in abysses? I heard a -pxt% set with some evasion gear is good but what overall stats should I shoot for?
Lastly has mnk subjobs changed much or is warrior still the best with nin/dnc still viable alternatives.
Lotta questions I know but no point in making multiple posts![]()
Abyssea made even taru's break 3k hp without any problem, so cure IV from rdm doesn't quite cut it, along with the unlimited MP pool that all mages have now because of cruor buffs/atma. WHM can Cure V/VI spam and never run out of mp.
Skip destroyers, OAT is trash, just get Revenant Fists+2 or Verethragna.
Staffs depends really on how much time you're willing to spend, getting the 3 main ones is the norm afaik, nothing terribly wrong with using HQ staffs. Oh and if you're going to be playing whm or any job that you'll be curing on I recommend getting the magian cure staff, +22% cure pot ftw.
90% of the mobs in abyssea can be tanked by MNK in TP gear, just counterstance tank. On some mobs an evasion set helps, and on most in abyssea mdt is useful, you can easily cap haste and mdt in the same gear set, it's quite nice.
mnk/war is the best for most things, /nin if you need grellow, /rdm or /sam if you're cata-cleaving.
Cataclysm is a magic WS, /RDM for MAB trait. /SAM for Sekkanoki since you'll frequently have 300 TP at the start of a pull thanks to restore chests from the previous pull.
Also to add to what Fievel said the lack of necessity for enfeebs. I can't remember the last time someone said FUCK WE NEED SLOW FOR THAT. I recently used RDM quite a bit duoing the WOTG bastok path for drain/aspir ring and it really made me miss the power of the job. Repeating what Fievel said, RDM went obsolete primarily because of lack of cure power. A 600 cure IV pales in comparison to a 1600 cure VI lol
can i make a spellcast script to skill up my blue magic? any tips for it if it's possible? ty!
When doing BLU Burn, it's not uncommon to have 1-2 mobs that resist one of the nukes (Most noticeable if that nuke is Charged Whiskers). Does BLU magic (Or even Magic in general) have a cap on resists? I'm curious as to whether I'm simply uncapped or whether I can toss ~10 Magic ACC and remove Teal for http://www.ffxiah.com/item/11285/mrgn-cotehardie.
Edit: Also, MAB3 v 7INT Rings?
On the WHM RDM thing, pretty much it's just gotten to the point that with Atmas there's not a whole lot RDM brings to the table anymore. It's main advantage before abyssea over WHM was self-sufficient MP management, but now that's not even a big deal anymore. I can get 20mp/tic from atmas alone, adding on 3 from gear since I haven't finished WoTG and Brygid sucks. Factor in the MP I'm saving from Light Arts, Conserve MP procs, MP you get back from the AF3 pants, and Sublimation and you really don't run out of MP. And everything in Abyssea hits harder and everyone has more HP now, Cure4 is just not enough. On WHM I don't have much issue landing Slow and Para on anything that doesn't outright resist them. There's a few times where you'll want a RDM or /RDM for things but in many cases you can do without it.
Don't waste your time with destroyers and breaking them if you don't have a broken pair already. Do trials, get either the STR Tapian fangs or, preferably, Revenant Fists +2/Vereth to access the Victory Smite WS since it's pretty much just awesome.
How the fuck do you reactivate a FFXI account?
I have been on the phone with them THREE TIMES today already about getting my billing info updated and they will not accept anything that isn't 3-d secured, something I have never heard of on top of the link in the billing page takes me to a FAQ about it but not the actual place I can sign up and get it registered.
Not to mention the guy won't even wait 20 seconds while I get the menu to load so I had to call him back 30 seconds later with the actual error code, like what the fuck SE do you purposely FUCK people who actually want to give you money? Seriously.
BUT DIA III~!
This drove me insane when my credit card expired as well. After two weeks of back and forth with SE on the phone which actually sounded like it was going somewhere, I found out that you can bypass that whole 3-D crap by updating your payment info through a ps2/3 or an xbox 360. If you don't have access to this maybe you can have a friend that you trust do it for you. I've done it for one of my online friends before when they had the same issue after I did.